Divine Impact sure has its short comings, but the truth is you can get pretty hefty bursts with it, 5k+/1s with good crits(Divine Impact+Hammer of Sigmar+Auto Attack+Guilty Soul+Soulfire hit at the same time).Farrul wrote: ↑Fri May 23, 2025 12:51 pmA mediocre ability which didn't even exist prior to the healer patch is now mandatory? Oh pleaselive4treasure wrote: ↑Fri May 23, 2025 12:28 pmIf you think Divine Impact is bad, then you are most likely a solo player. Divine Impact is mandatory in smallscale fights (scenarios, 6v6), and if you understand the concept of burst damage, you'll realise why.. It is not mandatory for anything, just a painful reminder of an opportunity lost of giving WP dps something it actually needed( hint: like a gap closer or KD, imagine having that as a melee spec in this game).
It's just an extra, a filler with a slow 2 S akward cast melee ability(victim of lag and ping) with a debuff which isn't even great after buff to avoidance stats patch. The solo mantra as an excuse for a poor implemented ability ? That one never gets old.![]()
Also the avoidance patch made it that only 50% of avoidance can be stricken through, there's no cap in debuffing avoidances. So all avoidance debuffs are actually better than strikethrough buffs atm.