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Zealot/Runie rebuffing

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wonshot
Posts: 1249

Zealot/Runie rebuffing

Post#1 » Sat Jan 10, 2026 10:10 am

Hello,

With several builds on RoR, and some of the newer sets from Dark Promise having the removal of Blessings on tactics or setbonuses it is becoming more and an annoyance to rebuff on these two careers. Same for in smallerscale pvp fights with tanks, correctly, removing buffs and blessings!

But when these two careers have this as half of their class mechanic to buff the best suited buff individual to each party member, and not like for example WP having to just rebuff with one click a little cast & done.
I do wounder if there would be any annoyance lifting there could be done for less tedious rebuffing from Runie/Zealot?

Maybe like a "save my buff allocation to partymembers 1,2,3,4,5,6" and then save these options. And on next rebuff it takes say 3 secondcast to apply all of the saved buffs to the groupmembers. The casttime is taking into concideration not being able to just instantly apply the removed buffs in-fight and is just meant as a QoL so these careers dont have to individually click 6 targets and wait 6 GCDs on every regroup.

For example, during the 3 hours our group played yesterday in EU prime our poor runie had his buffs removed on every single fights, which is barely 1 minut interval. It got so bad that the discord track was more people begging, grumbling, or talking about rebuffing instead of playing the game. To the point of the Runepriest player seriously debating rerolling.
[BW]Bombing 93
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [Kobs]Bling 81 - [WP]Orderling 81 - [WH]Hatlinggun 78


[MSH]Squigmonster 87
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [Mara]Goldbag 80 - [2HBlorc]Bonkling 78 - [DPSSham] Smurfling 75

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Stinksuit
Posts: 475

Re: Zealot/Runie rebuffing

Post#2 » Sat Jan 10, 2026 10:24 am

I remember there being a topic about this and i think the solution was quite good tbh.

Iirc it was something like if you dont have any friendly targets the buff goes to all party members and if you target someone specifically it would just buff that person so you can do different buffs.

I have no idea how hard this kind of thing would be to implement but atleast on paper the solution sounded nice to me.

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Nameless
Posts: 1493

Re: Zealot/Runie rebuffing

Post#3 » Sat Jan 10, 2026 6:31 pm

Stinksuit wrote: Sat Jan 10, 2026 10:24 am I remember there being a topic about this and i think the solution was quite good tbh.

Iirc it was something like if you dont have any friendly targets the buff goes to all party members and if you target someone specifically it would just buff that person so you can do different buffs.

I have no idea how hard this kind of thing would be to implement but atleast on paper the solution sounded nice to me.
That was my idea and it is kinda must implement imo and not cos of blessing removing skills but cos after each load buffs are gone and need recast.

My fav is scen is over we end up in the middle of orvr, all party wait for me to rebuff, 10 sec after that scen pop, enter and again rebuff... Bleh
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