Divine Impact sure has its short comings, but the truth is you can get pretty hefty bursts with it, 5k+/1s with good crits(Divine Impact+Hammer of Sigmar+Auto Attack+Guilty Soul+Soulfire hit at the same time).Farrul wrote: Fri May 23, 2025 12:51 pmA mediocre ability which didn't even exist prior to the healer patch is now mandatory? Oh pleaselive4treasure wrote: Fri May 23, 2025 12:28 pmIf you think Divine Impact is bad, then you are most likely a solo player. Divine Impact is mandatory in smallscale fights (scenarios, 6v6), and if you understand the concept of burst damage, you'll realise why.. It is not mandatory for anything, just a painful reminder of an opportunity lost of giving WP dps something it actually needed( hint: like a gap closer or KD, imagine having that as a melee spec in this game).
It's just an extra, a filler with a slow 2 S akward cast melee ability(victim of lag and ping) with a debuff which isn't even great after buff to avoidance stats patch. The solo mantra as an excuse for a poor implemented ability ? That one never gets old.
Also the avoidance patch made it that only 50% of avoidance can be stricken through, there's no cap in debuffing avoidances. So all avoidance debuffs are actually better than strikethrough buffs atm.



 does not make it any more practical, certainly not mandatory since WP wrath has good burst potential without it. There is a logical reason why melee abilities in this games are
  does not make it any more practical, certainly not mandatory since WP wrath has good burst potential without it. There is a logical reason why melee abilities in this games are 



