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Patch Notes 11/03/2024

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ReturnOfReckoning
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Patch Notes 11/03/2024

Post#1 » Sun Mar 10, 2024 10:02 pm

Highlights
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Community Event - Reckoning Rumble 6v6 Tournaments
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It is our pleasure to announce that on the up-coming weekend of Return of Reckoning, March 15th - 17th, a New Community Event will take place called Reckoning Rumble!

"Summoned forth by the Gods, Reckoning Rumble emerges from the shadows, a battleground forged in the crucible of endless war and blood. Here, amidst the clash of titans and the thunderous sound of WAAAGH, the champions of both the Forces of Order and Destruction converge in a relentless show of steel and sorcery. Prepare thyself, for within these battlefields of fate, teams of six shall vie for supremacy across a multitude of tournaments, spanning from the calm of the Friendly Category to the ferocious trials of the Competitive Category, where rivalries ignite like wildfire and destinies are forged in the fires of battle."

Read more here


Weekend Warfront: Bane of Peace

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The Dark Elf march through Dragonwake has not gone unchallenged. High Elves and their Order allies have rallied around key locations, determined to protect ancient ruins and dragon nesting sites.

This weekend Bane of Peace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Dragon's Bane scenario, and extra rewards from completing the event tasks.

Completing all tasks rewards the title "Orderbane" for destruction characters or "Destructionbane" for order characters.



Realm versus Realm
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Fortresses

[22177] - Fortress Lords have had their Bonus HP reduced to 2.5 million (Previous of 10 million) But have been given a far stronger stat set to what they had previously. This should hopefully equate the time it takes to kill a Fort lord compared to a keep lord.



Combat and Careers
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General Changes and Fixes

- Damage bonus abilities/tactics/buffs/class mechanics will no longer enhance the damage output of procs.

Damage procs are defined as tactics and buffs that activate additional damage through another ability or auto-attack. For example prayers, covenants, Flames of Rhuin, Frozen Touch etc

These adjustments are the first step in our plan to refine proc damage. The aim is to reduce the overall damage output from procs and create a more level playing field. This ensures that a damage proc will deliver the same damage value across different scenarios, whether it's triggered by a White Lion using the Loner tactic or a Witch Hunter.



Content
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Gunbad

The damage on adds has been fine tuned. Their auto attack damage has been increased some, to compensate, some of their ability damage has been decreased if applicable.

The Damage on bosses has been increased where applicable, you can see the changes below:

Left Wing

- Griblik da Stinka - Auto attack damage increased significantly

- Bilebane the Rager - Auto attack damage increased significantly, New ability "Warped Bile" 360 degree AoE ability that does moderate damage to entire group.

- Garrolath the Poxbearer - Auto attack damage increased significantly, New ability "Seeping fumes" AoE Knockback that fires behind the boss, does small damage.

- Kurga da Squigmaker - Auto Attack damage increased significantly, New ability "Rage of Da Squig-maker" 100% damage increase enchantment that is casted every 20 seconds and lasts for 8 seconds. This ability can be shattered.

- Foul Mouf da Ungry - Auto attack damage increased significantly

- Glomp da Squig Masta - Auto attack damage increased significantly


Right wing

- Brood Mother Szikalax - Auto attack damage increased significantly

- Masta Wrangla Glix - Auto attack damage increased significantly

- Elder Kizzig da Waaagha - Auto attack damage increased significantly. - Chipfang - New ability "Chipfangs Screench" which plays a stomping animation and sound, 6 second 360 degree unbreakable stun which is casted every 20 seconds.

- Herald of Solithex - Both his and Logazor Brightaxe's Auto attack damage has been increased significantly

- Redeye Mixas - New ability "EEK!" AoE 360 degree knockback which is casted every 30 seconds, that will do quite a lot of damage, similar to how it was pre ability rework.

- Masta Mixa - Auto attack damage increased significantly, Redeye mixas auto attack damage increased slightly, their HP pool has been reduced to compensate. Jar o' Pummeling's damage increased moderatly.


Middle Wing

- Redeye Big Oaf - Auto attack damage increased significantly

- Blaz da Tamin' Masta - His & Velkyrrix's auto attack damage has been increased significantly

- Arathremia - Auto attack damage increased significantly

- 'Ard ta feed - Auto attack damage increased significantly

- Wight Lord Solithex - Auto attack damage increased significantly

There will be more Gunbad changes in the future, to restore some of the mechanics/minor changes that are still missing, but these changes for now are to increase the difficulty of the dungeon, as currently the dungeon is much easier than intended. The speed-run quest is not affected with these changes, therefore the timer will not be changed.

Additionally, the bug where Glomp da Squig masta would sometimes respawn the wave(s) of adds and go immune again for another 30 seconds has been fixed.


Beastlord

We also have additional changes to Beastlord, as currently this is much easier than intended. You can view the changes below:

- Ursine Domina: Auto attack damage increased significantly

- Bramble Witch - Both the boss and Bramble Daemonvine have had their auto attack damage increased significantly

- Khorgash Manbreaker - Both the shamans and the boss have had their auto attack damage increased significantly.

- Skarlok - Auto attack damage increased significantly, Self heal reduced by half, Skarlok Brood auto attack damage increased significantly

- Snizzort - Auto attack damage increased significantly.

We will have more changes to Beastlord in the future, to restore some of the mechanics/minor changes that are still missing, but these changes for now are to increase the damage output of these bosses, as for now they do not hit as hard as they are intended to.


Tier 1 PvE Rework Completed

- All Tier 1 Hidden (aka Easter Egg) Quests have been reactivated and now have some use, for those who wish to exchange their trinkets. Previously the quests rewarded a trash item with no purpose. Now these trash items can be traded in at a special vendor in the Chapter 4 hubs. Four 'Easter Egg' quests that reward these curious trash items exist (one per chapter area).

Additionally we have reimplemented the Collector's Edition quests as Easter Egg quests, and these will reward you with an accessory set that will get upgraded in the future (so don't throw it away), and the title unlocks from the Collector's Edition.

There are a total of 20 Easter Egg quests in Empire v Chaos [5 for Order, 5 for Empire, 5 for Destruction, 5 for Chaos]; 22 in Dwarf vs Greenskin [5 for Order, 5 for Dwarfs, 5 for Destruction, 5 for Greenskins, 2 Universal]; and 26 in the superior elven race [5 for Order, 5 for High Elves, 5 for Destruction, 5 for Dark Elves, 6 Universal]. These quests are hidden in various game objects or quest items dropped from NPCs, so put on your exploring hat.

New cloaks were designed to fill in for the old 'Pre Order' cloaks (which mostly went on Bloodlord gear). All new cloaks can be previewed here, including the 9 new cloaks in the Tier 1 Hidden Quests.

- All Tier 1 Kill Collectors have been implemented, adjusted, and given a bonus reward upon completion. On live all kill collector's required you to kill 60 mobs and get a small experience bonus, which we felt was rather unrewarding. Now you can earn some potions or dyes (or the rare Bestial Tome unlock).

Please note that a Kill Collector has a hidden counter and you will not know how many mobs you have to kill, but you will see the final reward even if you kill one mob. This is not a bug, it is simply how the Kill Collector works. Do not stress our CMs out by killing one boar and seeing that the reward is some dyes and you get no dyes - you will only get the dyes once you have killed enough boars! How many is enough? That is for you to figure out (but it is fewer than 60...)

- A new achievements section has been created to track completion of Kill Collectors, so that if you finish it and return one day in the future, you'll be able to quickly check if you've already done it, instead of killing mobs and trying to figure it out. This new section goes under the Career category and is called 'The Tallyman'. This section is currently only implemented for Kill Collectors from Tiers 1 and 2. It will be implemented for Tier 3 & 4 when these reworks are done.

- All Tier 1 (and two IC) Achievement and Bestiary unlocks have been implemented/fixed. Many of these unlocks did not even work on live, so we are happy to introduce some unread achievements to RoR! Please note that some bestiary unlocks are hidden behind kill collectors. The RoR wiki may not be up-to-date with these unlocks, so explore the world and see what you can find!

- New icons and landmarks have been added to Tier 1 maps to help improve the questing experience.

- Two new 'Normal' Public Quests have been added to Dwarf/Greenskin Chapter 3, the Scartusk Camp for Destruction, and the Bloodhorn Barrens for Order. These two chapters never had a normal difficulty public quest, and we thought for the sake of balance it would be nice to create new PQs.

With all the above done, we are happy to announce that we have concluded the Tier 1 Rework, which started a year ago. All Tier 1 quests, public quests, influence rewards, tome unlocks, zone areas, map markers, etc. have been fixed and improved. We are immensely thankful to all those who contributed to this effort (making new map marker icons, making new cloaks, writing completion text), and we hope to continue this journey into Tier 2!

The conclusion of the Tier 1 Rework does not mean that we are done with Tier 1, it simply means that we are done fixing existing content (unless you find a bug!) We do have plans to add some new custom RoR content for Tier 1, but this will take time.


Tier 2 PvE Rework

Wasting no time, we've started the rework on Tier 2 PvE.

- All Tier 2 History and Lore, and Noteworthy Person unlocks have been fixed/implemented.

- All Tier 2 Public Quests have had their tome sections given an initial look-over and we've removed 'ghost' 4th task bubbles where there was no 4th stage. A number of PQ related ToK unlocks were fixed in the process.

- All Tier 2 Achievements have been implemented, including many that did not exist on live but were in the database.

- All Tier 2 Bestiary unlocks have been fixed/implemented. Previously many unlocks were simply placed on the npc, when on live they were intended to have you loot an item from an NPC and equip it to get the unlock. We have reverted these unlocks to how they worked on live, where possible. Please note that the wiki may not be accurate as to the method of acquiring these unlocks.

- All Tier 2 Kill Collectors have been implemented with updated rewards for completing the kill collector.

- All Tier 2 zone maps have been analysed and fixed as needed (fixing a handful of PQs that were not showing up because they were listed in the wrong chapter). Ostland will no longer show areas like C9 or C11.

- All Tier 2 maps have had their icons fixed and updated. No more dwarfen statues in the Shadowlands or Empire towers in Barak Varr. All PQs now list the correct information. New icons were added to assist with questing.

- A few Tier 2 PQs with objectives to kill siege weapons are once again doable.

- The Tier 2 Keep ToKs have been reimplemented when you explore a keep. If the keep is Order, then the Order ToK is on the outer grounds of the keep while Destruction will only get it when reaching the inner sanctum; and vice versa.

- We have begun the process of analysing the hundreds of Tier 2 quests to add missing completion text, update rewards, and fix any issues with them. If you want that +4 strength talisman on your healer, this may be the last chance you'll have to get it.

- We have begun the process of analysing all Tier 2 PQs to adjust their requirements, because killing 100 mobs is not what should make a hard PQ hard.

- We have begun the process of analysing the Tier 2 Influence rewards to improve them.

- We have begun the analysis of Tier 2 armour sets.


Tribute

- In loving memory of Viet, who passed away recently, a gravestone has been added in the Graveyard of Praag.

"I'll be waiting with my raiding party to pillage once more."



Bug Fixes
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- The Cloak of the Barazbezeki [i.e. the Karaz-a-Karak city release cloak for dwarfs] has been taken to the tailor and made longer. Apparently it was giving dwarfs a height complex.

- Fixed Siege Weapons. The High/Dark Elf single target ballista's flight time has improved to match the animation, and AoE repeater ballistas now work. The flight time of the Empire and Dwarf cannons has been improved with damage matching animations. The Empire and Dwarf AoE cannons no longer use the chaos tri-barrel cannon animations. The Chaos Hellcannon is once again single-target, and the tri-barrel hellcannon once again works as AoE.

- The Ranks of the Damned Achievement no longer unlocks from one game object, but is appropriately distributed among different game objects in the Inevitable City.

- The unlocks for the graves of the Seven Lords and Seven Sons properly appear in the Tome of Knowledge in a new subsection of the Achievements - Exploration tab.

- The floating trees in the Order Nordland Warcamp, Ekrund, and Mount Bloodhorn have been cut off from the Winds of Chaos and brought back down to earth.

- The Keeper's Shoulders and Helm have been added to the Old World Armory, and are now required to earn the completed Keeper's armor set unlock, and 'The Keeper's Keeper' title.

- The Sharpthorn Wud Public Quest (Greenskin Chapter 2) has been fixed and will now show up in the Tome of Knowledge.

- [22284] Fixed to make AP drain not stack.

- [22034] Alternate Appearances and dyes for cloaks should appear now for everyone again.

- [22304] Significantly lowered the HP for these siege weapons to make the quests completable.

- [7542] Oil should no longer be Scavenge-able now.

- [21801] Lowered the health significantly for this NPC. Making the quest Completable.

- [22285] Fixed to make AP drain not stack.

- [22286] This lair should be properly reachable now with how the mechanic was originally intended.

- [22279] The PvE instructors boon should no longer trigger the Armor Pot Cooldown Group.

- [22193] These Bolt throwers should be attackable now and have a relatively low HP pool.

- [22281] These Bolt throwers have had their HP pool Significantly lowered, the PQ should be completable now.

- [22047] These open world mobs should no longer be able to heal now.

- [22356] Players that are Lower than level 20 should no longer be snared when casting a 60% speed mount.

- [22360] This game object should no longer de-spawn upon interaction, making the quest completable.

- [22196] The spawn location of these mobs have been moved slightly.

- [22197] Added a small sell price to the quest jewelry pieces.

- [22071] This game object should no longer de-spawn upon interaction, making the quest completable.

- [22260] Kadrin Rune of Passage should no longer send you to the order warcamp as Destruction.

- [20756] Fixed the quest radius for this quest, you are now able to get credit outside the walls of the keep.

- [21055] Fixed the quest radius for this quest, you are now able to get credit outside the walls of the keep.

- [7635] Fixed the stat allocation on these cloaks.

- [7947] Removed the level 1 green belt from this HE WC quest

- [7951] Removed the level 1 green belt from this HE WC quest

- [22369] Fixed the game object

- [13198] Fixed the display of this item

- [15504] made item only usable for AM and RP.

- [22374] Fixed Typo

- [22373] These Bolt throwers have had their HP pool Significantly lowered, the PQ should be completable now.

- [22350] You can now target the NPC and complete the quest.

- [16044] Fixed the missing model for this item.

- [20306] This item now has the proper effect it once had restored.

- [22379] Warrior Priest now has Buckler of the Smuggler and Sledge of the Smuggler purchasable for war-tokens.

- [22392] This game object should no longer de-spawn upon interaction, making the quest completable.

- [22395] This game object should no longer de-spawn upon interaction, making the quest completable.

- [22402] Hunter boots now properly gives the proper tome unlock

- [9727] Tome unlock properly implemented

- [10567] Fixed this tome page

- [12871] Fixed this tome page

- [14189] Now properly displays chapter 8 Influence

- [15008] Fixed this tome page

- [15007] Fixed this tome page

- [15009] Fixed this tome page

- [14523] Fixed this tome page

- [20677] Now properly displays chapter 7 influence

- [15166] Fixed this tome page

- [15154] Fixed this tome page

- [Sacellum] Mawgut Bulls "Bull Charge" properly applies immovable.

- [Sacellum] Hoarfrost "Grasp of Frost" properly applies immovable.

- [Sacellum] The Thunderbelly twins now properly applies immovable

- [Sacellum] Malghar Ragehorn "Challenging Roar" now properly applies immovable

- [22425] - This game object should no longer de-spawn upon interaction, making the quest completable.

- [22223] - Players can no longer auto attack the ram and players through keep doors.

- [22420] - Kill Collector properly implemented

- [22427] - This Tome of knowledge entry has been fixed.

- [22429] - This respawn area has been fixed in KV.

- [22444]- You no longer get teleport into the abyss when clicking on the door of the Officer's Room in Sigmar's Hammer.

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druugaa
Posts: 14

Re: Patch Notes 11/03/2024

Post#2 » Mon Mar 11, 2024 2:07 pm

thanks for the tremendous work

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georgehabadasher
Posts: 180

Re: Patch Notes 11/03/2024

Post#3 » Mon Mar 11, 2024 2:37 pm

Great work as always. Keep it up! Love to see all those bug fixes.

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Glorian
Posts: 4988

Re: Patch Notes 11/03/2024

Post#4 » Mon Mar 11, 2024 3:08 pm

- A new achievements section has been created to track completion of Kill Collectors, so that if you finish it and return one day in the future, you'll be able to quickly check if you've already done it, instead of killing mobs and trying to figure it out. This new section goes under the Career category and is called 'The Tallyman'. This section is currently only implemented for Kill Collectors from Tiers 1 and 2. It will be implemented for Tier 3 & 4 when these reworks are done.


Can you please clarify where that is in the Tome?

HarkonenTimber
Posts: 37

Re: Patch Notes 11/03/2024

Post#5 » Mon Mar 11, 2024 3:13 pm

Good changes!
Regarding the change to procs: are abilities such as Blurring Shock, Skullthumper, Tooth of Tzeench also impacted by this or do they fall in a different category?
ty!
Doyoustretch - BO

Zxul
Posts: 1692

Re: Patch Notes 11/03/2024

Post#6 » Mon Mar 11, 2024 3:23 pm

- Damage bonus tactics and buffs will no longer enhance the damage output of procs.

Which also nerfed solo specs which were reliant on those combinations, like for example dps dok, and which non complained about.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Bowldancer
Posts: 299

Re: Patch Notes 11/03/2024

Post#7 » Mon Mar 11, 2024 4:34 pm

Chuffinbrau Ale was removed.
Grimmsch Grimnirsson (Solo 2H Slayer, 40/86)
Spoiler:
40+: 2H-CHOPPA, AM, RP, WP, SM, IB, KotBS, WL, WH, BW, ENG, SW
Alts in T4: SHA, SH, BO, BG, CHO, MAR, WE

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zumos2
Posts: 441

Re: Patch Notes 11/03/2024

Post#8 » Mon Mar 11, 2024 4:45 pm

HarkonenTimber wrote: Mon Mar 11, 2024 3:13 pm Good changes!
Regarding the change to procs: are abilities such as Blurring Shock, Skullthumper, Tooth of Tzeench also impacted by this or do they fall in a different category?
ty!
They are all also affected. Of course not the initial hit.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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ekalime
Developer
Posts: 233

Re: Patch Notes 11/03/2024

Post#9 » Mon Mar 11, 2024 5:25 pm

Glorian wrote: Mon Mar 11, 2024 3:08 pm - A new achievements section has been created to track completion of Kill Collectors, so that if you finish it and return one day in the future, you'll be able to quickly check if you've already done it, instead of killing mobs and trying to figure it out. This new section goes under the Career category and is called 'The Tallyman'. This section is currently only implemented for Kill Collectors from Tiers 1 and 2. It will be implemented for Tier 3 & 4 when these reworks are done.


Can you please clarify where that is in the Tome?
4th Tab in ToK (Red Star) under the 2nd category "Career" is the new sub-category "The Tallyman" - it will only unlock once you have completed one of the Chapter 1-9 Kill Collectors.
https://ibb.co/tpqbVMp

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ekalime
Developer
Posts: 233

Re: Patch Notes 11/03/2024

Post#10 » Mon Mar 11, 2024 5:35 pm

Bowldancer wrote: Mon Mar 11, 2024 4:34 pm Chuffinbrau Ale was removed.
Yes, it is only part of the quest, not the reward. It exists for 3 minutes, and only works in Ekrund so as to be not abused outside of the zone.

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