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Tier 2 (High Elf vs Dark Elf)

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Loreithian
Posts: 19

Tier 2 (High Elf vs Dark Elf)

Post#1 » Sun Oct 11, 2015 10:36 am

Good morning all

I was looking at the map this morning whilst looking at which Tier 2 area was open and noticed something different than it was back on live. The starting keeps in tier 2 Elf I am sure are round the wrong way currently. I.E. Spite's Reach used to be Destructions while Cascades of Thunder was Orders starting keep. I did try searching the forum as this might well have been done purposely but could not see a topic on the subject. I just wondered if others remember it this way? I certainly remember having to ride that distance to reach Orders keep and to try and miss the roaming Destruction from time to time. Remember seeing not so long ago a video of a hiding Engineer getting a lot of free XP / Renown / Influence because he hid in a bush throwing acid bombs on the Destruction that used to jump off the waterfall to save time travelling back.

It's not a massive subject I feel, but felt worth mentioning. Other than that can only say the Devs and everyone else working on RoR are doing a fantastic job and certainly is getting more love than most of Mythic ever threw into it in its latter stages, which I think is proven by the attention and increase in foot fall. :D

Thanks for reading

Loreithian

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Azarael
Posts: 5332

Re: Tier 2 (High Elf vs Dark Elf)

Post#2 » Sun Oct 11, 2015 10:41 am

It's a map bug.

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wender88
Posts: 213

Re: Tier 2 (High Elf vs Dark Elf)

Post#3 » Sun Oct 11, 2015 10:43 am

But... Spite's Reach is allready destructions keep by default and Cascades of Thunder is allready orders keep by default..
If you've just been looking at them on the map, that might have been what have fooled you as the map tends to bug out, when showing who owns what on keeps and objectives :)

EDIT: Or in short, what Azarael said :)
Kenzing - Specialneedz

Loreithian
Posts: 19

Re: Tier 2 (High Elf vs Dark Elf)

Post#4 » Sun Oct 11, 2015 10:51 am

Ahh I gotcha, thank you for the response both of you, much appreciated. LOL, might find a real bug next time? :P

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