martholomew wrote: ↑Thu May 07, 2020 1:09 pm
I don't mean to be "that guy" but it really does feel like the Devs here have zero interest in any adjustments to Magus/Engi.
I 100% agree that the pet damage buffs need to go. Or at least give us a tactic that we can slot that makes us have that damage buff WITH OR WITHOUT a pet active, that builds up as we stay stationary and reduces as we move.
I think for the devs to entertain changes we have to lay it out for them cleanly and simply and follow the exact same format they have required. Things like experience with the classes, impact w/wo gear, similarity of proposed changes to existing skill abilities of other classes, impact to small scale, open rvr and city. Bitterstone folks are extremely knowledgeable and could add a bunch.
It would be good to all get behind the proposed changes. Personal war stories can be overdone and will take away from the message. Here are my summaries of some of the proposed changes.
Changes to pets: one or more options
1. Reduce AOE damage to pets and/or
2. Increase pet wounds and/or ability to get healed
3. Decrease time to get stacks and/or
4. Reduce cost/time to deploy pet (maybe combine redeploy/extra wound into single tactic) and/or
5. Remove damage stacks entirely, increase raw damage for all abilities, keep AOE/Range/Dodge/Disrupt mods with turrets
Loner tactic (WL/Squig have Loner/Terri. Aggress - both of those offer 25% damage decrease AND removed cool down on most impactful closer/finisher
1. Increase damage 25% and another benefit like reduced or no cooldown on focused fire, landmine, flashbang and/or
2. Increase damage by 25% and range by 10'
3. ???
Moral changes
m4 from trees instant cast rather than require 4 secs of concentration, maybe core m4 instant cast as well. Just about every other meta class has instant cast M4s, except for SW, who need
Some individual power or tactic suggested changes
Rift/Magnet - functionally inferior to get to da choppa which causes damage, instant cast, can be cast on the move, grants speed bonus, and doesn't create immunity to those pulled. Need suggestions here. Instant cast would be helpful.
Item changes
Warlord gear doesn't need AA bonuses on two pieces, and could benefit from more hp regen or increase range by 5 feet
2 weapons have significantly weaker procs on than some 2H weapons (avoidance, hp regen, etc - offer a 2 weapon set that grants a similar proc to mirror RDPS 2Her.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.