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Patch Notes 18/09/2024

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ReturnOfReckoning
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Patch Notes 18/09/2024

Post#1 » Wed Sep 18, 2024 12:51 pm

Live Event: Pie Week

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Pie Week has come! Toll the bells and throw open the city gates! Caravans of halfling bakers and traders ride into cities to sell their wares and earn a good coin off the hungry stomachs of the Old World. Esmeralda blesses all on this special celebration in her honor. The custom, which originated in the town of Saurapfel in the Moot, has quickly spread across human settlements in the Old World, but particularly in the Empire. Loosen those belt buckles, because Pie Week is all about eating your fill of all manner of pies and washing it down with tasty beer, Esmeralda wouldn't want it any other way!

The Autumn harvest is in full swing in the Old World. Farmers reap the bounties of the earth, as hard work and toil turns into food to feed empires and kingdoms. No where is the Autumn harvest celebrated with greater joy than the Moot. Halflings mark the Autumn Equinox with the celebration known as Pie Week, a celebration of thanks to their goddess of the hearth and home - Esmeralda. Halflings across the Old World use this opportunity to flock to human settlements and earn a quick coin feeding hungry mouths with delicious pies. Of course it wouldn't be a proper Pie Week without some silly games and baking contests, so join in the festive fun while the ovens are hot!

Pie Week will start on September 18th at 12:00 Altdorf time and last until September 30th 12:00 Altdorf time.

Rewards

+Basic reward: Golden Cockerel Stein - a new trophy to remind you that you experienced Pie Week too its fullest, and cannot remember anything after the 5th stein. Preview here
+Advanced reward: Fiery Cockerel Cloak for Order; Soiled Cockerel Cloak for Destruction - two Pie Week capes.Preview here or a Potion of Acclaim.
+Elite reward: Battle Ram, or Daemonic Ram Disc mount (decay timers based on renown bracket)
-Completing the Event Quest 'Applebottom's Pie' (Order) or 'Protector's Fee' (Destro) - Rumster's Rum an event slot item.
-Unconfirmed reports speak of apple trophies found in bobbing apples

Pie Week Pies, Picnic Baskets, and Moot Silver Shillings
What would Pie Week be without pies or a picnic basket full of food? Certainly not a proper Pie Week. During Pie Week you can bake pies (i.e. 1-hour liniments) by gathering food from Picnic Baskets, which drop from players. Get the right combination of ingredients and head to the Pie Week baker merchants in Altdorf or the Inevitable City to buy an oven. Buying an oven will start the baking process (you didn't expect to turn ingredients into a pie instantly with a click did you?), which will say 'decaying in 10min' because changing the text to say 'baking' is complicated. After 10 minutes your express pie will be done and ready for your consumption! However, why bake one pie with one fish and one potato when you can bake 2, 3, or 5? Players will also drop Moot Silver Shillings, and you can buy multipliers with your Moot Silver Shillings to bake more than one pie with your ingredients.

Two pies have had their bonuses changed, namely the Auld Styrlande and Quinsberry pies that increased range. Due to issues restricting the range increase to range abilities only, and not melee abilities, and feedback that the range increases were too powerful, these bonuses have been changed to range/magic power.

Taking into account player feedback from previous events, this year we've added Tarts for players who are below level 40. Players can convert their food ingredients with a vendor located near the pigs into "Bits 'n Scraps", which can then be baked into Tarts. Tarts have weaker buffs, but allow players below level 40 to complete event tasks.

Dyes
20 dyes themed around the Halflings/Moot are available during Pie Week.

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, Games Workshop publications, and maybe food... We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

Live Event Shoppe
Multiple Pie Week themed vendors have popped up in the Altdorf War Quarters and Inevitable City Slaanesh Chambers (oh those poor lost halflings who stumbled into the Inevitable City... or is it the Slaanesh cultists who are the poor ones?). Four vendors sell pies for ingredients; one sells pies at a basic ratio of 2 ingredients for 1 pie, while the other three sell the same pies but with output multipliers so a single pair of ingredients combined with a multiplier can yield 2, 3, or 5 pies. Please check all four bakers and check what you want to spend your event resources on. Other vendors sell items for the LE currency 'Moot Silver Shillings' (which drop from player-kills), such as beer.

Pie Week Quests
A couple custom quests are available during Pie Week. Six of these called 'Quest for A Pie' use our new race-specific portion of the quest system - meaning that each race has different tasks catered to their racial peculiarities. We hope to use this system more in the future, especially during live events so each race has a more unique take on the festivities. There are also two new branching quests for an event slot item - 'Applebottom's Pie' (Order) or 'Protector's Fee' (Destro); one branch focuses on PvP tasks from T1 to T4, while the other is PvE oriented. These branching quests are not required to complete the LE.



Realm versus Realm
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Keeps

- If a keep is claimed the guild name will now be shown in the objectives tracker.

- Door Hit Points upgrade is now available for claimed keeps.

- Keep can now fully reset after capture if defenders can hold the keep for 20 minutes and then return a supply box to the keep (Warcamp does not work)

- Tier 2 keep lords have been reworked to bring more variety and challenge to the battlefield. Instead of being solely tanks, keep lords will now feature a mix of ranged DPS (rdps), melee DPS (mdps), and tanks, each equipped with new flavour abilities to spice up the encounters and create a more dynamic fight for attackers.

- Each Tier 2 keep lord now comes with a new set of NPC guards, featuring a variety of archetypes that further add to the diversity of the battles.

- As a side note: Tier 3 and Tier 4 keep lords will undergo similar reworks in upcoming patches, continuing the effort to diversify and enhance the keep siege experience.

- The name of the guild who has claimed the Keep will appear under the names of guards and other NPCs in the Keep.

- You can no also claim the Keep for your guild by interacting with the base of the standards on the top floor of a Keep.



General
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Chapter 22 Public Quest Optimizations

Thank you for your feedback and congrats to all the Warbands who have conquered the new Chapter 22 Raid fights thus far!

Today we're making a few optimizations
to these fights to fix some bugs and make some slight adjustments to difficulty:

- Chaos Wastes: The Flame of the Changer and Hourglass of Reversed Time were respawning more often than they should have. This has been fixed. Additionally, the stacking Tank Swap debuff can now be applied at range.

- Reikland: Kurt Helborg was taking less physical damage than intended, making this PQ quite difficult for Destruction. This has been fixed and he's now properly mirrored to the Order PQ.

- Eataine: The Game Objects which empower Caradryan can now be targeted properly with Single Target attacks, and don't require AOE to destroy.

- Caledor: The Damage of Malus Darkblade's puddles has been increased slightly.

- Black Crag: If Gork Sez "Stop Movin!", players will be granted temporary immunity to pulls. This should also no longer one shot players who get pulled with GTDC during this mechanic.

There's one more improvement we're exploring for the future, which is updating the contribution for these PQs to prevent players from leeching bags off of the primary warbands completing them. This may still take some, but just wanted to note we're looking into adding this!



Combat and Careers
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General Changes and Fixes

- The +10% parry from dual wield is now shown on the character sheet instead of being a hidden bonus.

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Bug Fixes

- Slow Boil - No longer counts as a direct damage ability.

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Bug Fixes

- Sapping Strike - No longer stacks with other stat buffs.



16th Anniversary Celebration of Warhammer Online Age of Reckoning!
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We’re thrilled to celebrate 16 years of epic battles, fierce alliances, and unforgettable adventures in Warhammer Age of Reckoning! As a token of our appreciation for your continued dedication and passion, we’re kicking off the celebrations with a special boost!

DOUBLE Renown & Influence Gain is active now until Thursday, 2024/09/26, 12:00 Altdorf time.
Take advantage of this opportunity to rise in the ranks and strengthen your influence in the ongoing war!

Thank you for being part of this incredible journey. Let’s make this anniversary one to remember!


Bug Fixes
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[22609] - [UI] Moving abilities on the hot bar in combat removes their cooldown timer

[23192] - "Far From Home" quest cannot be completed since talisman ejection was added

[23261] - Quest "Far from home" Can't speak with Svengi Grumhammer

[23270] - Deathwind Pass PQ first stage does unlock in tome

[23263] - Onslaught setpieces doesnt give vanquisher wards

[23246] - Scoreboard reset button fails

[23282] - Pet Name Command

[23276] - Thunder mountain monsters not figthing back and granting xp + loot

[23274] - Involving guild into the RVR front should now work once more.

[23277] - [SM] Sapping Strike Crit Buff

[23259] - The commands ]bagbonus and ]rvrstatus doesn't work

[23255] - T2 Quest - Rot'Em! missing rewards

[23260] - You can not unset bragging rights

[8846] - The /who command is now working

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Everdin
Posts: 727

Re: Patch Notes 11/09/2024

Post#2 » Wed Sep 18, 2024 1:06 pm

Any estimated date for fixing pet pathing?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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Panel
Posts: 158

Re: Patch Notes 11/09/2024

Post#3 » Wed Sep 18, 2024 1:10 pm

Everdin wrote: Wed Sep 18, 2024 1:06 pm Any estimated date for fixing pet pathing?
Lol you beat me to it - was gonna post "reserved for Everdin to mention pet pathing - yet again".

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Brizio
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Posts: 149

Re: Patch Notes 11/09/2024

Post#4 » Wed Sep 18, 2024 1:48 pm

Another patch, yet still no updates on the important issues. No changes to the RvR campaign, no fixes for matchmaking, and no solutions for dealing with zergs.

Hey, at least we have Chapter 22, which will probably be abandoned soon.

rrrutsss
Posts: 204

Re: Patch Notes 11/09/2024

Post#5 » Wed Sep 18, 2024 2:20 pm

Brizio wrote: Wed Sep 18, 2024 1:48 pm Another patch, yet still no updates on the important issues. No changes to the RvR campaign, no fixes for matchmaking, and no solutions for dealing with zergs.

Hey, at least we have Chapter 22, which will probably be abandoned soon.
Yea man sounds like you need a refund.
All the money youve put on this game and they never update the important issues :roll:

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Brizio
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Posts: 149

Re: Patch Notes 11/09/2024

Post#6 » Wed Sep 18, 2024 2:54 pm

rrrutsss wrote: Wed Sep 18, 2024 2:20 pm
Brizio wrote: Wed Sep 18, 2024 1:48 pm Another patch, yet still no updates on the important issues. No changes to the RvR campaign, no fixes for matchmaking, and no solutions for dealing with zergs.

Hey, at least we have Chapter 22, which will probably be abandoned soon.
Yea man sounds like you need a refund.
All the money youve put on this game and they never update the important issues :roll:
You're absolutely right. I've spent countless hours playing and contributing to the community. I would like to request a refund for the time invested. I accept boose.


Jokes aside, we're simply seeking better communication.

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Aethilmar
Posts: 687

Re: Patch Notes 11/09/2024

Post#7 » Wed Sep 18, 2024 2:55 pm

Brizio wrote: Wed Sep 18, 2024 1:48 pm Another patch, yet still no updates on the important issues. No changes to the RvR campaign, no fixes for matchmaking, and no solutions for dealing with zergs.

Hey, at least we have Chapter 22, which will probably be abandoned soon.
What are you talking about? You can recapture keeps. That is a pretty big change and has been requested since forever.

salazarn
Posts: 134

Re: Patch Notes 18/09/2024

Post#8 » Wed Sep 18, 2024 6:30 pm

Was hoping for some class changes

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Culexus
Posts: 196

Re: Patch Notes 18/09/2024

Post#9 » Wed Sep 18, 2024 6:44 pm

Great change to allow re-taking a keep, but the box part of it feels like it'll make it impossible to ever do when facing the blob, which let's face it, is the majority of times a keep is taken.

It would have been nice if the mechanic was more suited to the underdog faction having a chance of fighting back. Holding the keep for 20min and 3 BOs would have been better for this as the blob will camp the keep if they can't take it back and stop anyone ever getting in there to hand in a box. With this method, the underdog not only has to have enough defenders to hold a keep against the blob (which they've already failed to do to get to this point) but also needs to get enough force to smash through the blob guarding the keep to drop off the supplies. If the BOs were involved both sides would have to attack and defend all over the map to secure/stop the lock, spreading the action out and allowing the side with fewer numbers to fight back.

Of course, I could be completely wrong as this hasn't played out yet, but something to consider for the future.
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Karl
Posts: 348

Re: Patch Notes 18/09/2024

Post#10 » Wed Sep 18, 2024 8:30 pm

To be able to recap keeps is epic! Bring it on! Thx devs! :)
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