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Patch Notes 18/04/2025

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ReturnOfReckoning
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Patch Notes 18/04/2025

Post#1 » Fri Apr 18, 2025 7:42 am

Highlights
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Eastern Wyvern Hunt

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Every year after spring settles in, Eastern Wyverns flock to the west for their breeding season, leaving a foul stench across the Old World. Greenskins scour the lands for 'da bestest wyvern for da big boss', while their enemies seek to cull the wyvern population. Wyvern wings will blot out the sun unless the brave venture out into the wilderness.

The Old World and Ulthuan reek with the stench of Eastern Wyvern eggs, a smell that seems to rile up the greenskins. War may be everywhere, but sometimes you just need to take out your basket and go egg collecting. Who knows what those pesky wyverns have been eating and laying in their eggs.

This live event will run from April 18th to April 28th. Look man, it's an invasive species. Just because they largely coincide with when patching is done to "turn them on" or whatever doesn't mean you should take your time for granted. Everything might just end this week for all we know. Make the best of your time, crack some eggs, get out there and explore the world while it's still here.

Rewards
Basic: [Crate of Bloody Sunz Dyes][Crate of Butcher's Pass Dyes][Mini Eastern Wyvern Eggs] or [Eastern Wyvern Eggs]
Advanced: [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw] [Eastern Wyvern Claw] [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw]
Elite: [Clipped Wyvern Wings] from 2022 seen here , [Shorn Wyvern Wings] seen here, or [Potion of Acclaim]. All RoR cloaks are visible in the gallery here .

Easter Egg Hunt or Live Event Quest: Wyvern Mounts / Eastern Wyvern Disc. This year we have added 5 new color variants of the wyvern. You can preview the Mounts here and Magus Disc here. The Ghastly White Eastern Wyvern is only available from the Live Event Quest "The Great White Wyvern" / "Da Great White Wyvern" in Karaz-a-Karak / Karak Eight Peaks respectively.

All Live Event rewards are only available from the associated heralds: Masta Wrangla Gribz at the Karak Eight Peaks Flya Boyz, or Wyvernslayer Thorrek on the Karaz-a-Karak Flight Deck - near the flight masters in the two cities.

Wyvern Egg Hunt
Those wretched wyverns have laid over 6,200 eggs across the Old World and Ulthuan. Worst of all, somehow those eggs found their way into Karaz-a-Karak and Karak Eight Peaks! That's what you get when you let a slayer decide what's for breakfast.

Tier 1 maps, along with Karaz-a-Karak and Karak Eight Peaks, have Mini Eastern Wyvern Eggs, which contain smaller quantities of rewards and items aimed at lower-level / newer players. Tier 2+ maps (including the side zones of Death Peak, Cinderfall, West Praag, and the Isle of the Dead) have Wyvern Eggs. Wyvern Eggs contain larger quantities of potions and dyes, and a few rare items for you to discover. However, Wyvern Eggs also have a chance to summon a feisty Eastern Wyvern Matriarch, so be careful when egg-hunting!

2025 Event Updates and Improvements:

To make finding eggs easier, this year we've added hundreds of new eggs in the T2+ Maps, as well as more eggs in the T1 maps for new players.

To combat center-screen message spam, we've also added a new filter that will only display the "You Smell a Wyvern Egg" notification once every 20 seconds on your center-screen messages. You can still check your chat log to see individual notifications if you want to know the exact number of eggs that are active nearby.

Wyvern Matriarchs are now a threat again, so be mindful of their power if hunting eggs alone!

Live Event Shoppe & New Dyes
The return of the Eastern Wyvern Hunt sees the return of the associated 26 Eastern Wyvern Hunt dyes, including two spec dyes themed around our Greenskin friends. The primary way to find new live event dyes is in the Wyvern Eggs, however some players may find that luck is not on their side and wish to buy dyes from a vendor. During the Eastern Wyvern Hunt, enemy players will drop a Green 'trash' item that players can use to buy dyes from the live event merchant (check your auto-rolls!) Order players will drop 'Teef' for Destruction players; Destruction players will drop 'Fangs' for Order players. Teef and Fangs are tradeable between players.

During the Eastern Wyvern Hunt, players can visit the live-event vendor to trade any Specked Eggs for a colorful wyvern mount, or Teef/Fangs for dyes. Destruction players can find Wrangla Rugrit Onetoof at the outdoor Flya Boyz area of Karak Eight Peaks, near the flight master. Order players can find Ranger Doreksson on the Flight Deck of Karaz-a-Karak. Please note that the live event heralds and merchants will only remain for 5 days after the live event, so claim your rewards and make your purchases in a timely manner!

Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.



Realm versus Realm
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Warband Leader's Marks

This patch updates the time needed to earn the top reward tiers of the Warband Leader's Marks for players who lead Warbands, and makes the Purple and Gold tiers faster to achieve.

- Purple Tier has shifted from requiring 140+ points down to 120+ Points
- Gold Tier has shifted from requiring 180+ points down to 140+ Points

Our goal with this change is to the make the upper tiers of these rewards a bit more achievable for people trying to balance their pug life with their social life.

For more information on how Warband Leader's Marks are earned, and how points are calculated, please see this Wiki page!

General

- Chicken is now instantly removed on leaving the RvR lake.
- Attempting to steal the other factions guild banners will mark you for RvR if you are not already marked for RvR.

Keep

- If members of a Guild Claim a keep but then log out, keeps will automatically drop their keep claim after 10 minutes if not enough Guild or Alliance members are online.
This check is done through a simple points threshold: To maintain a claim, a Guild / Alliance must have a total of 10 "Points".
Any online Guild member counts for 2 points, and any online Alliance member counts for 1 point.
- The following keep upgrades has had their prices adjusted (upkeep per 5 minutes):
Door HP 1 from 10s to 20s
Door HP 2 from 20s to 30s
Upgrade of guards to champion decreased from 1g to 20s
Banker from 1g to 50s
Vault keeper from 1g to 50s
Improved respawn 1 from 10s to 20s
Improved respawn 2 from 20s to 30s
Improved respawn 3 from 30s to 40s
Divine altar from 80s to 50s
Healer fropm 10s to 5s
Guild flight master from 10s to 20s

Content
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Sigmar's Crypts

- Sister Eudocia now has CC immunity again. This should resolve some instances of the boss not correctly losing her damage reduction buff if she was CC'd as she attempted to cast it.

- Lector Twins
We've confirmed reports of invisible puddles sometimes spawning. We're making adjustments to better balance this mechanic for the time being, but in the future, we may replace this mechanic entirely if the coders are unable to isolate the cause of the client bug:

- The time before the Puddles damage a player has been increased, meaning players have more time to move out of these before they take damage.
- The time between damage ticks on puddles has also been increased as a result.
- The damage of Puddles has been reduced slightly.

- After testing, the Speed Run quest for Sigmar's Crypts is now slightly more forgiving, and has been increased by 60 seconds.



Combat and Careers
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Balance Changes
  • Runic Conduit (New ability at lvl 20) - Healing. 15 AP. 80 ft range. Off GCD. 10s CD. - You inscribe a Runic Conduit into the ground that infuses your group, restoring (125 + 0.60*HB) health health every 3 seconds to those within 50 feet of the Runic Conduit. To maintain your Runic Conduit, you have to remain within 150 feet and your Action Point regeneration is reduced by 5.
  • Cancel Runic Conduit (New ability at lvl 20) - Defensive. 0 AP. Self. Instant cast. No CD. Requires an active Runic Conduit - Cancel your current Runic Conduit.
  • Master Rune of Stability - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. - You apply the Master Rune of Stability to your Runic Conduit. Group members within 50 feet of your Runic Conduit will instantly be freed from any snaring effects and for the next 10 seconds, group members within 50 feet of your Runic Conduit have their Toughness increased by 240.
  • Master Rune of Fury - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. - You apply the Master Rune of Fury to your Runic Conduit. Group members within 50 feet of your Runic Conduit gain 50 Action Points and the Action Point cost of their abilities is reduced by 25% for 10 seconds if they remain within 50 feet of the Runic Conduit.
  • Master Rune of Adamant - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. -. You apply the Master Rune of Adamant to your Runic Conduit. All allies within 25 feet of your Master Rune gain (424 + 2.0*HB) health. For the next 10 seconds, group members within 50 feet of your Master Rune of Grungni will be periodically cleansed, removing up to one Curse or Ailment every 5 seconds.
  • Rune of Wrath and Ruin - New core tactic available at level 20: Your Runic Conduit no longer heals group members, instead it causes the earth to crack, venting forth fire and sulphur, dealing (150 + 0.75*DB) Elemental damage every 3 seconds to all enemies with 25 feet.
  • Rune of Battle can only be used on a non-stealthed player and a player can only be affected by one Rune of Battle at a time.

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Balance Changes
  • Ritual Nexus (New ability at lvl 20) - Healing. 15 AP. 80 ft range. Off GCD. 10s CD. - You cast a Ritual Nexus on the ground that infuses your group, restoring (125 + 0.6*HB) health health every 3 seconds to those within 50 feet of the Ritual Nexus. To maintain your Ritual Nexus, you have to remain within 150 feet and your Action Point regeneration is reduced by 5.
  • Cancel Ritual Nexus (New ability at lvl 20) - Defensive. 0 AP. Self. Instant cast. No CD. Requires an active Ritual Nexus. - Cancel your current Ritual Nexus.
  • Ritual of Lunacy - Buff. 35 AP. Self Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Lunacy to your Ritual Nexus. For the next 10 seconds, group members within 50 feet of your Nexus have their chance to critically hit increased by 10% and their next attack within 10 seconds will deal an additional 150 Corporeal damage.
  • Ritual of Innervation - Buff. 35 AP. Self. Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Innervation to your Ritual Nexus. Group members within 50 feet of your Nexus gain 50 Action Points and the Action Point cost of their abilities is reduced by 25% for 10 seconds if they remain within 50 feet of the Nexus.
  • Ritual of Superiority - Buff. 35 AP. Self. Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Superiority to your Ritual Nexus. All allies within 25 feet of the Ritual Nexus receive a shield that wil absorb up to 825 damage for up to 10 seconds. Then all group members within 50 feet of the Nexus gain a shield every 2.5 seconds, absorbing up to 375 damage for up to 10 seconds.
  • Waves of Chaos - Changed to core tactic available at level 20 and reworked to: Your Ritual Nexus no longer heals group members, instead it deals (150 + 0.75*DB) Corporeal damage every 3 seconds to all enemies within 25 feet.
  • Manipulation - Moved to 7 points in Path of Dark Rites.
  • Burst of Chaos - Moved to 7 points in Path of Alchemy.
  • Chaotic Agitation - Now has its damage increased by 25% against enemies within 50 feet of your Ritual Nexus.


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Balance Changes
  • Dissipating Energies - Now only usable on a non-stealthed player. Players can only be affected by one Dissipating Energies at a time.

This patch includes fixes to all bugs that have been reported since the Healer Patch hit the live servers. Additionally, when the team was looking at the second hit of Cleave Soul, we found some inconsistencies across similar abilities. Hence some of these abilities that do multiple hits have been changed.

General Changes and Fixes

- Cleanse abilities should no longer be able to cleanse Siege weapons.



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Bug Fixes

- [24121] Rune of Fortune is now set at appropiate level requirement.

- Rune of Fate now has appropiate ability level requirement.



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Bug Fixes

- [24121] Boon of Tzeentch is now set at appropiate level requirement.

- Mirror of Madness now has appropiate ability level requirement.



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Bug Fixes

- Sigmar's Will now respects the ability range.

- Divine Light now has appropiate ability level requirement.

- Soulfire now has appropiate ability level requirement.



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Bug Fixes

- Khaine's Force now respects the ability range.

- [24105] Covenant of Tenacity now properly applies to your group in all cases.

- Wracking Agony now has appropiate ability level requirement.

Balance Changes

- Cleave Soul’s second hit can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)



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Bug Fixes

- [24122] Balance Essence and Transfer Essence when using Expanded Control can no longer heal Siege weapons.

- [24109] Phoenix's Rejuvenation now properly heals the group with 5 Force points.

- [24129] Mistress of the Marsh now has appropiate ability level requirement.

- Funnel Essence now has appropiate ability level requirement.

- Apotheosis now has appropiate ability level requirement.

- Wild Healing now has appropiate ability level requirement.

Balance Changes

- Empowered Lores now triggers when you consume 5 Force/Tranquility points instead of when using any ability while at 5 Force/Tranquility points.

- Radiant Lance’s additional hit (when consuming 5 Tranquility) can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)



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Bug Fixes

- [24122] I'll Take That! and Bleed Fer' Me when using Waaagh! Frenzy can no longer heal Siege weapons.

- Shrug It Off can now only be applied to one ally.

- [24129] Sticky Feetz now has appropiate ability level requirement.

- Scrub Ya Gud! now has appropiate ability level requirement.

- Do Sumfin Useful no longer disappears on yourself when casting it on another player.

Balance Changes

- Burst O' Waaagh! now triggers when you consume 5 Mork's/Gork's Waaagh! points instead of when using any ability while at 5 Mork's/Gork's Waaagh! points.

- Brain Bursta’s additional hit (when consuming 5 Gork’s Waaagh!) can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)



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Balance Changes

- Flail’s second hit can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)



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Balance Changes

- Crosscut’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be debuffed.



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Balance Changes

- Crashing Wave’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be knocked down.

- Dragon’s Talon’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be debuffed.



General Changes and Fixes

The following abilities can no longer heal siege weapons:
- Divine Strike / Consume Essence
- Benediction / Khaine's Encouragement
- Charged Fury
- Mork's Gift


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Bug Fixes

- Both heals of Sigmar's Will now respects the ability range.


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Bug Fixes

- Both heals of Khaine's Force now respects the ability range.


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Bug Fixes

- [24153] Radiant Gaze no longer builds Tranquility points per target hit when using Radiant Burst.

- [24145] Funnel Essence should no longer throw weird exceptions.

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Bug Fixes

- [24140] Mork's Gift now properly heals group members within 25 feet of the main target when using Mork Favors Me!



Bug Fixes
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[21521] - Adjusted prices in the guild room craft vendor.
[24128] - Fixed an issue where rank 2 of guild oil control of keep did not allow alliance members to plant oil
- Fixed an issue where sparkles where lost on the top 2 guild banners in cities once they were assigned.
- Fixed an issue where keep claim would not give the +50 to bag rolls.

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ReturnOfReckoning
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Re: Patch Notes 18/04/2025

Post#2 » Fri Apr 18, 2025 7:43 am

Hotfix 24/04/25
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Realm versus Realm
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Spawned an invisible barrier near Talabecland's Keep to prevent players from jumping to the hill by the keep.

Bug Fixes
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[23786] - Fixed protector set not granting ward.
  • Fixed an Issue where Zealot and Runepriest runes would stay on the ground and persist after a character would log.
  • Fixed Broken PQ interface on some PQs.
  • Fixed an issue where some players would get a server message with a Lua error.
  • Fixed an issue that was causing the Herald of Solithex in Gunbad (And various other PvE mobs) to give an error message and destroy themselves
  • Fixed a number of eggs in the open world that were showing as full but could not be clicked (this bug may still re-appear in some cases)
  • Fixed an issue that was causing some eggs to function incorrectly

User avatar
Golaz
Posts: 21

Re: Patch Notes 18/04/2025

Post#3 » Fri Apr 18, 2025 8:16 am

I love the egghunt event!

Thank you guys for keeping the game alive year after year 😊

User avatar
georgehabadasher
Posts: 249

Re: Patch Notes 18/04/2025

Post#4 » Fri Apr 18, 2025 8:41 am

Here lie
Rune Priest and Zealot
2008-2025
RIP

User avatar
Scragmuncher
Posts: 74

Re: Patch Notes 18/04/2025

Post#5 » Fri Apr 18, 2025 9:02 am

georgehabadasher wrote: Fri Apr 18, 2025 8:41 am Here lie
Rune Priest and Zealot
2008-2025
RIP
?? These look like some great additions to their kit. Any kind of CC immunity is huge for Order.
Knutkrusher - The man, the myth, the dead body on the floor.

lemao
Posts: 355

Re: Patch Notes 18/04/2025

Post#6 » Fri Apr 18, 2025 9:09 am

Scragmuncher wrote: Fri Apr 18, 2025 9:02 am
georgehabadasher wrote: Fri Apr 18, 2025 8:41 am Here lie
Rune Priest and Zealot
2008-2025
RIP
?? These look like some great additions to their kit. Any kind of CC immunity is huge for Order.
There is no CC immunity, snare cleanse is decent but 10 seconds CC immunity would be way to strong.

User avatar
Scragmuncher
Posts: 74

Re: Patch Notes 18/04/2025

Post#7 » Fri Apr 18, 2025 9:13 am

lemao wrote: Fri Apr 18, 2025 9:09 am
Scragmuncher wrote: Fri Apr 18, 2025 9:02 am
georgehabadasher wrote: Fri Apr 18, 2025 8:41 am Here lie
Rune Priest and Zealot
2008-2025
RIP
?? These look like some great additions to their kit. Any kind of CC immunity is huge for Order.
There is no CC immunity, snare cleanse is decent but 10 seconds CC immunity would be way to strong.
Yeah you are right, but cc is so damn crazy these days I will take what I can get XD
Knutkrusher - The man, the myth, the dead body on the floor.

User avatar
georgehabadasher
Posts: 249

Re: Patch Notes 18/04/2025

Post#8 » Fri Apr 18, 2025 9:18 am

Rituals' range is nerfed by half to 50 foot, they now cost 5 AP/sec, they heal less AND you're still burning extra GCDs and spec points to get the bonus effects.

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Florian90210
Posts: 121

Re: Patch Notes 18/04/2025

Post#9 » Fri Apr 18, 2025 9:28 am

Nerfing snares over and over was a mistake, too many WC and keep turtle warriors these days.

User avatar
leftayparxoun
Posts: 285

Re: Patch Notes 18/04/2025

Post#10 » Fri Apr 18, 2025 9:37 am

georgehabadasher wrote: Fri Apr 18, 2025 9:18 am Rituals' range is nerfed by half to 50 foot, they now cost 5 AP/sec, they heal less AND you're still burning extra GCDs and spec points to get the bonus effects.

They heal more if your Healing Bonus is more than: 444*(x+30)/45 - 265
where x is the number of mastery tree points you had before in the heal Ritual/Master Rune tree.
E.g. for 11 points the equilibrium is reached at 139.5 Healing Bonus (Willpower + Healing Power = 698)

Their cost previously was 35 AP/30s (= 1.17 AP/s) while now for the "base" Ritual/Rune you will have 15 AP initial cost + 5 AP per AP regen cycle. Assuming that you only use instacast abilities (no long channels) then the AP regen cycle is 2 GCDs (3 seconds).
If t is the time you keep the Ritual Nexus up (before recasting it), then we can then write the new AP cost per second as:
15/t + 5/3 = 15/t + 1.67

If you recast it on cooldown (every 10 seconds) then that is 3.17 AP/s.

In my opinion, the heal buffs and off GCD cast can justify this AP increase. You will probably have to run a set bonus with AP proc though or spec the AP ritual/master rune.

The only thing that feels bad is the range decrease but the 10s Cooldown should mitigate that partially when repositioning it.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


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