Highlights
Weekend Warfront: Garden of Deadly Delights
In the dark corners of the Empire, the Garden of Morr stirs to life during Hexensnacht. Skeletal hands punch through the soil as they answer the call of their masters. Morrslieb's aura falls upon the Old World, giving power to the wind of Shyish. Enter the dark cemetery of the Empire and defeat the vampires before they grow too powerful.
This weekend warfront Garden of Morr will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Garden of Morr scenario, and extra rewards from completing the event tasks.
Chapter 22 Public Quest Re-Launch
All six Chapter 22 Public Quests (3 per Realm) have been re-added and can now be challenged by 24-man Warbands!
These Public Quests have been fully redesigned and now feature much heavier mechanics than before. As a result of their overall difficulty increasing, the Onslaught Set's item level has been increased and stats generally upgraded, which you can read more on below.
To note, the final boss of each PQ may provide significant challenge during first attempts. Once you learn the mechanics and decide strategies that work for your warband, they become much easier. We'll be keeping our eyes on the results for the first couple of weeks to see how the difficulty is, and adjusting if needed.
For more information on the Chapter 22 PQ mechanics, check out the Guide here on the RoR wiki.
Onslaught Set Updates
The Onslaught Set, earned exclusively via Chapter 22, is getting some upgrades and rebalancing to pair with the re-launch of the Chapter 22 PQ Raids.
Ward Upgrade: Conq → Vanquisher
- This set now grants the Vanquisher Ward, which was already more in line with the item level for the pieces. The Item level has also gone up slightly to align with the Ch. 22 increase in difficulty and mechanics.
Restriction Removal: Renown
- This set had a Renown requirement previously, but that doesn’t follow our pattern of not requiring Renown for PvE focused sets. Once updated, this set will no longer require any Renown to wear.
Onslaught Gear Stat Adjustments
- We’ve increased the overall item level of this set up closer to Vanquisher, which means that across the board, almost all pieces are seeing an increase in stats and armor granted. Many of these pieces will also grant Initiative.
- In some cases, we’ve had to make very small reductions to some stats to balance the pieces properly. We’ve also kept the existing unique stats (Armor Pen, Reduction, Power, Range, etc) instead of removing them, to keep this set as close as possible to the way it was, with only minor reductions where needed.
New Piece Added: Cape
- A cape, unique in that it grants half Armor and half Resistances, is being added to the set. This cape also includes a Talisman slot. These capes are brand new designs and were created by the artists on the RoR Team! You can find a quest to acquire these capes at the Chapter 22 Rally Masters.
Click here to view the new capes!
New Piece Added: Belt
- A belt is also being added to bring this up to a full 7-piece set.
New 7-Piece Granted Abilities
- Equipping a full 7-piece set of Onslaught Gear will now grant an ability that players can activate to benefit their party or nearby allies. These vary between classes, and some will be more useful than others in different situations. As an example, the Tank 7-piece bonus is a 4 second version of "Leading the Charge", which was previously only found on the Tank's Sovereign set.
Onslaught Gear Drop Locations
Specific pieces of Onslaught Gear, and the PQ to earn them at, are:
- High Elf / Dark Elf: Helmet (Gold Bag) + Boots (Purple Bag or Gold Bag)
- Empire / Chaos: Shoulders (Gold Bag) + Gloves (Purple Bag or Gold Bag)
- Dwarf / Greenskin: Chest (Gold Bag) + Belt (Purple Bag or Gold Bag)
- Cloak: Earned via Chapter 22 Rally Master repeatable quest
General
World
- You will now no longer be debolstered entering Tier 1 PvE areas
Realm versus Realm
Campaign
- A pairing now unlocks 2 hours after its fortress has fallen. This means that assuming no fort was claimed in the last 2 hours all 3 pairings should be open.
- The hotspots system has been redone and is no longer using a grid to display them. They will now be centered around the fights. Also the hotspots on the world campaign map are working again.
Fortresses
- High Elf and Chaos fortress lord now also gets damage resistance as part of the effect if their helper is not far enough away.
Combat and Careers
Bug Fixes
- Rune of Power - Changed to not be able to critically hit, just like Daemonic Fury on Zealot.
Guilds
Unlocks
- Rank 2 of the guild tactics has been unlocked. As a consequence all purchased tactics has been reset.
General
World
- You will now no longer be debolstered entering Tier 1 PvE areas
Content
T2 PvE Rework Conclusion
The Tier 2 Hidden Quests have been (re)implemented (quest progress on these has been reset). The Dwarf and Greenskin storylines have 14 hidden quests each; the Empire and Chaos storylines have 15 hidden quests each; and Elven superiority once again sees the High Elf and Dark Elf storylines with 16 hidden quests each. In every storyline there are 5 quests which are specific to that race. The Dwarf, Greenskin, Empire, and Chaos storylines have 8 faction specific quests, while the Elves have 9 faction specific quests. The remaining quest(s) per storyline are universal for both realms. Can you find them all?
The broken undiscovered map of Troll Country has been fixed.
The completion of the hidden quests marks the conclusion of the Tier 2 rework, which started back in March.
Tier 3 PvE Rework
Wasting no time, we've started working on Tier 3 PvE content.
What is done:
- All Tier 3 History & Lore, Achievement, and Bestiary Tome Unlocks have been implemented
- All Tier 3 Kill Collectors have been implemented
- All Tier 3 RvR War Story Unlocks (for BOs and Keeps) have been fixed/implemented
- Tier 3 Map Icons have been fixed/updated
- Tier 3 zone areas have been fixed in many locations (mainly affecting PQs, but also fixing Hallenfurt Manor's area)
- Tier 3 Public Quest Fixes/Rework
- Tier 3 Influence Rewards Rework
- Tier 3 Quest analysis has begun (over 800 quests!)
Please note that the wiki or old guides for Tome Unlocks may no longer be accurate. Also please note that a Kill Collector has a hidden counter, and you will not obtain the reward, and associated unlock, until you kill the required amount of hostile mobs.
What is left to do (in no specific order):
- Tier 3 Quest Fixes + Reward Updates
- Tier 3 Armor Rework
- Tier 3 Hidden Quest Rework
User Interface
Commands
- The command system has been rewritten. This needs some testing as every command handler for the game has been rewritten, functionally everything should still work as it did. From a technical perspective it has been rewritten be very low memory allocation and very fast, with much cleaner code, auto generating documentation, unifying the "game commands" and "server commands" under one system. This also involves actions using the user interface such as guild actions, party actions, changing social settings, etc. Please also check all your addons and ensure any that use chat commands are functioning correctly.
Bug Fixes
[23221] Dueling should now work again
[23235] [KotBS] Golden Heater of Nordland has an incorrect appearance
[23230] Blackheart Hyrda Skin item doesn't start a quest
[23242] Aggro Reset on Keep Guards
[23241] we cant talk in guildchat
Upcoming Festivities
Can you smell that? Mmm, smells like Ms Applebottom's fish-n-apple special! Someone grab those greased pigs! The festivities return September 18th!
Patch Notes 04/09/2024
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Re: Patch Notes 04/09/2024
Awww yea! We are so back (to doing Ch.22)!
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
- CyunUnderis
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Re: Patch Notes 04/09/2024
With the relaunch of Chapter 22 PQ, and the fact that new interesting gears are linked to it, what is the team's view on leechers ?
Also, can we do them at 12/15/18 or do we absolutely have to be 24 to do them ?
Re: Patch Notes 04/09/2024
Have to admit the new design is beautiful on the capes!
Re: Patch Notes 04/09/2024
What a incredible job with Capes <3 Fishstick aproves
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- Posts: 17
Re: Patch Notes 04/09/2024
Looks like a great patch, thank you!
Any chance to see the documentation for this newly rewritten internal API? Writing my own add-ons was always something I'd love to do but I was always discouraged by the uncertainty of the API.
Commands
- The command system has been rewritten. This needs some testing as every command handler for the game has been rewritten, functionally everything should still work as it did. From a technical perspective it has been rewritten be very low memory allocation and very fast, with much cleaner code, auto generating documentation, unifying the "game commands" and "server commands" under one system. This also involves actions using the user interface such as guild actions, party actions, changing social settings, etc. Please also check all your addons and ensure any that use chat commands are functioning correctly.
Any chance to see the documentation for this newly rewritten internal API? Writing my own add-ons was always something I'd love to do but I was always discouraged by the uncertainty of the API.
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Re: Patch Notes 04/09/2024
Yay, so its Garden of Mor we will be farming pugs this weekend.
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