Will be possible to change the SC mechanics in Thunder Valley and Blood of the Black Cairn?
Now in both scenarios both factions can cap what they want and how they want. Wouldn't it be better to have the same mechanics as in Gromril Crossing and Battle for Praag? Talking about the Tug of War Scenario type.
RoR's Tug of War scenarios involve a constant push/pull from both realms as they continually hold, push, or fall back from the five flags on the map.
Like that people will concentrate fighting on a same flag preventing PvE capping and winning without a decent fight like in other Scenarios.
[Suggestion] Thunder Valley and Blood of the Black Cairn change
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: [Suggestion] Thunder Valley and Blood of the Black Cairn change
ehhe. It is in the plans ( after Logrin). Will be presented when ready.
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