Iluvtar wrote: ↑Sun Dec 01, 2024 11:41 pm
Just to say, its super funny to see all 450+ messages people defending their free win ...
is gatekeeping your only solution to feel powerfull in your life ? Or cant you give the opportunity to others to have fun and maybe beat you one day ?
Talking about having multiple characters, choosing gameplay hours etc ... is changing something CLEARLY bad costing you so much ? I played 20 games this week-end and got stomped 20 times in less than 5 minutes ? How am i supposed to tell my friend this game is good ? Are you really having fun stomping for the millions time in the same way people who clearly played less ?
Trully pathetic
Stomps are happening disregarding groups/premades or not, they are common in discordant as well (some parts of a puzzle to succed i mentioned here connects for one side and disconnects for other and there you go, one of the sides is guarding spawn spot). Those are parts of game/combat mechanic, in one of the same threads within this year it has been discussed already. Every side of discussion (group enjoyers vs. mylittleponyadventure enjoyers) thinktank it and came to clear conclusion that its somewhat an issue and solution by game design could be somekind of comeback mechanics (take a note, excluding what player could do, e.g. group up and gitgud), but here it starts to be difficult and cant be resolved by whining and ranting hence nobody out of folks like you create any proposals but just copycat threads like this one and beat the poor dead horse over and over again.
Nobody is gatekeeping anything, game is designed this way, classes, archetypes, combat mechanics, everything is literally designed around group play.
Problem is you and people alike who cant embrace that and are getting frustrated with results but instead of being constructive and propose something to discuss just use some dull strawman arguments and "key words" like "gatekeep", "not fun", "change", "stomp" etc. And in regards to changes, if you were on a level of understanding the game that would allow you to divide term "group" and "premade", 6v6 and regular SC, ranked and not ranked you would understand why so many oppose this genious idea of narrowing and shoehorning each and every SC into "premades (which are close to none existant at the moment) vs premade" & "pug vs pug". And the answer is clear as night&day - because it hits majority of
CASUALS who are not constant hardcore 6 elitists but did embrace grouping up in MMO.
You did manage and find time to play 20 games but it was so hard to ask in /5 for LFG? There has been people in /5 whole weekend grouping up both sides. I managed to complete warfront on order solo playing 1 SCs per 2-3 hours in between irl chores on saturday, did it on destro as trio on sunday totally casually and complete it within 2 hours yesterday night in full 6 on other order char (we've lost one SC with other pug party against Airplane group + some other destro group, not even sure those were full 6). Ive seen thru this weekend 1 group vs 2 group wins&losses, 2 groups vs 2 groups, alot of 2-5 groups here and there and alot of pugs being carried over by whatever group was stronger.
Just stop q'ing group content as solo brutally denying to meet the consequences and either dont participate at all if you are so much against grouping or accept the outcomes being solo in a mercy of any group whatever side they are on or finally do what everyone else is doing, play with your friends.
Pathetic is hitting a wall with your head when the door is right next to you.