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Class population levels, for balancing

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unwishedjack
Posts: 2

Class population levels, for balancing

Post#1 » Wed Apr 22, 2020 8:35 am

When making a character we should be able to see a quick statistic of how many classes populate the server, to encourage balance. Last time I played empire there was waay too many spell casters and RvR was near impossible

For example, So you can easily if there an overabundance of tanks or little healers.

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TreefAM
Posts: 676

Re: Class population levels, for balancing

Post#2 » Wed Apr 22, 2020 8:59 am

Order needs more tanks and slayers
Destro needs more healers

unwishedjack
Posts: 2

Re: Class population levels, for balancing

Post#3 » Mon Apr 27, 2020 8:43 am

TreefAM wrote: Wed Apr 22, 2020 8:59 am Order needs more tanks and slayers
Destro needs more healers
true

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xanderous
Posts: 501

Re: Class population levels, for balancing

Post#4 » Mon Apr 27, 2020 9:04 am

Does not matter how many healers, dps or tanks are running around on the server, all are fodder vs any organised group or warband.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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kayin
Posts: 46
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Re: Class population levels, for balancing

Post#5 » Mon Apr 27, 2020 3:24 pm

This sounds like an awesome idea. Let us know when you have it coded 😁
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sogeou
Posts: 412

Re: Class population levels, for balancing

Post#6 » Mon Apr 27, 2020 4:00 pm

kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+

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Vayra
Posts: 577

Re: Class population levels, for balancing

Post#7 » Mon Apr 27, 2020 4:30 pm

sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
Number of people logged in is not the same number of people out in the lakes fighting.
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sogeou
Posts: 412

Re: Class population levels, for balancing

Post#8 » Mon Apr 27, 2020 4:36 pm

Vayra wrote: Mon Apr 27, 2020 4:30 pm
sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
Number of people logged in is not the same number of people out in the lakes fighting.
Not true at all. There is a correlation to the amount of users logged in to Tier 2 to the Lakes. When tier 2 is 60/40 split that is when you see 400 order vs 600/700 destro. Happens all the time. A lock would prevent the people from riding the zerg.

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CountTalabecland
Posts: 990

Re: Class population levels, for balancing

Post#9 » Mon Apr 27, 2020 4:41 pm

Dont worry, it hasn't changed for Order. There are too many non-melee classes.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

jokerspsycho
Posts: 244

Re: Class population levels, for balancing

Post#10 » Mon Apr 27, 2020 4:44 pm

sogeou wrote: Mon Apr 27, 2020 4:00 pm
kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded 😁
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+
I think extending the faction lockout to 2h and make it refresh when you enter/are in/leave an RvR area. To many times, to matter which side, a push gets crushed then 10-20m later theres 50+ more on the opposing faction that swapped off one character to another.

To OP. The question is asked so often if you look on the forums for like 5m theres a post about it u can find. Feel like it would be a pita to implement especially since many people have multiple characters. I have 6 on each side, tank heal, and dps.

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