Swtor is using it for a long time now. It looks like this:

This is enough to give visibitily to tanks work, for sure this will not show the 100% of the tanks work...but:
Even guard dmg as first iteration would be a nice addition.dalen wrote: ↑Mon Aug 24, 2020 10:48 am This would be very nice to have indeed. For guard damage and potentially absorbed damage it would be fairly simple to add.
For damage reductions like Challenge, Immaculate Defense, Distracting Bellow etc, it would be a little bit more difficult however and require rewriting some code. Basically the buff system changes the stats based on those buffs/debuffs, then the combat system reads the stat values. But at that point there's no connection to the actual buffs that impacted the stats and who casted them.
Not impossible to fix, just something that would require a bit of work.
This one is a little bit tricky. Shielded tank would look far better on damage prevented that way, but on the other hand you might have excellent 2h tank doing his tank work flawlessly who would appear lower on the scoreboard. Total team dmg taken will be higher but its a fair chance it will be easily outhealed by a group hot/group heal and occasional direct heal to that tank.
You don't want to fluff numbers by standing in AOE not doing anything actually productive. That's why I think guard (guard damage taken + guard damage mitigated) is a good metric. You're showing a "team contribution" stat because the value in that column would be damage you prevented to one of your teammates.
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