Capturing a Fortress in a PvP MMO like Warhammer Online should be a significant achievement and should come with meaningful and unique rewards to motivate players. Here are some unique possible rewards:
BUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.
2ND EDIT : What Juppee and Garamore said is true, we shouldnt tie any buff/stats to it (except for outnumbered faction)
Yes, we don't need buffing stats rewards (and 10% damage is really huge) but only cosmetics otherwise we will have more zerg then we already have.
We can also put a reward for the losing side, not only the winning side. Reward people that are trying, despite being not successful.
1. Mount of the General
Description: A unique mount for GM or Raid Leader (designed by guild) that can be carried, providing a small but noticeable boost to all nearby allies in PvP combat. The mount could increase health regeneration, damage, or morale gain. The effects last until the banner is lost in battle or a certain time limit expires.
Duration: 7 days or until lost.
2. Keepsake of the Fallen
Description: A rare trinket obtained from fallen enemies within the keep. Grants the wearer increased renown gain and a minor boost to damage against enemy players within a specific zone.
Effect: +10% Renown gain,
Duration: 3 days.
3. Trophy of the Conqueror
Description: A cosmetic trophy item that can be displayed on the player's character. It shows their prowess in battle, making them stand out in PvP areas. The trophy also grants a minor aura that intimidates nearby enemies, slightly reducing their morale gain.
Effect: -2% enemy morale gain within 30 yards.
Duration: Permanent (cosmetic); but aura effect lasts 7 days.
4. War Chest
Description: A chest filled with valuable resources, currency, or crafting materials that can be used to enhance gear or fund future sieges. The contents scale based on the difficulty of capturing the keep.
Possible Contents: High-tier crafting materials, a large amount of in-game currency, rare crafting recipes, or unique siege weapon blueprints.
Claim: One per guild member participating in the capture.
In this chest, put VERY rare items with a 0,1% droprate, like a permanent mount / unique weapon mog for example. Like the Baron mount drop in WoW, it give a permanent reason to do a Fortress battle !
5. Call of the Conquered
Description: A special buff that, when outnumbered in a Fortress, fortify your faction with 5 to 10% more stats.
6. Title of Dominion
Description: A prestigious title awarded to the guild and its members upon capturing a keep. The title reflects the guild's dominance in the battlefield and can be displayed prominently on the character's profile.
Example Titles: "Keep Master," "Warlord of the Keep," "Siege Commander."
Duration: Permanent.
7. Emblem of the Victor
Description: A special guild emblem unlocked upon capturing the keep. This emblem can be customized and displayed on guild banners, capes, and other visual elements, showcasing the guild’s achievement.
Customization: Unlock new colors, patterns, and symbols.
Duration: Permanent.
8. Access to Elite Quests
Description: Unlocks a series of elite PvP quests or tasks available only to guild members who participated in the keep capture. These quests provide additional renown, experience, or rare items.
Examples: Assassination missions against key enemy players, scouting missions in enemy territory, or sabotage quests to weaken enemy defenses.
Availability: Active for 7 days after the keep capture.
9. Mystical Siege Stone
Description: A powerful item that can be used during the next siege to deal significant damage to enemy fortifications or summon a temporary siege weapon. This stone adds a tactical layer to future sieges, giving your guild an edge.
Use: Single-use item, usable only in the next PvP siege.
10. Artifact of the Ancients
Description: A rare artifact discovered within the keep’s vault granted in defense, granting the entire guild a temporary buff when participating in PvP. The artifact’s effects can range from increased damage, faster resource gathering, or enhanced defensive capabilities.
Effect: +30% reknown gain to guildmates only.
Duration: 5 days.
These rewards not only provide tangible benefits but also serve to increase the prestige and motivation for players to engage in keep captures and the ongoing war effort.