The timer increase for Stage 2 worked perfectly today, we held all BO's for 2 minutes then the timer ran down quickly allowing us to go out and play the game rather than afk inside the Fort, thanks for adding this Dev's great change.
The second Fort of the day I played in they got the door down, but then most of the Des players left after one half push to go and PVE another zone while Order had 25 mins with around 120 afk inside the Fort, so the issue of being stuck inside the Fort still remains if they get to third stage and then don't push and leave.
My suggestion is make a mechanic on 3rd stage whereby the time increases speed if the defenders outnumber the attackers by a certain percentage and the Lord is at 99%. So say Defenders outnumber attackers by 10% that means a significant amount of attackers have left and they have no intention/chance of attacking the Lord, and if Lord is at 99%+ then timer goes down much faster similar to the mechanic in the first stage, will give us much more play time instead of afk waiting for loot roll when Destro give up after 1 push.
Forts - timer speed increase on third stage
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Re: Forts - timer speed increase on third stage
Just defend the fort once the door is down. If you abandon a fort with the door down, that's a risk you're taking.Gurf wrote: ↑Fri Nov 20, 2020 4:10 pm The timer increase for Stage 2 worked perfectly today, we held all BO's for 2 minutes then the timer ran down quickly allowing us to go out and play the game rather than afk inside the Fort, thanks for adding this Dev's great change.
The second Fort of the day I played in they got the door down, but then most of the Des players left after one half push to go and PVE another zone while Order had 25 mins with around 120 afk inside the Fort, so the issue of being stuck inside the Fort still remains if they get to third stage and then don't push and leave.
My suggestion is make a mechanic on 3rd stage whereby the time increases speed if the defenders outnumber the attackers by a certain percentage and the Lord is at 99%. So say Defenders outnumber attackers by 10% that means a significant amount of attackers have left and they have no intention/chance of attacking the Lord, and if Lord is at 99%+ then timer goes down much faster similar to the mechanic in the first stage, will give us much more play time instead of afk waiting for loot roll when Destro give up after 1 push.
Re: Forts - timer speed increase on third stage
The point is that quite often Destro give up attacking with door down but with around 25 minutes on the clock, so there is no defending, just waiting.zij83 wrote: ↑Fri Nov 20, 2020 9:10 pmJust defend the fort once the door is down. If you abandon a fort with the door down, that's a risk you're taking.Gurf wrote: ↑Fri Nov 20, 2020 4:10 pm The timer increase for Stage 2 worked perfectly today, we held all BO's for 2 minutes then the timer ran down quickly allowing us to go out and play the game rather than afk inside the Fort, thanks for adding this Dev's great change.
The second Fort of the day I played in they got the door down, but then most of the Des players left after one half push to go and PVE another zone while Order had 25 mins with around 120 afk inside the Fort, so the issue of being stuck inside the Fort still remains if they get to third stage and then don't push and leave.
My suggestion is make a mechanic on 3rd stage whereby the time increases speed if the defenders outnumber the attackers by a certain percentage and the Lord is at 99%. So say Defenders outnumber attackers by 10% that means a significant amount of attackers have left and they have no intention/chance of attacking the Lord, and if Lord is at 99%+ then timer goes down much faster similar to the mechanic in the first stage, will give us much more play time instead of afk waiting for loot roll when Destro give up after 1 push.
Re: Forts - timer speed increase on third stage
Destro isn't giving up. Often we are forcing you to split forces between two forts and make a decision. Doing this would eliminate and entire strategy, especially since the changes have already been made to stage 2. If you want quick forts git gud and organize your way to an overwhelming victory in stage 2.Gurf wrote: ↑Fri Nov 20, 2020 10:29 pmThe point is that quite often Destro give up attacking with door down but with around 25 minutes on the clock, so there is no defending, just waiting.zij83 wrote: ↑Fri Nov 20, 2020 9:10 pmJust defend the fort once the door is down. If you abandon a fort with the door down, that's a risk you're taking.Gurf wrote: ↑Fri Nov 20, 2020 4:10 pm The timer increase for Stage 2 worked perfectly today, we held all BO's for 2 minutes then the timer ran down quickly allowing us to go out and play the game rather than afk inside the Fort, thanks for adding this Dev's great change.
The second Fort of the day I played in they got the door down, but then most of the Des players left after one half push to go and PVE another zone while Order had 25 mins with around 120 afk inside the Fort, so the issue of being stuck inside the Fort still remains if they get to third stage and then don't push and leave.
My suggestion is make a mechanic on 3rd stage whereby the time increases speed if the defenders outnumber the attackers by a certain percentage and the Lord is at 99%. So say Defenders outnumber attackers by 10% that means a significant amount of attackers have left and they have no intention/chance of attacking the Lord, and if Lord is at 99%+ then timer goes down much faster similar to the mechanic in the first stage, will give us much more play time instead of afk waiting for loot roll when Destro give up after 1 push.
Re: Forts - timer speed increase on third stage
At the moment it is just a strategy to pve zones while 120 players do nothing in the gamezij83 wrote: ↑Fri Nov 20, 2020 10:42 pmDestro isn't giving up. Often we are forcing you to split forces between two forts and make a decision. Doing this would eliminate and entire strategy, especially since the changes have already been made to stage 2. If you want quick forts git gud and organize your way to an overwhelming victory in stage 2.
Re: Forts - timer speed increase on third stage
Not sure what you said makes any sense mate.Gurf wrote: ↑Fri Nov 20, 2020 11:07 pmAt the moment it is just a strategy to pve zones while 120 players do nothing in the gamezij83 wrote: ↑Fri Nov 20, 2020 10:42 pmDestro isn't giving up. Often we are forcing you to split forces between two forts and make a decision. Doing this would eliminate and entire strategy, especially since the changes have already been made to stage 2. If you want quick forts git gud and organize your way to an overwhelming victory in stage 2.
Re: Forts - timer speed increase on third stage
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Last edited by Placebor on Thu Dec 10, 2020 5:30 am, edited 15 times in total.
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Re: Forts - timer speed increase on third stage
Honestly just extend the new mechanic to also work in stage 3.
Or make holding the BOs in stage 3 repair the door the same way the damage mechanic works in stage 2.
Then if one side wants to use this fort abandon "strategy" they have the option to leave a small force to harass the defenders trying to secure the fort while the defenders can actively work to secure the fort and force an early end.
Or make holding the BOs in stage 3 repair the door the same way the damage mechanic works in stage 2.
Then if one side wants to use this fort abandon "strategy" they have the option to leave a small force to harass the defenders trying to secure the fort while the defenders can actively work to secure the fort and force an early end.
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Re: Forts - timer speed increase on third stage
Why? Organize yourself better and funnel all 3 gates during stage 2. Weren't order players saying they got organized premades in forts, while destro is just puggin them? Then you shouldn't have any problem in winnin in stage 2, git gud.
If you don't want to be "locked in fort", maybe you should defend pre-fort zones and DON'T let forts happen in first place.
If you don't want to be "locked in fort", maybe you should defend pre-fort zones and DON'T let forts happen in first place.
Re: Forts - timer speed increase on third stage
Most of the time pushing a zone is a numbers game.
The Devs have already implemented the speed up timer on Stage 2 so they obviously don't like the cheese tactic of locking up over 100 players for 30 minutes with absolutely nothing to do. So makes perfect sense to have a similar mechanic on Stage 3 which is often 25 minutes with nothing to do. It's unhealthy for the game to have a big chunk of the playerbase just waiting around.
On some forts it's very difficult for the defenders to always have 3 BO's , even with premades on. Also the attackers should be able to push to Stage 3 on the majority of occasions because the system is set up with the number advantage to do so.
The attacking side usually has the number advantage in rvr anyway, so to lock 120 of the opposition into a Fort for 25 minutes while you take another zone with even fewer defenders in the lakes is just turning rvr into pve, don't really see who that benefits on either side.
The Devs have already implemented the speed up timer on Stage 2 so they obviously don't like the cheese tactic of locking up over 100 players for 30 minutes with absolutely nothing to do. So makes perfect sense to have a similar mechanic on Stage 3 which is often 25 minutes with nothing to do. It's unhealthy for the game to have a big chunk of the playerbase just waiting around.
On some forts it's very difficult for the defenders to always have 3 BO's , even with premades on. Also the attackers should be able to push to Stage 3 on the majority of occasions because the system is set up with the number advantage to do so.
The attacking side usually has the number advantage in rvr anyway, so to lock 120 of the opposition into a Fort for 25 minutes while you take another zone with even fewer defenders in the lakes is just turning rvr into pve, don't really see who that benefits on either side.
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