[DEV] Finally... It Begins!

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wargrimnir
Head Game Master
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[DEV] Finally... It Begins!

Post#1 » Tue Jul 03, 2018 5:20 am

Over the past several weeks, and for months, if not a little over a year of development, maybe even longer, Max Hayman has finally bequeathed upon us the legendary Patcher. Torquemadra has spent an age, with guiding wisdom from Londo, pulling apart the treasures within the client files. Putting them back together, over and over again. Waiting with little patience to spare. Plotting, scheming, and piecing together the puzzle. Buried deep within spreadsheets within spreadsheets, his mind holding its sanity together with sheer willpower alone.

I even sent him a second monitor. The madman was working from a single 720p monitor... who does that... Well, madness eventually has its rewards!

Those of sharp eye may have already noticed a few tooltips that have been adjusted on the live server as a brief test.


Two Weeks™ has finally arrived.

The time of Reckoning is truly upon us.

Thus, without further hesitation, we have the following to announce...


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Spoiler:
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Torquemadra
Values will be subject to change depending on my whims and how it ends up playing out.

Stabbin' tree / Squig Armour rework - Squig Herder

Squig Shakeup

Horned Squig
- Now grants the Armour buff, pet gets an additional weaponskill boost
- Horned Squig abilities scale with points in Path of Stabbin'
- Horned Squig Ability - Head Butt now severs blessings as opposed to KB or KD
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Gas Squig
- Now grants the + range buff
- Gas Squig abilities scale with points in Path of Path of Big Shootin'
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Leveling Unlocks

Lvl 1 - Squig Armour & 'Ard Noggin (Previously lvl 10)
Lvl 10 - Big Claw (Previously lvl 20)
Lvl 15 - Sneaky Strike (New)
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Lvl 20 - Bounce (Previously lvl 30)
Lvl 25 - Really Bad Gas (Rework, was a specable 9 point ability)
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Lvl 30 - Big Bouncin' (Previously a specable 13 point ability)
Lvl 40 - Kaboom!

Path of Stabbin' Tree Rework

3 point tactic - 'Ere Squiggy
5 point ability - Squig Leap (New)
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7 point tactic - Sneaky Stabbin'
9 point ability - Indigestion (Reworked ability)
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11 point tactic - Sneaky Git (New)
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13 point ability - Tastes Like Stuntie (New)
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15 point ability - Outta My Way! (New, not a morale 4, experimental placement of ability at top of tree)
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Moved M4 - Wind up da Wind Up Da Waaagh is now core at 40, activating it puts other morales on a 5 minute cooldown.

Additional

Squig Armor Reduces the CD of Horned Squig to 15s
Tactic - All By Meself - Now additionally reduces the cooldown of Squig Leap by 10s
Fasta Squiggy - Squig Armour Mount - Available at every good Mount Vendor.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Garko
Posts: 1

Re: Finally... It Begins!

Post#2 » Tue Jul 03, 2018 5:30 am

Epic =)

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Martok
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Re: Finally... It Begins!

Post#3 » Tue Jul 03, 2018 5:38 am

Thanks for all of your work here, really. As a non-Squig Herder player all I can say is you have given us ten more reasons to hate Squig Herders.

Aebel
Posts: 91

Re: [DEV] Finally... It Begins!

Post#4 » Tue Jul 03, 2018 5:38 am

As someone who rolled a SH this weekend I am very excited

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Torquemadra
R&D Lead
Posts: 2620

Re: [DEV] Finally... It Begins!

Post#5 » Tue Jul 03, 2018 5:40 am

Some tooltip errors (not damage values), vfx tweaks and abilities saying they are in the wrong trees will be dealt with in due time, feel free to list

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Rydiak
Posts: 112

Re: [DEV] Finally... It Begins!

Post#6 » Tue Jul 03, 2018 5:41 am

You guys totally rock!
Embrace Hybrid Grace, currently the best way to play Warrior Priest as originally envisioned (using all abilities).
Support my Leading the Prayer tactic buff to make 2H WP healing competitive.

Thank you, Devs, for all your hardwork on RoR!

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Athergic
Posts: 229

Re: [DEV] Finally... It Begins!

Post#7 » Tue Jul 03, 2018 5:45 am

I am amazed, I didn't expect to see this on the forums before starting a late night session :D Thanks for all your work on the project folks.
Doom Diver front man
videos: viewtopic.php?f=54&t=24708

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Smellybelly
Posts: 182

Re: [DEV] Finally... It Begins!

Post#8 » Tue Jul 03, 2018 5:57 am

You have done amazing work, thank you! So impressed and @Matrik, looking forward to seeing some nasty melee SH videos :)

All the possibilites that opens up with client control just makes me giddy :lol:
Last edited by Smellybelly on Tue Jul 03, 2018 6:05 am, edited 1 time in total.
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Fallenkezef
Posts: 1337

Re: [DEV] Finally... It Begins!

Post#9 » Tue Jul 03, 2018 6:04 am

YAY!
Alea iacta est

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Elftwin95
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Re: [DEV] Finally... It Begins!

Post#10 » Tue Jul 03, 2018 6:16 am

Wonderful! Does this mean we might finally see some cosmetic stuff coming out in the future? :D
Eldoir Duskoath SW RR 69 Shadowmaster of the Eternal Host

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