
Recently I have created a forum post regarding Limiting Keep Claiming for Guilds to encourage a more strategic and elaborate decision making for choosing to Claim Keep, When and How.
This Topic while connected and can be potentially solved in a similar way by limitations, is more about addressing the recent change to Zone Guild Involvement and granting Renown Bonuses to Guilds who now claim Keeps - which in my opinion, in the current state of the game was a bad design change and will cause, already causes in-game issues.
The following changes were introduced last patch:
- Claiming a keep now also grants the effects of a guild involve. You can no longer guild involve if you have a claimed keep.
- The keep claim buff now grants a % increase of renown starting at 1% and stacking up to 10% at 1 hour of holding the keep.
With attaching a higher Renown Bonus to Claiming Keep compared to Involving your Guild in a Zone, players who want to min-max or are greedy, are now encouraged to fight for and claim every keep in every zone as soon as they can to get those Renown Bonuses, putting the primary and intended reason to Claim Keeps - Defense Strategy - at a secondary place, basically hindering the initial design and also abusing it for personal gains instead.

I personally also believe that generic renown and bag rewards should be available to all players equally, and giving a higher bonus to a single guild, unavailable to everyone else, is inherently a negative game feature not a positive one.

Conclusion
While the Keep Claim Prices should be looked at - I believe Keep Claiming giving Renown or even Bag Bonuses is inherently a HARMFUL design to RvR as it places Loot and Rewards in priority over the Strategic Decision that Claiming a Keep should be in RvR.
I personally think the Keep Claim Bonuses should be reverted completely and Claiming should remain a strictly Strategic Choice without Loot or Renown rewards.