Cutting the GCD Back
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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- Posts: 21
Cutting the GCD Back
Could you bring back the ability to cut the GCD like before? It made the game a bit more fun and dynamic because it required precise timing around 1.15 seconds. It added some gameplay depth without forcing everyone to use it.
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Re: Cutting the GCD Back
By adding gameplay you mean giving people with better connections an advantage?
viewtopic.php?p=511684#p511684
viewtopic.php?p=511684#p511684
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- Posts: 271
Re: Cutting the GCD Back
or take some things off the GCD like pots, morales (non-damaging), etc.
The healing pots especially feel clunky...
The healing pots especially feel clunky...
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Chosen
Chosen
Re: Cutting the GCD Back
I can agree with thatIlluminati wrote: ↑Sun May 25, 2025 5:45 pm or take some things off the GCD like pots, morales (non-damaging), etc.
The healing pots especially feel clunky...
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- Posts: 21
Re: Cutting the GCD Back
In my opinion, the game now feels significantly slower. Back when it was possible to cut the GCD to around 1.1 seconds, the pacing felt much more modern and engaging. I understand that this feature likely won’t return, but it’s a real shame it added a layer of depth and reactivity that made the gameplay more enjoyable without being mandatory for everyone.
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- Posts: 130
Re: Cutting the GCD Back
problem is with increased GCD all casters got huge buff and melee classes nerfed. Playing melee feels so clunky. When I need to wait 1.5 sec to apply witchbrew it feels so stupid.
Re: Cutting the GCD Back
I think, but am not sure, it is possible to take things off the gcd entirely so I guess verify and make a case?Florian90210 wrote: ↑Sun May 25, 2025 6:22 pm problem is with increased GCD all casters got huge buff and melee classes nerfed. Playing melee feels so clunky. When I need to wait 1.5 sec to apply witchbrew it feels so stupid.
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- Posts: 271
Re: Cutting the GCD Back
Yep, it's possible. Pots, morales, and certain abilities were off gcd on live/retail. That's how we dealt with that annoying queue that Max refers to in his post.Gorezog wrote: ↑Sun May 25, 2025 11:24 pmI think, but am not sure, it is possible to take things off the gcd entirely so I guess verify and make a case?Florian90210 wrote: ↑Sun May 25, 2025 6:22 pm problem is with increased GCD all casters got huge buff and melee classes nerfed. Playing melee feels so clunky. When I need to wait 1.5 sec to apply witchbrew it feels so stupid.
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Chosen
Chosen
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Re: Cutting the GCD Back
Once something is changed it won't revert back. Is just the way this game has always been run.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK
Destro: 82 Sham / 80 Zealot/ 80 DoK
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