+200% hp to door please
+200% hp to lord please
[SUGGESTION] Slower keeps
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
[SUGGESTION] Slower keeps
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: [SUGGESTION] Slower keeps
Dono how hard is to cod something like that, but it cloud be better to have dynamic sistem where, when u have 1:1 ration attackers:defenders u have standard "strenght of keep" and if more attackers u "buff keep" and if more defenders u "debuff keep" or something like that...
God Forgives... I don't!
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.
Re: [SUGGESTION] Slower keeps
Point is to give time for defense mebbe was a tad short in OP
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [SUGGESTION] Slower keeps
Keeps are just totally buggered atm. The implementation needs to get closer to that of live before they can be considered anything serious.
Re: [SUGGESTION] Slower keeps
untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^
and yes i know it was a very very controversial decision back then.
and yes i know it was a very very controversial decision back then.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: [SUGGESTION] Slower keeps
Fortresses were a totally separate zone, I would imagine those boundaries are better defined than the blob in the middle of an RvR lake dedicated to the Keep itself. It would be exploitable too if you're fighting in RvR nearby, start losing, and run into the keep zone to get ported back to the WC instead of dying.Tiggo wrote:untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^
and yes i know it was a very very controversial decision back then.
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Re: [SUGGESTION] Slower keeps
i dont think you could enter fortresses when in combat though.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: [SUGGESTION] Slower keeps
I wouldnt stress too much about keeps until the devs can figure out how the ram mechanics worked.
Having to queue for forts was a really bad design decision. You contributed to the rvr campaign and get locked out of the endgame.
Having to queue for forts was a really bad design decision. You contributed to the rvr campaign and get locked out of the endgame.
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