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The main replay loop of this game.

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wonshot
Posts: 1288

The main replay loop of this game.

Post#1 » Thu May 07, 2026 4:56 pm

Hello,

With the recent years patches mostly being PvE updates, overhauls, adjustments with some QoL, some newplayer changes. The BIG Scenariomatchmaking patch and followup patches. With the RvR Lockout patch, and the still ongoing Balancing patches, we have had quite a year!

But I feel like this needs to be brough up to attention. In this post I will do a bit of a link-dump to show the suggestions forum section where I have collected all of the RvR related feedback + suggestions from the first 12 pages ish. This is to show the sheer volume of ideas, unhappiness with current system. And to further highlight this I will link the unofficial poll I made within the community before my last ror-doesnt-have-a-direction burnout break.

In here you can see both players, Communitymembers, Coding devs, Gamemasters voting for what they think needs attention in RoR at present time. Since then alot of balancing, scenario matchmaking, lockouts, gearing and pve have gotten updated bare in mind please!

viewtopic.php?t=53742
Im gonna highlight that 2% of the platers voted that Pve needed updates. And more than 50% votes that RvR needed attention!

So how come Pve is getting so much more focus, and RvR isnt since then :?:
I do hear the arguments, of how its easier codevice to handle tweaks and adjustments for pve, items and abilities.

But isnt it about time that RoR makes a serious push towards actually looking at the main appeal, the main replayloop and what you are adverticing in the 2021 RoR video. Scenarios, pve, dungeons, leveling zones are all part of RoR, absolutely! But RoR is the most wanted playmode, the most played gamemode, the most desired playmode to get attention, but it gets the least attention & updates.

The last two rvr patches have been a faiiour to say the least. The Random event addition broke or bugged out. It was then repaired and reintroduced to the game, but broke the death-effect of the whole Empire pairing leading to a 13hour server downtime. The AAO King of the Hill random event addition seemingly never made it into the server also.
I am hearing the devs are thinking, or working, on attempting to take collision out of rvr boxes. This QoL has the potential to be QoL update of the YEAR! But it still doesnt seem like its very prioritized.

RvR has been in a neglected state for years. The Campaign is ignored, Battle objectives have been highlighted for YEARS to be a needed focus to spread the action out before it got really blobby. Here is my old Community"fake"manager attempt to reach out and talk to the community members who kept the action alive. it is sad to see how few of these olden names are still playing, and how the collective feedback was not heard back then and look where we are now in 2026 with the gameplay in RvR:

viewtopic.php?f=15&t=45512&p=484115#p484115
:(

RvR doesnt need changes, for the sake of changes. It has lots its purpose, but it still has our hearts. It still collect ideas and suggestions. But from the outside it seem ignored, like a one-man task trying to fix. And absolutely not respected in terms of development time, to the point of being missmanaged!
But can we, together, give RvR the attention to bring it back to a fun good stage with a working Campaign, battleobjecties who spread the action out across the maps, with good heatmaps action, kills and progression for everyone, and an incentive to die for the realm or campaign. Maybe not for everyone, but way more than currently!

Here are the many RvR/campaign related suggestions from the forum. I hope this post will make the higher ups wake up. Hold more meetings, giving it time and effort to look into what can be done for RvR and not just continiously neglecting it for an other 5 years or so.

Suggestions from the community:
viewtopic.php?t=60698
viewtopic.php?t=60464
viewtopic.php?t=60447
viewtopic.php?t=60343
viewtopic.php?t=60194
viewtopic.php?t=59556
viewtopic.php?t=60004
viewtopic.php?t=59774
viewtopic.php?t=59686
viewtopic.php?t=53250
viewtopic.php?t=56152
viewtopic.php?t=55858
viewtopic.php?t=53250

Suggestions from myself:
viewtopic.php?t=60589
viewtopic.php?t=60231
viewtopic.php?t=60131
viewtopic.php?t=59797
viewtopic.php?t=59742
viewtopic.php?t=59570
viewtopic.php?t=59355
viewtopic.php?t=59243
viewtopic.php?t=49673

The sheer volume can seem overwhelming. I hope a focus group of CMs, RvR focus group, RvR devs and more Devs from other teams can sit down and actually make a case for what RvR/campaign needs. Feel free to ask us in the community if we have ideas and suggestiosn, because we do!

This post here is not just a "do better scream" and being demanding. This is a reach-out to the Devs to try to highlight a very obvious issue. Maybe we having come up with the perfect suggestion yet, maybe this situation needs more hands on deck from the Devs, coders and idea makers.
But I think Ive made it very clear, that Rvr NEEDs attention, you do agree per the votes in the poll, but the latest patches have shown that more is requires dev-side. And if you ever need sugestions, we the community are more than willing to try to contribute or help out with passion!
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 89
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

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kelprits
Posts: 3

Re: The main replay loop of this game.

Post#2 » Thu May 07, 2026 5:33 pm

ya this should be interesting. maybe since you have 1300 posts itll help.

been in the game 15 years. have had accounts banned for talking about this kind of stuff. ill be surprised if this post even gets to stay.

you dont understand how much has actually been talked about this. rvr has been taking a backseat for atleast 5+ years. maybe even longer.

there is or used to be some massive thread about it and guilds leaving and quitting. but this was a long time ago......
basically rvr is trash and everyone hates it. its been talked about. no one cares.
if you want pvp join a sc.

also. yes. i submitted something to the suggesting forum or whatever. well that ended up getting me banned. i have no idea if what i posted still exists.
so goodluck. and if you see this before its gone. dont forget to go to 3rd floor.
and sit around on walls for 30minutes waiting for the enemy to get enough aao to ram.

the simplest solution to fix rvr. is to make the bos work similar to scs. but have 2 open at a time, atlernating locking. also increase LOOT BOX REPAIR RATE. so boxes and defenses actually matter.

this is nothing. because you could technically turn bos into something like pqs with their own rules and such. hey even pve maybe.

i mean doing anything to rvr to incentivize pvp would be great.
like anything. turn off bos completely make a roaming area on the map that only spawns boxes.

anyone else got any ideas that could help??????????? most of the pvp players are actually gone. or banned. ✌️

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