Leonine frenzy
Problem huge base dmg (base dmg 200 but it got the weapon dmg too so basicly the base dmg is 286)
286 dmg for 10 sec it can proc every half second.
Its just absurd. Its not eve the player.
This dmg come with zero offensive stats. And a pet does it not even the player
Basic pet dmg also insane imo
Fang and claw
2*329
Maul all the base pet dmg are very high imo.
Its not even the player. Thats why they go regen run away and tanky. The pet do all the job the player just put the armor break.
These dmg with 0! Zero offensive stats
Its not oke, imo.
Atleast these are not magic dmg but come on wl has a huge undefendable 1600 armor break.
Suggession:
Make the pet base dmg tiny if the wl hasnt got any offensive stat the pet should be a lil cat.
Also the pet even if the wl has high offensive stat only should do big dmg if the owner is nearby.
WL Nerf
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: WL Nerf
Am I wrong or, lately, you have been asking for nerfs left and right, for multiple classes? Should we expect more of these posts?
I ask because I am not convinced that posts like these are very useful: usually (like in this case) they are centered around single skills, or even single specs, but lack a broad view about the game balance.
Mind you, I don't play WLs, which is why I won't discuss the merits of your remarks. It's the method behind such posts that seems, to me, wrong.
I ask because I am not convinced that posts like these are very useful: usually (like in this case) they are centered around single skills, or even single specs, but lack a broad view about the game balance.
Mind you, I don't play WLs, which is why I won't discuss the merits of your remarks. It's the method behind such posts that seems, to me, wrong.
Re: WL Nerf
The pet got nerfed with the patch and WL in general lost round 15% dmg.Tbf, this was needed, even from the point of a WL player. But aoe is still the way to go. Pet is way too unreliable with his behavior and lost a lot of dmg.
Real question is if u really think WL needs a nerf or u just wanna nerf every class u encountered? Cause i see u posting about every class the last days. Just wondering.
Real question is if u really think WL needs a nerf or u just wanna nerf every class u encountered? Cause i see u posting about every class the last days. Just wondering.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz
Re: WL Nerf
Like i said in my other topic i have some time now at the office and iam hunting for outliers.krumhur wrote: Thu Feb 26, 2026 2:21 pm Am I wrong or, lately, you have been asking for nerfs left and right, for multiple classes? Should we expect more of these posts?
I ask because I am not convinced that posts like these are very useful: usually (like in this case) they are centered around single skills, or even single specs, but lack a broad view about the game balance.
Mind you, I don't play WLs, which is why I won't discuss the merits of your remarks. It's the method behind such posts that seems, to me, wrong.
Even if you say you dont have too much knowledge, you can understand with zero offensive stat nobody should do big dmg. And usually the outliers not good especially if only a few class has benefit from them.
Its very simple you should be expert to understand.
High risk, high reward a healty fair system.
Low or zero risk with high reward coz a lot of fustration.
If you olay the game and talk and hear the players you can see read and feel it. Even after the mdps balance there are problems.
We love this game we greatful for the team the hard work amd the comtent and the opportunity.
But thy God we can tell write our opinion about it.
Re: WL Nerf
The post above this i answered why i do this.Mortgrimm wrote: Thu Feb 26, 2026 2:22 pm The pet got nerfed with the patch and WL in general lost round 15% dmg.Tbf, this was needed, even from the point of a WL player. But aoe is still the way to go. Pet is way too unreliable with his behavior and lost a lot of dmg.
Real question is if u really think WL needs a nerf or u just wanna nerf every class u encountered? Cause i see u posting about every class the last days. Just wondering.
Also this dmg is very high from a pet whos owner has zero offensive stat.
For comparsation a glass cannon slayer maker 1240 dmg with spellbreaker. Aganist toughness and armor and it has condition and coz reduced armor, not instant need rage etc. And the sl has to go near the enemy not just send a pet.
Re: WL Nerf
Think your numbers are, off (https://war-abilityviewer.dalen.io/ability/9194)SuperStar wrote: Thu Feb 26, 2026 1:22 pm Leonine frenzy
Problem huge base dmg (base dmg 200 but it got the weapon dmg too so basicly the base dmg is 286)
286 dmg for 10 sec it can proc every half second.
Its just absurd. Its not eve the player.
This dmg come with zero offensive stats. And a pet does it not even the player
Basic pet dmg also insane imo
Fang and claw
2*329
Maul all the base pet dmg are very high imo.
Its not even the player. Thats why they go regen run away and tanky. The pet do all the job the player just put the armor break.
These dmg with 0! Zero offensive stats
Its not oke, imo.
Atleast these are not magic dmg but come on wl has a huge undefendable 1600 armor break.
Suggession:
Make the pet base dmg tiny if the wl hasnt got any offensive stat the pet should be a lil cat.
Also the pet even if the wl has high offensive stat only should do big dmg if the owner is nearby.
base dmg is 150, then there is main stac element and then 0 (ZERO) weapon dps.
Aslo beeing able to proc it every 0.5 sec dosent mean it is happening that often.
-
Shogun4138
- Posts: 202
Re: WL Nerf
SuperStar wrote: Thu Feb 26, 2026 1:22 pm Leonine frenzy
Problem huge base dmg (base dmg 200 but it got the weapon dmg too so basicly the base dmg is 286)
286 dmg for 10 sec it can proc every half second.
Its just absurd. Its not eve the player.
This dmg come with zero offensive stats. And a pet does it not even the player
Basic pet dmg also insane imo
Fang and claw
2*329
Maul all the base pet dmg are very high imo.
Its not even the player. Thats why they go regen run away and tanky. The pet do all the job the player just put the armor break.
These dmg with 0! Zero offensive stats
Its not oke, imo.
Atleast these are not magic dmg but come on wl has a huge undefendable 1600 armor break.
Suggession:
Make the pet base dmg tiny if the wl hasnt got any offensive stat the pet should be a lil cat.
Also the pet even if the wl has high offensive stat only should do big dmg if the owner is nearby.
You seem to be posting a lot about nerfing other classes. What classes do you play? Can we help you with your builds so you survive? Maybe thats what is needed more than nerfs.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: WL Nerf
The base damage of Leonine Frenzy is 150 and its damage doesn't get increased by weapon dps. It's still a strong ability, but that makes sense it being the 13 pt ability in Path of Guardian and with it having a significant cooldown.
The pet damage was already nerfed recently.
The pet damage was already nerfed recently.
Balance | Abilities | Design
Ads
Re: WL Nerf
Well wasn't pet damage buffed significantly in ROR along with pet speed before the recent nerf?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7



