Since rdps is nice but throwing axes into people's faces is just so more satisfying, and in the spirit of this one of greatest ever RoR rvr videos:
Click here to watch on YouTube
How about adding tactic for mdps/tanks which will improve str scaling of different variants of Throwing Axe abilities into something a bit more reasonable? Obviously not enough to turn them into sorc, but enough for Throwing Axe to hit for say 150-200 or so with reasonable str (on cloth)? Could make many situations where mdps/tanks don't have much to do into a bit more interesting, and it comes in exchange for a tactic slot to balance it.
Throw those axes harder.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Throw those axes harder.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
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Re: Throw those axes harder.
Any idea, who can rush up a little this "Wall vs Wall" system is great. Honestly last changes , change nothing on battlefield, so is good to put some new things!
Re: Throw those axes harder.
Turtle unkillable snb tank with throwing Axe hitting harder than normal attacks xD
Or regen one with high amount of str
Or regen one with high amount of str
Re: Throw those axes harder.
Dual Wielding Throwing Axe/Hammer Marauder, Yes PLEASE. Without mutation build.
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