Totaly agreemogt wrote: ↑Mon Dec 02, 2019 9:54 amyou are right natherul.
at the moment the system is clear and easy to understand.
the problem are the players, we see this so many times, all zones are open and where are the most players yeah in 1 zone, and that is the mistake , this mistake come from the players and NOT from the system.
the players must learn to split with multiple attacks, but how many times, they wrote, we want easy way and we dont want split, if the players dont learn to split and fight, we never get a solution. it is easy to say the system is broken, but the campaign problem are a playerbase problem.
i hope the system how it is, stay. the players want all easy mode,but that is false.
We want to hear your thoughts and ideas.
How about a simpler version where to push up a tier you have to have won all previous tiers? So if T2 is won by order, then a T3 win by Destro would have it go _back_ to T2. This would essentially move the split in the paths from the T4 split zone (DW,TM,Praag) to the T2 zone. Forts would become much more rare, I think, as the battle could rage back and forth, order getting up to T4 and then Destro pushing them down to T2. The only way to get to fort would be to have won the zone 5 more times than you've lost in a realm.
Xand*r*nius is still trying to Learn To Play
Part of the issue is that you are dis-incentivised from pushing multiple forts at once, because everyone wants the rewards to gear their characters. In their current state pushing forts vs equal numbers is extremely difficult, but everyone does it to take their 4 invaders and move on with their lives. Today Order could have pushed CW and Caledor at the same time for 2 forts to split the defenders, but the incentive is to not do that because you miss your chance to get keep contribution etc.
That's so totally wrong. Order did not attack two forts at the same time simply because the last few times with two forts open there was a bug which resetted the campaign once one fort is over. So while we were in Fell Landing opening up the Maw could have caused trouble for us. Ofc people in Maw would likely have won the fort, but they would have won it before the timer in Fell Landing was over. If the bug still exists the campaign would habe been resetted and people in Fell Landing would have got nothing.