Did you thought back then as well, that the game feels slow?
To balance skills we would have to make all long casts faster to make them equal in performance to instant casts, while keeping their power.
Did you thought back then as well, that the game feels slow?
on live servers you also played with 36 morale per second.
May you explain how higher crit rates, moral gain and overall higher gear stats influence how "slow" the game feels? Being really curious as this is the main complaint here and all those points you mentioned don't affect how fast or responsive you can execute skills.Haojin wrote: ↑Mon May 23, 2022 7:31 am
on live servers you also played with 36 morale per second.
on live servers you also played with doomflayer and warpforged sets.
on live you also played with different combat formula.
on live you also played with un-nerfed chosen/bo morale pumps.
on live you also played with crit tactics with roids.
on live you also played with the weapons with high crit chance.
shall i continue or is it enough you to understand that live was live, ror is ror and justifying a bad change via "because live was like that" is a fail argument. there is a thin line between debating with passion and fanboying like a bot in my humble opinion.
Main argument was justifying a bad change via "because live was like that" is a fail one. Those examples given due to point out ror is ror, aor is aor. How live features affect TTK is another topic.Sulorie wrote: ↑Mon May 23, 2022 7:40 am May you explain how higher crit rates, moral gain and overall higher gear stats influence how "slow" the game feels? Being really curious as this is the main complaint here and all those points you mentioned don't affect how fast or responsive you can execute skills.
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