so we are good couple of days since august patch. Everyone (even magus players) can agree that class is broken as hell right especially in small fights.
basing on Developer comment from last patch:
"The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so"
Please improve balance becasue magus is destroying it completely in small fights. Amount of utility, combined with instant super strong defensive ability and huge burst is just broken.
Iam not developer so i dont know how to code it properly but just tuning numbers a bit especially in single target which almost every one play. Its i belive something like 13/0/9.
It wouldnt affect warband play at all but will help a lot in small fights.
Magus fix
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Re: Magus fix
Can you elaborate on what did Magus get last patch that has changed the balance so much for small fights?rychu097 wrote: Sat Aug 15, 2026 6:41 am so we are good couple of days since august patch. Everyone (even magus players) can agree that class is broken as hell right especially in small fights.
basing on Developer comment from last patch:
"The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so"
Please improve balance becasue magus is destroying it completely in small fights. Amount of utility, combined with instant super strong defensive ability and huge burst is just broken.
Iam not developer so i dont know how to code it properly but just tuning numbers a bit especially in single target which almost every one play. Its i belive something like 13/0/9.
It wouldnt affect warband play at all but will help a lot in small fights.
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