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Patch Notes 20/01/2022

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ReturnOfReckoning
Staff
Posts: 210
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Patch Notes 20/01/2022

Post#1 » Thu Jan 20, 2022 11:21 am

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Necropolis of Zandri
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Public Test:
Participate in Land of the Dead's Necropolis of Zandri public test this Sunday at 8:00 PM Altdorf time, and fight for your faction in the new RvR zone.

In order to participate, head to your faction's capital city and talk to the Expedition Quartermaster 15 minutes before the expedition starts. Spots in the expedition are limited, and the ones who have collected the most Expedition Resources from RvR during the week will have the priority. Expedition Resources are only bound to your account and your realm.

Changes

- Objectives now generate 4 points per two minutes. The pyramid area flags still generate double points.

- The capture time has been increased from 40s to 45s. The extra "Securing" objective timer after capturing has been hidden.

- The objective guards and patrols have been increased in strength.

- Objectives now require 6 or more players to capture.

- Reservations are now account+realm wide, so you can swap character after getting a reservation.


Highlights
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Weekend Warfront: Battlemarsh

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Things have degenerated in the Marshes of Madness. As both sides struggle for dominance of the crucial battlefield, unable to establish control, veterans of the battles at the ruins of Mourkain conflict return to the site to once again take up arms for the cause. The heroes of Order and the champions of Destruction have but one goal: take control of the Mourkain Temple, once and for all!

This weekend Battlemarsh will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Mourkain Temple scenario, and extra rewards from completing the event tasks.

Complete all tasks to earn the title "Marshreaper".



Realm vs Realm
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Fortress

- Fortress Rally Flags have been removed as they had no function.



Content
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Quests

Altdorf / The Inevitable City
For the souls wondering where to get 'that belt' or 'those shoulders' from the appearance guide (the pieces that are not part of the set), head to Sindri Grothsson in the Altdorf War Quarters for the 'Nothing in Vain' quest, or Pyris Painbled in the Inevitable City Slaanesh Quarters for the 'Vanity Is Its Own Reward' quest.

Dwarf Chapter 1
- Hoarding Gold: The Emergency Gold will now be given after you've completed the quest, and no longer when you accept it



Realm Champions
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Become a Realm Champion:

The Realm Champions program envelops a group of dedicated players, well knowledgeable and experienced in class balance proposals and feedback. If you're keen on being part of a team that analyzes classes, come up with fruitful proposals and clear accurate feedback, feel free to apply on the Realm Champions section. Please make sure to read the rules & guidelines for Realm Champions before applying.

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User avatar
Helwer
Posts: 48

Re: Patch Notes 20/01/2022

Post#2 » Thu Jan 20, 2022 1:29 pm

Thank´s for the news. Will there be anything for the killed Fort due to shut down? Just remember once the start was delayed cause of Maw. Pitty that didn´t work today.

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b00n
Posts: 119

Re: Patch Notes 20/01/2022

Post#3 » Thu Jan 20, 2022 1:35 pm

Helwer wrote:
Thu Jan 20, 2022 1:29 pm
Thank´s for the news. Will there be anything for the killed Fort due to shut down? Just remember once the start was delayed cause of Maw. Pitty that didn´t work today.
Fort has been restarted and was taken then.

It would be nice, if the team would follow a clear line on this. I know that sometimes it get's postponed.
Destro: Chosen 85+, Zealot 80+, Sorceress 84+, Dok 83+, BG 81+, Magus 82+, Choppa 82+
Order: SM 64+, Warrior Priest 47+, AM, BrightWizard, ShadowWarrior, Kotbs

Sulorie
Posts: 6331

Re: Patch Notes 20/01/2022

Post#4 » Thu Jan 20, 2022 1:39 pm

b00n wrote:
Thu Jan 20, 2022 1:35 pm
Helwer wrote:
Thu Jan 20, 2022 1:29 pm
Thank´s for the news. Will there be anything for the killed Fort due to shut down? Just remember once the start was delayed cause of Maw. Pitty that didn´t work today.
Fort has been restarted and was taken then.

It would be nice, if the team would follow a clear line on this. I know that sometimes it get's postponed.
Afaik it was an automated scheduled restart with patching and no manual one like restarts after patches, when something is broken.
Destro pushed fort despite the restart warning, so it was fair game.
Dying is no option.

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wonshot
Posts: 947

Re: Patch Notes 20/01/2022

Post#5 » Thu Jan 20, 2022 2:04 pm

ReturnOfReckoning wrote:
Thu Jan 20, 2022 11:21 am
In order to participate, head to your faction's capital city and talk to the Expedition Quartermaster 15 minutes before the expedition starts. Spots in the expedition are limited, and the ones who have collected the most Expedition Resources from RvR during the week will have the priority. Expedition Resources are only bound to your account and your realm.
From a warband organizing standpoint, there were quite a few issues with this method last time.
As you turn in the resouces and get placed in a queue based on ammount, but the warband leaders dont know if their members will get in or not. So they cant build before invitations are sent out and that was last time same moment the lotd zone opened.

Comparing it to Fort stage1 where you atleast have 5minuts after reservations to form groups/warbands. 10mins to turn in, and 5mins to build or something like that would make for more enjoyable preparation phase.
Bombling RR 91
Alts:
Gombling 85 mSH - Notbombling 81 Sorc - Powerhouse 80 Zealot - Chopling 83 Choppa - Goldbag 78 Mara
Bombthebuilder 82 Engi - Orderling 65 WP - TheBombMan 70 Knight - Bombing 66 SL - Jackinabox 64 WH

Grobi00F
Posts: 19

Re: Patch Notes 20/01/2022

Post#6 » Thu Jan 20, 2022 5:00 pm

Was anything changed how city queues work with the patch but went unmentioned or is it just coincidence that solo queuers and other wb's all got in before the 5min mark?

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Lilim
Community Management
Posts: 977

Re: Patch Notes 20/01/2022

Post#7 » Thu Jan 20, 2022 5:27 pm

Hey,

There were already a few weird issues that Max solved (like we had no guilds, or no access to the bank vaults). So it's maybe an unwanted side effect of the last patch.

But we are aware of the new City Queue issue and we are on it.

Sorry for the inconvenience!

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Arthem
Posts: 238

Re: Patch Notes 20/01/2022

Post#8 » Sun Jan 23, 2022 10:14 am

The LOTD section of patch note is so vague and gives players almost no info to work with. How do you know how many resources you need? Does everyone in the warband need resources or only the person queing? More information will be nice so players know what to do.

If you know how it works then please explain it clearly so there's no confusion like the past. Ty :P

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anarchypark
Posts: 1984

Re: Patch Notes 20/01/2022

Post#9 » Sun Jan 23, 2022 11:08 am

you spend all of expedition resources to queue.
unused will decay anyway.
like highest bidder wins the seat, next spot goes to next highest resource until zone reaches limit.
so it's different everytime.

I spent 50 but couldn't get in last time.
400~200 were top 10 i've heard.
It's good reason to run orvr.
you can mail it to any toon in same realm/account.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG7, Sorc6, DoK8, WE7, Chs8, Mg8, Ze6, Mara7, BO5, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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GamesBond
Head of Community Management
Posts: 1032
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Re: Patch Notes 20/01/2022

Post#10 » Sun Jan 23, 2022 1:59 pm

Arthem wrote:
Sun Jan 23, 2022 10:14 am
The LOTD section of patch note is so vague and gives players almost no info to work with. How do you know how many resources you need? Does everyone in the warband need resources or only the person queing? More information will be nice so players know what to do.

If you know how it works then please explain it clearly so there's no confusion like the past. Ty :P
There is a link to the respective wiki page but I guess you didn't check it. There's no right amount of resources needed, it's all based on how many the other players have versus how many you actually have. One time 100 resources may get you in, another time 50 may do the same. Which is why players make sure to be frequently active in the lakes when there's a public test for LotD.

The expedition resources that you gather are linked to your faction and your whole account, meaning that you could queue with a different character (this is good in case your warband needs a healer for example and you needed to swap).

Each player queues alone, there's no warband/group queue yet and there is no priority to warbands/guilds yet. There may be some features for guilds later on, it's still a discussion though.
For feedback, suggestions or cooperation with the project, please contact me:
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