I’m honestly just worn out from spending entire days stuck in giant blobs (warbands in rvr), only to get nothing for it because the enemies I’m hitting died a few minutes earlier. If someone is in a warband, that debuff shouldn’t even show up on them. It feels awful.
And this combat system… it’s hard to stay motivated. What’s the point of playing right now compared to any other game? Your gear barely matters because you get deleted instantly the moment a guild/discord warband focuses you. That absolutely needs to be toned down. There should be a limit, maybe three people max who can hit the same target at once (You can't mouse target or tab target the player it just skips to another player nearby), just to keep things somewhat fair. And players who are max-targeted are immune to aoe from players who aren't targeting you. Only players that are not max-targeted can be hit by it. There would be a range of like 100 yards max and if anybody left range who was targeting you it would let somebody else target you instead until max.
Right now the entire endgame is just “whoever has the biggest group wins.” Good luck playing any melee class in these blobs unless the other side is already running. You might get a couple swings in before everything flips and you get erased by ranged fire.
It’s just not fun anymore, and it feels like it doesn’t have to be this way.
Also, why is there no PVE alternative to RR for mainly just the stats / perks you can pick? Nobody has a choice in this game but join the meatgrinder and it's absolute shite.
Let's talk about the endgame and the unnecessary time investment.
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Re: Let's talk about the endgame and the unnecessary time investment.
Make Sorcs/BWs able to delete wbs making their damage escalte with the number of enemies being hit, or make all classes get a buff when fighting too many enemies at once, not even sure if it would work but maybe.
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