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Patch Notes 09/12/2020

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ReturnOfReckoning
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Patch Notes 09/12/2020

Post#1 » Wed Dec 09, 2020 12:24 pm

Highlights
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Weekend Warfront: Thunder Valley Rampage

A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!

The Thunder Valley scenario is open again for characters of all levels! This weekend only join in the joy of slaughter as enemy forces clash in this legendary locale!

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This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".



Realm versus Realm
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Fortress

- Fixed some issues with return flight path for the flyers. They should also fly back a bit faster than before.


Scenarios

- Fixed an issue causing flags to not be visible on the map in some of the scenarios.



Combat and Careers
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General Changes and Fixes

- Auto attack speed buffs and debuffs now work properly on pets


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Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

- Magnetic Repair : New passive buff that will heal your turret for 25% of your direct heal value if it's within 30 feet of you.


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Bug Fixes

- Squig armor will no longer play multiple smoke effect at random moments .

- Gas Squig Buffline will correctly says it increse range by 15ft instead of 15%.

- Gas Squig & Spiked Squigs now show the correct auto attack animations.

Balance Changes

- Sharpened Arrers: This tactic no longer affects your pet damage.

- Squigbeast: The damage bonus is lowered from +200% to +150%.

- Squig Armor will no longer trigger a GCD

- 'Ere Squiggy is now a passive buff instead of a tactic.

- Da Smell don't bother me : This tactic can now be obtained 3 steps into the Path of Big Bouncin'.


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Balance Changes

- Exchange Vitality : New passive buff that will heal your minion for 25% of your direct heal value if it's within 30 feet of you.


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Balance Changes

- Calming Presence is now a passive buff instead of a tactic.


Contents
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General

- Trainer Eduardt will have correct faction again.



Tickets
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[14209] Both objectives are now displayed on the quest marker

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xanderous
Posts: 494

Re: Patch Notes 09/12/2020

Post#2 » Wed Dec 09, 2020 12:40 pm

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Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo
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CountTalabecland
Posts: 779

Re: Patch Notes 09/12/2020

Post#3 » Wed Dec 09, 2020 12:46 pm

Yeah I think we all knew Quick Reloader wasnt going to last.
Brynnoth Goldenbeard (40/75) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

jennahazee
Posts: 19

Re: Patch Notes 09/12/2020

Post#4 » Wed Dec 09, 2020 12:58 pm

- Squig Armor will no longer trigger a GCD
Well, It still trigger GCD.

squiggastolemybike
Posts: 9

Re: Patch Notes 09/12/2020

Post#5 » Wed Dec 09, 2020 1:06 pm

need a melee engineer spec that will flail two spanners above the head and give free immunes through GTDC equivalent ability.
Last edited by squiggastolemybike on Wed Dec 09, 2020 1:48 pm, edited 1 time in total.
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chokumik420
Posts: 5

Re: Patch Notes 09/12/2020

Post#6 » Wed Dec 09, 2020 1:07 pm

I cant log in since patch. The client is loading normal, the game is starting normal, but at the point where it connects to the server, it does nothing. It does not show the server and the in the black window where it shows the connection status, it does nothing at all. Anyone has the same problem or know how to fix it?

Collision
Posts: 20

Re: Patch Notes 09/12/2020

Post#7 » Wed Dec 09, 2020 1:10 pm

50 char online, only in t1, Dev are testing something before opennig the server.

chokumik420
Posts: 5

Re: Patch Notes 09/12/2020

Post#8 » Wed Dec 09, 2020 1:15 pm

Problem dissapearded. i can log on normal.

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Everdin
Posts: 48

Re: Patch Notes 09/12/2020

Post#9 » Wed Dec 09, 2020 1:33 pm

xanderous wrote:
Wed Dec 09, 2020 12:40 pm
Image
Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo
Not sure, but shouldn't the casttime now just match with GCD?

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Charon
Posts: 286

Re: Patch Notes 09/12/2020

Post#10 » Wed Dec 09, 2020 1:39 pm

xanderous wrote:
Wed Dec 09, 2020 12:40 pm
Image
Balance Changes

- Quick Reloader: The effect of this tactic is changed to "The cast times of all your abilities in the Path of the Rifleman are reduced by 25%."

can't see a reason to use this tactic anymore 0.5 secounds less on gunblast and 0.75 on snipe, very bad change imo


Pls tell me - what other skills now has lower cast time in rifle path ??? Crack shot ? (ok lets move to old rifle rotation and pray). Eng is so power full st dmg dealer - right
BTW leave overbuffed rsh and nerf only one long range counter to it in rvr - balance
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