Gentlemen,
- 2H knight is not the tankiest 2H spec. In fact, knight has two abilities that help them survive longer: Vigilance and Shield Rush. Both of those require a shield. Whatever you believe, that's it. Auras are a buff to survivability, but often not as strong as people thing. Besides that, 2H tank (in order to hit for anything) often has only 1 defensive aura. Personally, in a SC, i get str, AP aura (cause i'm a thirsty boy) and then a defensive, depending on situation: toughness, resistance or stay focused
- Path of Conquest is the only, ONLY, 2H tank spec in the game where players avoid getting the channel attack. Because it is very weak. Weaker than 3 Precission Strikes.
If you take anything away from this thread; this is it.
- these changes will not make 2H tank OP (or "more OP", as some of you said), but will in fact make the tank choose between DPS and Utility when going 2H
- lol @ the guy who counted Distracting Bellows (standard tank morale) like a knight pro to show how OP they are. But hey; lets make Distracting Bellows usable with a shield only
- to all those that like staggering impact: agree to disagree. We need to lose this ability if we ever want to see the "dps" knight hit for anything. Honestly having utility even in our dps spec is dragging us down; and again, this is not even good utility. It can be defended. Pierce Defenses is superior
Currently, for organised smallscale/SC for group play,
this is the best 2H knight build.
Notice that:
- most points are in Glory path
- no active ability was taken from conquest, only one aura
- the class remains in a utility role still, since there is no damage to speak of. Even Staggering Impact that some like is still more utility.
With the proposed changes, that spec would change to
this (imagine new skills being there). Straight off the bat, Knight has to choose between "big deeps" and keeping group utility. Focused Mending (a very strong team tactic) cannot be slotted if you go damage. Solar Flare, don't even think about it.
No team will lose a 6v6/SC because knight got a 10%/5% tactic or because MF is worth a damn.
You know what will happen instead? Knight will get a small damage boost. Class will increase in popularity, knight population will go up with people who like to solo/SC play 2H tanks, said people will realise they need to do group play to get the gear they want, they will join warbands as SnB since that is required.
To summarise, a slight increase in damage for a solo/smallscale spec for this tank class has the potential to increase number of tanks on order and balance the factions.