Recent Topics

Ads

Guild Zone Involve Issue

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Hazmy
Former Staff
Posts: 355

Guild Zone Involve Issue

Post#1 » Tue Jun 03, 2025 6:30 pm

Guild Zone Involve Issue
Image

Recently I have created a forum post regarding Limiting Keep Claiming for Guilds to encourage a more strategic and elaborate decision making for choosing to Claim Keep, When and How.

This Topic while connected and can be potentially solved in a similar way by limitations, is more about addressing the recent change to Zone Guild Involvement and granting Renown Bonuses to Guilds who now claim Keeps - which in my opinion, in the current state of the game was a bad design change and will cause, already causes in-game issues.

The following changes were introduced last patch:
- Claiming a keep now also grants the effects of a guild involve. You can no longer guild involve if you have a claimed keep.

- The keep claim buff now grants a % increase of renown starting at 1% and stacking up to 10% at 1 hour of holding the keep.

With attaching a higher Renown Bonus to Claiming Keep compared to Involving your Guild in a Zone, players who want to min-max or are greedy, are now encouraged to fight for and claim every keep in every zone as soon as they can to get those Renown Bonuses, putting the primary and intended reason to Claim Keeps - Defense Strategy - at a secondary place, basically hindering the initial design and also abusing it for personal gains instead.
Image
Additionally, Claiming Keeps is way too cheap in their current form, especially in comparison to Zone Guild Involvement, which I believe costs 30 Gold, compared to 20 silver every 5 minutes on a Keep. This means Claiming a Keep will always give 5% more Renown than Involve, but will also be much cheaper at the same time, while you are also potentially neglecting or disrupting RvR if you do not actually show up to defend those Keeps with your Guild. Preventing other Guilds from doing so.

I personally also believe that generic renown and bag rewards should be available to all players equally, and giving a higher bonus to a single guild, unavailable to everyone else, is inherently a negative game feature not a positive one.

Image
Conclusion

While the Keep Claim Prices should be looked at - I believe Keep Claiming giving Renown or even Bag Bonuses is inherently a HARMFUL design to RvR as it places Loot and Rewards in priority over the Strategic Decision that Claiming a Keep should be in RvR.

I personally think the Keep Claim Bonuses should be reverted completely and Claiming should remain a strictly Strategic Choice without Loot or Renown rewards.
Ex-Return of Reckoning Community Manager



Ads
User avatar
Natherul
Developer
Posts: 3216
Contact:

Re: Guild Zone Involve Issue

Post#2 » Wed Jun 04, 2025 5:30 am

We are aware of the discrepancy of costs and are discussing what to do if anything about it

User avatar
Scragmuncher
Posts: 89

Re: Guild Zone Involve Issue

Post#3 » Wed Jun 04, 2025 5:38 am

Have you actually seen a guild or group of players claiming a zone just for the rr buff? I haven't personally. If we look at the image above, one side clearly has a large numbers disadvantage, and it's quite likely that the guild that has claimed those keeps is the only semi-organised group playing at that time.
With those numbers and a situation like that, claiming the keeps is a 100% valid strategy imo and one of the only tools currently avaliable to properly counter a large numbers disadvantage in rvr.
Knutkrusher - The man, the myth, the dead body on the floor.

User avatar
Hazmy
Former Staff
Posts: 355

Re: Guild Zone Involve Issue

Post#4 » Wed Jun 04, 2025 5:44 am

Scragmuncher wrote: Wed Jun 04, 2025 5:38 am Have you actually seen a guild or group of players claiming a zone just for the rr buff?
Yes I have, different sources, once I asked I was even replied multiple times the reason they do it is because of the change mentioned in last patch.

Regardless of that, the significant difference between cost/benefit of Guild Involve and Keep Claims is an oversight. There is no reason to create a conflict of interest for a strategic choice like Claiming a Keep, between Defense < - > Rewards
Ex-Return of Reckoning Community Manager



User avatar
Scragmuncher
Posts: 89

Re: Guild Zone Involve Issue

Post#5 » Wed Jun 04, 2025 5:58 am

Hazmy wrote: Wed Jun 04, 2025 5:44 am
Scragmuncher wrote: Wed Jun 04, 2025 5:38 am Have you actually seen a guild or group of players claiming a zone just for the rr buff?
Yes I have, different sources, once I asked I was even replied multiple times the reason they do it is because of the change mentioned in last patch.

Regardless of that, the significant difference between cost/benefit of Guild Involve and Keep Claims is an oversight.
I really don't see this as a particular issue. Often zones go for hours without being claimed by anyone. Why should a guild not be able to claim it and receive a bonus if they think they will be active in that zone for a long time and will look to create a proper defense of the keep?
By the looks of the numbers of players in the pic above, just as an example, I doubt there are a bunch of guilds clamoring to claim it.
Knutkrusher - The man, the myth, the dead body on the floor.

User avatar
Akalukz
Posts: 1809

Re: Guild Zone Involve Issue

Post#6 » Wed Jun 04, 2025 4:28 pm

Natherul wrote: Wed Jun 04, 2025 5:30 am We are aware of the discrepancy of costs and are discussing what to do if anything about it
Just bump the initial cost of a guild claim to be equal to the involve, the maintenance fees then become for the upgraded renown and upgraded defenses offered. Also, any guild can involve, so the bag bonus should stay imo on both claim and involve, being in a guild is part of the game, and should be encouraged. You don't have to have 6 in a zone to involve. Just have to have permissions and gold in the bank.
-= Agony =-

User avatar
wardfan220
Posts: 50

Re: Guild Zone Involve Issue

Post#7 » Thu Jun 05, 2025 5:41 am

As a small guild I shouldn't be punished for not having a bunch of people online. If no one else is claiming the keep, why can't my guild? I posted in another thread, I think the reverting to unclaimed due to online members is bogus. If I fully upgrade the keep as soon as I claim it, then I should be able to keep it. If my guild has the money to claim and upgrade that should be enough. There are many small guilds that have few people online at the same time, and we get punished on claim keeps now.

Florian90210
Posts: 131

Re: Guild Zone Involve Issue

Post#8 » Thu Jun 05, 2025 7:28 am

why you even care about that 10% bonus? What really needs attention is a PvD giving too much.

Ads
User avatar
Hazmy
Former Staff
Posts: 355

Re: Guild Zone Involve Issue

Post#9 » Thu Jun 05, 2025 8:37 am

Florian90210 wrote: Thu Jun 05, 2025 7:28 am why you even care about that 10% bonus? What really needs attention is a PvD giving too much.
Feel free to create another thread regarding PvDoor, which I do agree needs to be dealt with - and in my radical opinion people should not get bags for PvDoor at all.

But it is still a different topic, not for this thread.
Ex-Return of Reckoning Community Manager



Who is online

Users browsing this forum: Bing [Bot], Google [Bot], Moonbiter and 7 guests