after 2 months one of my biggest frustrations is inanimate objects locking up my target.
Eg. Highpass cemetery, Attack on Praag, etc.
I try to capture the crypt and now have crypt in my target. I get jumped by a stealther and attempt to TAB target to nearest enemy and the TAB action will not override the inanimate crypt as my focus target
This is bad, my keystroke target request should override any/all previous targetting especially the clickable, inanimate object. I shouldn't have to mouse target or escape then tab target... it should fricken work.
This happens way more often since many SCs and RVR engagements have inanimate, targetable things
- all gates
- all flags and capture points
- RVR rams, gates, keep doors, postern doors, doors to some BOs which are in buildings
please address
Mag
Targetting inanimate objects override
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Targetting inanimate objects override
Definitely frustrating to be unleashing your fury on 'Tower Door'.
Re: Targetting inanimate objects override
Yes please. Tab-targetting is already so bad with no priority on visible targets for instance, or pet's owners instead of pets...
Funneling with ST skills is a nightmare when everyone you want to target is behind walls and out of LoS... Playing "whack a mole" to catch the 1s in view peeps is awful. :/
This is the reason why AoE is so powerful in this game, and why assist is so bad ; no target needed, no problem.
Funneling with ST skills is a nightmare when everyone you want to target is behind walls and out of LoS... Playing "whack a mole" to catch the 1s in view peeps is awful. :/
This is the reason why AoE is so powerful in this game, and why assist is so bad ; no target needed, no problem.
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