my 2 cents
msh: you can bug your meatball with shapeshifting items. This only works out of combat and was for quite some time not doable at all. (there was also a time where you could even use skills in active combat, similar to moving engi turrents and magus demons) I did test it extensivly and all your abilities, targetable or not lack animations. Except for stab melee attack, but yeah.... so a whole new set of animations would have to be implimented
magus: u wot? the magus is just a vessel for the disk lorewise no? so instead of walking magus rather give just the disk. who needs weak humans
BO: it has steel jaw head armor. not sure if it's the thing you mean but there is a low level questchain consisiting of a couple of quests rewarding you with it. Has been in the game for years. "Brutal Eadplate"
https://wiki.returnofreckoning.com/inde ... ds%27_Game
Mara, Chosen: I am not a gamedeveloper but i have major knowledge in it networks. so i am not sure how they would introduce an ability for chosen that negates the effects of 3 auras for example, same for Maras mutations.
Zealot: similar to msh. They would need to introduce another model entirely for the class essentially making you choose from refurbished order human with chaos hairstyles/tatoos etc. I can't think of a way to conveniently switch between your current hunched zealot to a straight zealot without having to load a new or replacing the model in it's entirety.
But, once you start with one class/race people want more and more. The newest trend in human society these days is diversity in any regard. So people will want more. male witch elf, female marauder, different/more skintones, all the things you said and more stuff you have never even thought about. It's a never ending downspiral into adding content that does not impact gameplay whatsoever. It only affects your personal preference, which ofc impacts gameplay enjoyment for you. It could also potentionally be gamebreaking on a high skilllevel. Assuming everything will be implimented and is working flawlessly without any bugs.(Wich it won't) we as a playerbase would need to not only learn about all the different new styles but could potentially hide certain important gamemechanics or exploit said new variable appearances to the most advantage giving classes unessessary advantages over others. It needs a lot or resources, troubleshooting and testing to impliment stuff like that, especially on a refurbished game engine
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