Patch Notes 18/06/2020 - Garden of Qu'aph

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
ReturnOfReckoning
Staff
Posts: 270
Contact:

Patch Notes 18/06/2020 - Garden of Qu'aph

Post#1 » Thu Jun 18, 2020 4:52 pm

Hotfix #2
Spoiler:

[City Siege]

- Respeccing while in queue for city siege should no longer stop you from entering.

[Abilities]

- [17190] KotBS & Chosen auras are fixed.
- Glass Arrow no longer procs on auto attacks, and it will consume 15 action points each time it procs (tooltip update will come later with client patch).
Hotfix #1
Spoiler:

[Forts]

- [17166] - Reservations for fort defenders are fixed.

[Items]

- Some Witch Elf daggers that were set to main hand only are now equip-able in both main hand and off hand

[Abilities]

- [16891] Terrible Embrace: Corrected range calculation to take enemy base radius into account, and don't apply an ability cooldown if target was out of range.
- Fixed a bug with guild banners

[Dueling / Garden of Qu'aph]

- While duelling scenario pops are temporarily paused, but you can stay in queue and retain your position in the queue.
- [17163] - Most of the NPCs in the Guarden of Qu'aph are no longer attackable
- [17167] - Pet classes can no longer use pets to attack players on arena
- [17168] - When a pet attacks someone outside of duels, the guards will attack the pet owner, not the pet itself
- Guards should no longer attack you just after a duel ends
- /duelsurrender now only works if you are in an active duel or have a pending duel
- Guards have a shorter aggro range
Image

The Garden of Qu'aph may be a refuge in the burning Desert of Numas, but this oasis does not spring forth with life. No, here life is taken to honor the great and cunning Qu'aph, God of Subtlety. In the Scythan tradition, great warriors come here to prove their worth and water the Garden of Qu'aph with their blood. In Numas the dead protect the living. Obey their laws and they shall watch over you, defy their laws and your death shall be swift.


Click here to watch on YouTube

Whilst in The Garden of Qu'aph you may challenge players or groups of your allied or enemy realm to duels. Once the person or group you have challenged accepts the duel you will be permitted to enter the arena and the battle will begin 30 seconds after all participents have entered the arena.

You may duel a player by right clicking on a friendly players unit frame or you may use the /duel command whilst targeting them.

Dueling commands you may use:

/duel - Challenges the target to a duel (same as /duelchallenge)
/duelaccept - Accept a duel challenge
/dueldecline - Decline a duel challenge
/duelcancel - Cancel an outgoing challenge
/duelsurrender - Surrender an existing duel

When wanting to initate a group vs group duel you must be the leader of the group and challenge the leader of the other group to a duel.

- Region (/1) and Region RvR (/2) channels in The Garden of Qu'aph will be cross-realm when on the upper-deck of the arena.
- /say and /shout chat channels will be cross-realm whilst on the upper-deck of the arena.

Combat is not permitted in The Garden of Qu'aph unless it is with a player you are currently dueling. You should not be able to attack any other player whilst in the arena. In the upper-deck if you engage in combat then the Qu'aph Protectors will deal with you. You are however premitted to practice combat with the training dummys. You will not be permitted to enter the arena unless you have challenged someone to a duel. Leaving the area whilst a duel is in progress will be the equivalent of you surrendering.

The upper-deck provides a excellent view of ongoing duels.

You may travel to The Garden of Qu'aph from the flightmaster for the cost of 1 gold piece (under "Land of the Dead"). Additionally Qu'aph has ordered his servants to travel to Altdorf and The Inevitable City and provide a portal for players to access The Garden of Qu'aph.

*Please note that The Garden of Qu'aph is new original content from the Return of Reckoning team and was not avaliable in the original game.

[Weekend Warfront: Factory of War]

The Reikland Factory is one of the most important manufacturers of arms and ammunition for the armies of the empire. Without it they will be forced to fight with sword and shield alone!

Take the Warehouse and the Machine Shop for your realm! Carve a bloody swath of destruction through your enemies and emerge victorious from the Steamtank Plant!


Image

This weekend Factory of War will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Reikland Factory scenario, and extra rewards from completing the event tasks.

[NPCs]

- Merchants for T1 PQ currencies have been added to each T1 warcamp - pay attention to their names

[Quests]

Empire Chapter 15
- Alive!: This quest has been corrected

Empire Chapter 17
- No News...: This quest line has been corrected
- In the Footsteps of Evil: The whole quest line is now available and reworked
- An Unholy Bond: The whole quest line is now available and reworked
- Engineering Destruction: The whole quest line is now available and reworked
- Bringing Down the House: The whole quest line is now available and reworked
- Sundered Rock: This quest line has been corrected and the quest rewards have been set

[Guilds]

- Added a .guildchangename command that allows a guild leader to rename the guild for a cost of 1000 gold deducted from the Guild vault.

[Forts]

- Some fixes for how fort reservations are generated, should fix issues with total population in fort exceeding the population cap.

[Tome of Knowledge]

- Implemented the Tome unlocks for Walking X Leagues
- Added titles to the unlocks for Winning Duels, see wiki page.

[Items]

Continuing work on items referenced a few weeks ago here.

Open world PvE Drops completed
R37, R38, R39, Blue weapons
R37, R38, R39, Purple weapons

T4 RR38 RvR Influence Weapons

[Abilities]

[Shadow Warrior]

- Barrage should now drain morale only when VON is active, as intended
- Reduced damage scaling on Broadhead Arrow from 0.9 to 0.45
- Increased damage scaling on Flame Arrow from 1.2 to 2.0 on the initial hit and 0.5 to 1.6 on the DOT damage

This is intended to bring these dots closer together with FA being more efficient than a single BA stack, and about even at two stacks.

Keep in mind this damage scaling is related to the amount of Ballistic Skill you have, and is not a flat 50% damage reduction for Broadhead Arrow.

[General]

- Dueling is no longer permitted in Altdorf or The Inevitable City.

[User Interface]

- The "Necropolis of Zandri" has been moved on the map and flightmaster to reflect its correct geographical position. However, it is still unaccessable.

[Tickets]

- [17127] - Live event summary task will now live update like the other tasks.
- [17149] - Twisting Tower will update flag status to players nearby when they reset.
- [17026] - The typo has been corrected

Ads
User avatar
Acidic
Posts: 2045
Contact:

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#2 » Thu Jun 18, 2020 5:12 pm

Video looks good.
seems like something interesting.
I see masses and masses of work here.

After looking at the areana it’s very cool. Can’t wait to see the events that you could hold here later.
With those entry ramps could have a good few options. Nice work and the graphics looks realy good, looked better resolution than most zones.
Last edited by Acidic on Fri Jun 19, 2020 10:03 am, edited 1 time in total.

User avatar
StrongUn
Posts: 294

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#3 » Thu Jun 18, 2020 5:15 pm

No more twisting tower? ohhh thanks!!!
Image

User avatar
madrocks
Suspended
Posts: 223

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#4 » Thu Jun 18, 2020 5:16 pm

Impressive!
Lutz

BelligerentBob
Posts: 104
Contact:

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#5 » Thu Jun 18, 2020 5:18 pm

Hopefully the rewards and gameplay from the arena are good enough to distract us from the glaring balance issues and a stale campaign.
Image
[Hemingway Daiquiri(s)]

User avatar
Sabertooth
Posts: 27

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#6 » Thu Jun 18, 2020 5:19 pm

Shadow warrior a class still nerfed at random without appropriate ranged abilities for kiting and ista cast on which IN THEORY the class is based ........ but why? without words :cry: :cry: :cry:

User avatar
Rahum
Posts: 23

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#7 » Thu Jun 18, 2020 5:20 pm

Goodbue AOE SW. this 1 week was fun(((((
Registered: Sun July 20, 2014 15:05
Rahum-SW80+
Benzine-BW80+
Buffhead-WP80+
Thiswaip-KotBS80+
Shiniobi-SH79+

User avatar
noobwarrior
Posts: 164

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#8 » Thu Jun 18, 2020 5:23 pm

can not remember that there was something in liftme..
this is your own server creation..??
Image

Ads
User avatar
StrongUn
Posts: 294

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#9 » Thu Jun 18, 2020 5:23 pm

Sabertooth wrote: Thu Jun 18, 2020 5:19 pm Shadow warrior a class still nerfed at random without appropriate ranged abilities for kiting and ista cast on which IN THEORY the class is based ........ but why? without words :cry: :cry: :cry:
Snare?
Self punt + aoe snare?
Ranged KnockDown?
Image

User avatar
mytreds
Posts: 177

Re: Patch Notes 18/06/2020 - Garden of Qu'aph

Post#10 » Thu Jun 18, 2020 5:24 pm

A dueling arena....because that’s exactly what this game needs right now... :roll:

Who is online

Users browsing this forum: No registered users and 5 guests