Patch Notes 22/05/2024

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Patch Notes 22/05/2024

Post#1 » Wed May 22, 2024 8:40 am

Weekend Warfront: Call of the Arena


One moment you and your allies were locked in a deadly struggle with your enemies in the Old World or fair isle of Ulthuan. The next moment you found yourself pulled into the Realm of Chaos and looking upon the blood-brick walls of the Sacellum of the Inevitable City. The Weaver of All Fates has challenged you to survive in his arena.

This weekend warfront Call of the Arena will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Sacellum Arena scenario, and extra rewards from completing the event tasks.

Tier 2 Rework

The Tier 2 PvE rework has concluded a massive milestone. All Quests, Public Quests, and Influence Rewards have been updated and/or fixed.

- Every single T2 Public Quest (PQ) has been evaluated and balanced across its bracket (i.e. every Chapter 7 normal quest should be roughly equal in difficulty). We have counted and made sure that enough NPCs and Game Objects (GOs) are spawned so that players do not need to wait for respawns. Mobs have been given roam where appropriate. Overall, every PQ has had the amount of trash required to complete Stage 1 reduced. Public quests which indicate that the environment is 'on fire' after a stage will now properly spawn flame vfx on following stages (and the environment is no longer permanently burning).

- All T2 Influence rewards have been analyzed and upgraded, and balanced across all races.

- All T2 quests have been thoroughly analyzed and fixed in technical aspect and in a user-experience aspect. Completion text has been added to every T2 quest, which will now create logical connections from one step of a quest to the next. Many quests have had their scripted elements re-introduced so that when a 'troll appears out of the bushes' it now spawns when the quest is accepted, and isn't standing there by default. We thank our community members who volunteered their time to contribute to the completion text writing.

- All Tier 2 Quests rewards have been balanced across the races so that if shoulders are rewarded in Chapter 5 of one race, players can assume that every Chapter 5 rewards shoulders. Likewise all quest rewards have been greatly improved. Every single quest rewards either money, or an item (as opposed to previously rewarding only experience, or poor quality gear.) Gone are the days of white gear with no stats, or gear without talisman slots, or Chosen boots with willpower, or a single level 5 healing potion. Items have been improved both in statistical value, but also in selling value. Quests should now feel rewarding.

- Quest content has been roughly equalized across all races. Previously the Elf chapters had roughly 20-24 quests per chapter, while the other races had between 8 and 12 per chapter. The other races have had their quest storyline expanded, and new quests have been added. The questing experience in all 6 races should be roughly equal in content.

- As part of the Quest Rework, but also dipping into the Tier 2 Armor Rework, the Tracker Set has been given a 4th piece available from Dwarf/Greenskin Chapter 8. Sorry Shaman and Rune Priest players, but it seems a bounty's been put out on your heads.

- The Chaos influence areas have been fixed for Chapter 6, Chapter 7, and Chapter 9. These chapter hubs will now properly display the influence for their chapter.

This is not the end of the Tier 2 rework, but it brings us much closer to the conclusion of the Tier 2 rework. What's next/what's left?
- The Hidden Quests (including the next steps to the Tier 1 Explorer's Set) are still pending.
- Tier 2 Armor rebalancing and expanding the sets to be 4 piece sets (a continuation from the T1 rework that increased those sets from 2 pieces to 3 pieces)
- Some old content brought back to life with purpose in the Tier 2 bracket. More on this in the near future.

Bug Fixes

[17315] - Blood on the Steps in Bastion Stairs for Destruction is now completable again
[22671] - War Crests appear in RvR Bags again.
[22687] - Pets don't waste their abilities on first Global Cooldown.
[22154] - Pet's Abilities can be used in Manual immediately again.
[22708] - Quest: "Pile it Up!" unable to throw mud at the statue
[22594] - "The Sewers Of Altdorf" starting text mentions wrong location
[22704] - "Bitterstone Legacy" not giving out item reward.
[22605] - High Elf Chapter 3 and 7 Kill Collector not working.
[22706] - Quest: "Sumfink in Da Water" - barrels don't vanish and have no cooldown

Posts: 1

Re: Patch Notes 22/05/2024

Post#2 » Wed May 22, 2024 9:31 am

Bonjour, après la mise à jour de ce matin mon marteau de brise fer s'est transformé en celui d'un ingénieur et je n'arrive plus a le mettre. Comment réparer ça, s'il vous plaît?
Merci beaucoup d'avance.

Posts: 311

Re: Patch Notes 22/05/2024

Post#3 » Wed May 22, 2024 9:35 am

More pvp changes please...

Posts: 38

Re: Patch Notes 22/05/2024

Post#4 » Wed May 22, 2024 11:08 am

We waiting all some bread.. If you know what i mean, balance patches new gear or something. Give us some bread

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Re: Patch Notes 22/05/2024

Post#5 » Wed May 22, 2024 11:14 am

Could you fix the speed training tactic for WL as well?
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz

Posts: 54

Re: Patch Notes 22/05/2024

Post#6 » Wed May 22, 2024 11:35 am

Another patch and WL pet still broken. Of course, what is important is the pve no one cares about, fixing a broken class is the last thing!

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Posts: 263

Re: Patch Notes 22/05/2024

Post#7 » Wed May 22, 2024 11:50 am

Shima wrote: Wed May 22, 2024 11:35 am Another patch and WL pet still broken. Of course, what is important is the pve no one cares about, fixing a broken class is the last thing!

PvE and PvP Changes are done mostly by separate Developers on the Return of Reckoning Team.

PvE is a major part of our project and a significant portion of our players care for it. We constantly get requests, or questions about our progress - so there is definitely a lot of care for our Player versus Environment updates.

As shown in this update, we already started working on improving Pets and Pet Careers in the game, and will continue to improve them as we can.

Regardless, we ask that you be kind to our staff, who volunteer tons of their time to restore and maintain Warhammer Online.

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Re: Patch Notes 22/05/2024

Post#8 » Wed May 22, 2024 12:19 pm

Thanks for the patches, keep up the great work. :)
Dreadnari - Chosen
Chuckz - BlackOrc
Xalzius - Magus
Dreadclaw - White Lion
Boombastic - Engineer
Dobzse - Knight of the Blazing Sun

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Re: Patch Notes 22/05/2024

Post#9 » Wed May 22, 2024 2:08 pm

Thanks for the patch.
BUT it seems Engi Turrets are now behaving strangely with not ativting any of their special Abilities.
Some of them after shooting for 30 seconds with auto attack on a target and then they sometimes use one ability or the next or both at the same time.

UPDATE: It seems to be working better with the Turret after deactivating the addon: "Loyal Pet"
Maybe the Ability prioritizing is interfering.

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Re: Patch Notes 22/05/2024

Post#10 » Wed May 22, 2024 3:24 pm

Really nice to see updates like this. One small step closer to beta.
Bigun - 85 Black Orc
Brian - 70+ Choppa
Taff - 70+ Warrior Priest
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