Before I reply to OP in this amusing albeit pathetic thread, I'd like to address this comment:Detangler wrote: ↑Tue Aug 16, 2022 5:05 pm From what I recall, the coding for all the LotD public quests and bosses was lost to the sands of time, so its not really possible to just reinstall it. The entire thing would have to be built from the ground up by a small group of volunteers who hold this server together. Not ideal for them to spend precious time on that when there are other more pressing issues to attend to.
@Detangler: The Original Land of the Dead PQ's and wandering bosses, outside of the Bone Giant Sentinels, weren't exactly stellar or worthwhile to bother with outside of what the primary purpose was: Unlocking Glyphs to gain access to the Dungeon. Even the Wandering Sentinel dropped like...some high ranking crafting materials and that was it. The lizard spawning nests by the riversides provided better loot than any of the PQ's ever did. And that shouldn't have been what the LOTD was known for. Hell, an endless "Difficulty Challenge" dungeon that rewarded you for how far you could push and challenge yourself as you dug deeper would've been really cool and thematically appropriate considering underground tombs feel like they could stretch on forever into the shadowy long forgotten abyss (consider that as an idea, devs? Endless self generating with quests/perpetyally generated instances reusing and redesigning Tomb King tomb assets would be EPIC! Very Dark Souls like).
But times have changed, and the fact is what they should do, is reinstate the Dungeon (which they will eventually) and turn the LOTD ORVR zerg-whack-a-mole into a competitive race for who gains access to the Dungeon and zone until the lockout timer resets. Zone lasts to one faction for five days, until the zone resets, then so on. IIRC this was the way it functioned back on live. Lets be honest, the reason most people play is because of RvR and SC's, so RvR-driven effort for viable PVE rewards is an exceptional method.
Overall, it'll be interesting to see how they develop the progression reward system for TOVL, because it was a god-aweful nightmare in live as the drop rate for your class items set of the Rune-Glyphs was abysmally low. The cape wasn't any better. Here's hoping they'll outdo the original devs.
On topic: OP, your problem is Order isn't interested in organizing and working together in order to win the 'deathmatch'. Just play the game, git gud and recruit more for the meat grinder. Everything else is just a whinefest and solves nothing. Want to be the best to defeat Da Best, that being Da Freebootaz?
Work to be 'Da Best'. Good luck, we love a gud fight.
- Gruzzug.