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Patch Notes 27/06/2024

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ReturnOfReckoning
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Patch Notes 27/06/2024

Post#1 » Thu Jun 27, 2024 7:36 am

Highlights
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Live Event: The Feast of Shoika

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The summer sun has reached its zenith and Dazh smiles down upon his worshippers below. All throughout Kislev pyres are lit, from the smallest village to the largest cities, in honor of Dazh who gave the world the gift of sunlight and fire. These pyres are fueled by sacrifices of mighty beasts, and small scraps of paper upon which the faithful write their prayers, hoping the flames will carry them to the heavens and reach the generous hands of Dazh. The summer season in Kislev is not only the celebration of Dazh, for it also honors Shoika, the powerful Tsarina who established Kislev. It is a time of celebrating in a manner most fitting of the Old World, with fire and blood.

The Feast of Shoika is celebrated beyond the borders of Kislev. Its festivities reach Altdorf as a sign of the lasting alliance between the Empire of Sigmar and the Bear Kingdom. The Feast of Shoika is a dual celebration of the founding of Kislev and the start of the Kislevite New Year, and the onset of summer and season of the harvest which rely heavily on the blessings of Dazh. Kislevite Boyars, Priests of Dazh, and mysterious hag mothers celebrate in Altdorf. Meanwhile, Dolgans and goblins from the east join the Raven Host as the forces of Chaos seek to raze Kislev and turn its lands into one massive pyre honoring the Lord of Change. Head to Altdorf and the Inevitable City to learn how you can help during the Feast of Shoika.

The Feast of Shoika will start on June 28th at 12:00 Altdorf time and last until July 8th 12:00 Altdorf time.

Rewards
Basic reward: [Kossar's Helm] or The Feast of Shoika Alcohol Sampler
Advanced reward: Your very own orphaned Oblast Elk Fawn or Lynsk Bear Cub, or The Feast of Shoika Dye Satchel containing four random dyes from the Feast of Shoika
Elite reward: [Potion of Acclaim], the Oblast Elk Saddle, or Lynsk Bear Saddle / Bound Ice Daemon (these items can be traded for a mount at a vendor in your capital) Mount previews are available here, and discs here.

Completing the Event Quest - An event slot item; and depending on the path you take/choices you make the new Kislevite capes: the ermine-fur-lined Druzhina's Korzna , or fur cloak fit for winter - the Kislevite Kozhukhi, or a ragged hide fit for a soldier - the Pulkowa Palatka. Cloak previews are available here.

All Live Event rewards are only available from the associated heralds: Konstanty Tarnowsky in the Altdorf Market, or Chief Zhan'daq in the Inevitable City Apex.


Pyre Blessings
Journey to Altdorf or the Inevitable City to speak with your local pyromaniac, the Priest of Dazh or Cultist of Flames respectively. Slay Kislevite bulls and be rewarded with Prayers to the Pyre, which you can write your most sincere prayers upon before casting them into the pyre and waiting for your god's reply. Be careful, for the gods know the value of your prayers, and not all are worthy of a blessing.

The Ancient Widow ORvR PQ
A spirit as old as the land of Kislev has reappeared in Kislev during this Feast of Shoika, a powerful being bent on cleansing the land of all those who do not respect it. Needless to say, that is everyone. Join your realm in battling the Ancient Widow in the streets of Praag, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ.

Live Event Shoppe
Collect Pyre Offerings by killing players in ORvR or Scenarios and trade them in with merchants in your Empire/Chaos capital cities - Baba Tsvana in Altdorf or Baba Drozdzowka in the Inevitable City. Note: the Pyre Offerings are a BLUE currency, so check your auto-rolls. These merchants will offer you foods and drinks from the northern lands, and are required for the new specular dyes. Feast while you can, because after the feast comes the famine.

Dyes
Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. These colors were drawn from the Warhammer Armies: Kislev 6th Ed., WFRP The Realm of the Ice Queen 2nd Ed., and other sources such as Warhammer Online's Praag assets. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

Feast of Shoika Epic Branching Quest
During the Feast of Shoika, players will have the opportunity to take part in a new questline built with our new branching quest system, The Tainted Child for Order, or Death On The Steppes for Destruction. Each questline has three endings, depending on the path you took and the decisions you made - and don't worry, there is a route focused on PvP for the PvE-shy players.


Weekend Warfront: The Siege of Praag

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These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again?

This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.



Dungeons
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Bastion Stair

- The Skulltaker Chosen mobs in Bastion Stair have had their AOE Root reduced from 10 seconds to 3 seconds.

- Urlf Daemonblessed's Steaming Skulls have their damage slightly reduced, by about ~7%.

- Chorek the Unstoppable now has his stacking Armor Shred ability restored. This armour shred cannot be cleansed, but will drop off if not re-applied every 20 seconds.


Hunter's Vale

- The Spirit of Kurnous now deals undefendable single target damage to the tank in the first phase of his fight. (Previously, he only auto-attacked.)


Sacellum

- The Enslaved Screecher Harpies no longer drain large amounts of Action Points.



Contents
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Bank

- The Guild Bank has now been re-enabled.

- The Player Bank has now been re-enabled.

Cosmetic Shields

As the forces of the Empire and the Raven Host come head-to-head in the lands of Kislev, the smiths of Altdorf and the Inevitable City have finished crafting brand new heraldry shields for the Knights of the Blazing Sun and Chosen to earn. Fourteen new shields per realm have been added, each with a Silver and Gold trim variant. These shields are a permanent addition to the game. More information regarding how to acquire the shields can be found
on the new Wiki page (click here). We would like to thank our artists for their continued dedication to RoR.

Quests

- Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

- The in-progress text for all six "Gems with Benefits" tutorial quests has been updated to better guide players to the completion NPC nearby.


Open World PvE

- Troll NPC's will no longer have their Foul Vomit DoT stack

- Empire Bandit NPC's will no longer have their Pinch Nerve, Aggravated Wound and Carve Wound DoT stack

- Swordmaster NPC's will no longer have their Graceful Strike DoT stack

- Dwarven Thunderer NPC's will no longer have their Worthless Armor debuff Stack & their AP regen debuff stack. They will also no longer have their Bullet Wound DoT stack

- Empire Trappers NPC's will no longer have their Punctured Artery DoT stack

- Empire Warrior Priests NPC's will no longer have their Trickling wound DoT stack

- Zombie NPC's will no longer explode

- Spider NPC's will no longer have their Envenomed Fang DoT Stack, additionally their Webbed Down root will last for 3 seconds instead of 6

- Spiked Squig NPC's will no longer have their Poisoned Spine Stat debuff stack.

- Orc Choppa NPC's will no longer have their Slasha DoT stack.

- Wolf NPC's will no longer have their Savage Jaws DoT stack

- Chaos Chosen NPC's will no longer have their Seeping wound and Touch of Palsy DoT stack

- Dwarf Ironbreaker NPC's will no longer have their Punishing Blow and Heavy Blow DoT stack

- Dwarf Slayer NPC's will no longer have their Relentless Strike and Rune of Absorption DoT stack

- Shadow Warrior NPC's Whirling Pin Root will now last for 3 seconds instead of 6.

- Dryad NPC's will no longer have their Open Wound DoT stack

- Black Guard NPC's will no longer have their Brutal Smash Build Time Reduction Debuff stack. They will also no longer have their Horrific Wound DoT stack.



Bug Fixes
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[22895] - [Black Orc] - Tactic Keep it goin breaks AOE Punt
[22327] - [Scenario] - Khaine's Embrace - Jump on the destro spawn side
[22271] - [Witch Hunter] - Tactic - Protection from Heresy tactic not procing from Sanctified Oil
[22576] - [General] tooltips for items with added gold, influence, renown or xp should now show properly
[22051] - [General] Targeting yourself should now show the buffs applies to you.
[22095] - [General] Releasing when having the offer for a resurrection should not cause you to get both debuffs.
[22908] - [Witch Elf] - Tactic - Enveloping Shadows Does not Proc on Elixir of Shadows


Please note some of these changes may have been applied earlier in the week in a hotfix.

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ReturnOfReckoning
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Re: Patch Notes 27/06/2024

Post#2 » Thu Jun 27, 2024 7:46 am

Hotfixes
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05/07/2024

- Champion's Challenge - Can no longer be used on targets with an active root/snare break ability buff

- Rain of Fire now damages players walking into the rain

- Magus: Rift will now pull targets as intended and should better respect line of sight

Everdin
Posts: 596

Re: Patch Notes 27/06/2024

Post#3 » Thu Jun 27, 2024 10:31 am

Any estimated date for pet pathing fix?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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Lion1986
Posts: 352

Patch Notes 27/06/2024

Post#4 » Thu Jun 27, 2024 10:38 am

Any update on healer concept rework?
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

arturziomas
Posts: 44

Re: Patch Notes 27/06/2024

Post#5 » Thu Jun 27, 2024 10:45 am

My stunty noggin cosmetic weapon item is still missing from my bank, is there anything that can be done about it or is it gone forever?
Tugtug 8x BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 4x Choppa
Tughug DoK, Tugrug Zealot, and some other Tug*ug chars ;p

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Albais
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Re: Patch Notes 27/06/2024

Post#6 » Thu Jun 27, 2024 11:43 am

ReturnOfReckoning wrote: Thu Jun 27, 2024 7:36 am - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

It is not mentioned specifically in the patch notes at the time of writing this post, but this patch implements a whole batch of new Empire/Chaos heraldry shields (a new addition to the "cosmetic shield skins" referred to in the section that I'm quoting here).

More information about what they look like and how to acquire them can be found on the wiki - same as for the High and Dark Elf heraldry shields, which have been added a while ago.

These heraldry shield appearances were designed by Jaffawer and Kaneda who did an excellent job in my opinion.

Edit: The patch notes have been updated with the information about the new heraldry shields.
Last edited by Albais on Thu Jun 27, 2024 2:08 pm, edited 1 time in total.
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Dackjanielz
Posts: 261

Re: Patch Notes 27/06/2024

Post#7 » Thu Jun 27, 2024 12:48 pm

Albais wrote: Thu Jun 27, 2024 11:43 am
ReturnOfReckoning wrote: Thu Jun 27, 2024 7:36 am - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

It is not mentioned specifically in the patch notes at the time of writing this post, but this patch implements a whole batch of new Empire/Chaos heraldry shields (a new addition to the "cosmetic shield skins" referred to in the section that I'm quoting here).

More information about what they look like and how to acquire them can be found on the wiki - same as for the High and Dark Elf heraldry shields, which have been added a while ago.

These heraldry shield appearances were designed by Jaffawer and Kaneda who did an excellent job in my opinion.

wow thas impressive, they look great, good content.

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Rubius
Developer
Posts: 319

Re: Patch Notes 27/06/2024

Post#8 » Thu Jun 27, 2024 2:09 pm

Albais wrote: Thu Jun 27, 2024 11:43 am
ReturnOfReckoning wrote: Thu Jun 27, 2024 7:36 am - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

It is not mentioned specifically in the patch notes at the time of writing this post, but this patch implements a whole batch of new Empire/Chaos heraldry shields (a new addition to the "cosmetic shield skins" referred to in the section that I'm quoting here).

More information about what they look like and how to acquire them can be found on the wiki - same as for the High and Dark Elf heraldry shields, which have been added a while ago.

These heraldry shield appearances were designed by Jaffawer and Kaneda who did an excellent job in my opinion.

Edit: The patch notes have been updated with the information about the new heraldry shields.
Added a section specifically for these into the notes, thank you for mentioning this. :)

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ekalime
Developer
Posts: 220

Re: Patch Notes 27/06/2024

Post#9 » Thu Jun 27, 2024 4:22 pm

Albais wrote: Thu Jun 27, 2024 11:43 am
ReturnOfReckoning wrote: Thu Jun 27, 2024 7:36 am - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15.

It is not mentioned specifically in the patch notes at the time of writing this post, but this patch implements a whole batch of new Empire/Chaos heraldry shields (a new addition to the "cosmetic shield skins" referred to in the section that I'm quoting here).

More information about what they look like and how to acquire them can be found on the wiki - same as for the High and Dark Elf heraldry shields, which have been added a while ago.

These heraldry shield appearances were designed by Jaffawer and Kaneda who did an excellent job in my opinion.

Edit: The patch notes have been updated with the information about the new heraldry shields.
Some sneaky git didn't copy my patch notes >.> I re-added my flavorful text, but thanks for your emergency text.

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reyaloran
Posts: 22

Re: Patch Notes 27/06/2024

Post#10 » Thu Jun 27, 2024 5:42 pm

After looking over the new shields I noticed that several of them are currently impossible. Will we get a way to progress on getting these shields in the mean time until things like BE and CH22 come back or are these staying impossible until then?

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