Patch Notes 16/1/2025

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ReturnOfReckoning
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Patch Notes 16/1/2025

Post#1 » Fri Jan 16, 2026 2:02 pm

January Patch Highlights
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- Hexensnacht returns January 16–26 with updated tasks, new rewards, Morrslieb Coins, dyes, mounts, and the new Terror Takes Flight ORvR PQ

- New charge-based Purple Seeds are being added, including six arriving in Bastion Stair

- Bastion Stair updates include new Bled Rings, Liquid Serenity upgrades, new voice acting, new Tome stories, and quest reward resets

- Champion’s Mark Vendors now sell Bags of Bloody Seeds with a rare chance at charged Purple Seeds

- Warband Leader Crowns now clearly labeled as bound-to-account

- Multiple bug fixes across combat, items, scenarios, bolster, UI, Tome unlocks, and abilities

- Weekend Warfront kill requirements standardized across most scenarios



Live Event: Hexensnacht

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Wisps of clouds do little to hide the terrifying view of the two full moons of Morrslieb and Mannslieb. It is one of those times of year when the living pray that it won't be a cloudless night, for the view of those two full moons fills the hearts of the living with dread. Children are rushed indoors, windows are boarded up, and doors are barricaded. As the sun sets an eerie quiet overcomes the lands of the Old World, an eerie quiet that is shattered by the shrill cries of the undead. Morrslieb's sickly hue is fully visible in the Old World, washing the lands in its unnatural energies which give life to the undead. It peers down almost as deathly skull grinning at the harvest of souls that is about to begin.

Hexensnacht is upon us, a time when the living cower in fear as the undead rise from their eternal rest. Agents of the Order of the Shroud come to the forces of Order for assistance in dealing with the undead, while Destruction seeks to take advantage over the turmoil within the Empire. Head to Altdorf and the Inevitable City to learn how you can help during Hexensnacht.

Hexensnacht will start on January 16th and last until January 26th.

[Rewards]
Basic reward: [Signet of the Cursed Company]
Advanced reward: [Potion of Acclaim], or [Morrslieb Coin] - a unique event currency to purchase event-related cosmetics including cloaks and vampire-count themed weapons, weapon previews available here.
Elite reward: [Zombie Horse Harness] You can check out the mounts here and the magus discs here.

Completing the Event Quest - Morrslieb Crest - an event slot item; and the Cloak of the Fallen Duke. Additionally after completing the Event Quest players will have the possibility to earn more Morrslieb Coins.

Live Event Heralds and merchants are located at the Temple of Sigmar of Altdorf or the Monolith in the Inevitable City.


[Konstantine's Night Court]
Hidden across the Old World are the resting places of Konstantine's Night Court - fourteen champions of undeath awaiting their Duke's call during Hexensnacht. Defeat them and take their cloaks for yourself. Should you find them, then keep their location a closely guarded secret, for sharing their location can lead to some bloody rivalries.

[Hexenschädel]
Witch's skulls are known to posses dark magic, and burning it prevents this magic from being abused, but also wards the individual burning the skull. For every skull burned, players will have a 1% lower chance to be critically hit for one hour, stacking up to 5 times.

Players can speak with Thodrik Morrsrecht in the Temple of Sigmar in Altdorf, or Kadmine Skullshaver at the Monolith of the Inevitable City to learn how they can earn Hexenschädel. Tier 1 Players can also complete a quest in Tier 1 by speaking to Tobias Jungfried (Order) or Hethrek Deathspeaker (Destruction) in the Nordland warcamps.

[Terror Takes Flight ORvR PQ]
Journey to Black Fire Pass and face the zombified corpse of a mighty dragon, which in life terrorized the dwarfs of Karak Varn. Join your realm in defeating the Terror of the Black Water, and beating your enemy. Perhaps you will be lucky enough to skin the zombie dragon and claim a bit of its hide as a trophy.

[Live Event Dyes]
Fourteen limited-time dyes have been added, two of which have specular dyes set. These vampiric dyes are only available during Hexensnacht, so get them while you can!

[2025 Changes]
- Live Event tasks have been changed. All tasks requiring participation/victory in scenarios have been removed and replaced with other tasks. New tasks are to complete 10 quests of your choice, to resurrect fallen allies, to participate in the Terror Takes Flight ORvR PQ, and to collect Hexenschädel.
- The Live Event task to complete the Event Quest-line has been changed to only complete the first half of the quest-line (up to Tier 2 content)
- The Live Event jewelry rewards have been shifted from the final step of the event quest-line and are rewarded at the corresponding tier (so the Tier 2 jewelry pieces are given at the end of the Tier 2 quests)
- Live Event quest formatting has been fixed for easier reading.
- A new Live Event themed ORvR PQ has been added - the Terror Takes Flight - located in Black Fire Pass west of Bugman's Brewery.



RvR
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Warband Leader Crowns

Shortly after the last patch, Warband Leader Crowns were updated to be bound-to-account, meaning you can mail them to other characters of the same faction on your account once unlocked. With this patch, we've updated the text on the crown items to also make this clear for players.


Content
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New Charge-based Purple Seeds

New charge-based Purple Seeds are being added to the game, with the first arriving in Bastion Stair. These purple seeds can be grown 250 times before being consumed, generating enough materials for ~1,000 liniments per seed. Because of their limited nature, the drop rate for these purple seeds is higher than the permanent Gunbad variants.

Bastion Stair

- New Bled Rings are now available, which grant a 1% damage reduction along with an increased chance to be critically hit. These require the original Blood-Iron ring and one Liquid Serenity to acquire. Liquid Serenity can be earned by completing the epic questline Stairway to Oblivion (Order), or Blood on the Steps (Destruction).

- Liquid Serenity can now also be used to change the stats of Fleshborne accessories into more defensive versions via the same vendor. These accessories can be earned by completing a quest chain in Bastion Stair.

- Six new charge-based Purple Seeds now have a rare chance to drop within the Bastion Stair. All six purple seeds correspond to the six new Liniments added as part of the Dungeon re-work.

- New Voice Acting has begun arriving in Bastion Stair. Idle audio for some of the quest givers, as well as new combat audio for various bosses, has been added with this patch.

- New Tome Unlock short stories have been added to The Bastion Stair, similar to Lost Vale. Three of these can be found by speaking to characters in the starting room, with others hidden around the Dungeon.

-We have also added 12 New Bestiary Unlocks obtainable in Bastion Stair, in addition to the 6 that previously existed. These include the Bloodbeast of Khorne, Bloodletter, Bloodthirster, Bray Shaman, Centigor, Chaos Fury, Chaos Giant, Chaos Hound, Doombull, Ogre Tyrant, and two for the Ragebeast.

- Some eagle-eyed explorers may stumble across a new Offering of skulls. This cannot currently be accessed, but the offering will become enabled in the next patch with the final touches to Bastion Stair.

All the quests of Bastion Stair have been revisited and updated as part of the ongoing Bastion Stair rework. As a result of the reworked rewards, all of these quests have been/will be reset (time is fluid.)

Champion’s Mark Vendor

Champion’s Mark vendors now sell Bags of Bloody Seeds, which have a guaranteed chance of giving 2 new Bastion Stair seeds, or a very rare chance (~1%) of gaining one of the new charged Purple Seeds.

Bugs and Fixes
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Combat and Careers

- Challenge no longer applies a red glow effect to the user.

- Champion’s Challenge pull effect has been removed. Players will no longer be forcibly turned when targeted.


Scenarios

- Weekend Warfront kill requirements have been standardized across all scenarios except Ironclad and Twisting Tower.
The formula is now maximum groups per side multiplied by 50.


Items

- Fixed Bloodlord Shanka and Bloodlord Shoota (Squig Herder weapons) incorrectly using melee stats instead of ranged stats.

- Legacy version of Aviator Goggles (Item ID 207406) corrected to use the Helm slot instead of the Pocket slot.

- Essence Brooch of the Fleshrender now includes the missing Order casters (Bug 25078).


General

- Flying Pig mounts now move at the correct speed and can only be equipped at Rank 16+ (Bug 25068).

- Fixed Minimum Level on "Best Bashin’ We’z Gunna Get" for Destruction

- Fell Landing fortress boundary slightly expanded to prevent legitimate players from being incorrectly removed.

- Players can no longer receive PQ rewards from outside their level range.

- Dyeing all items will no longer charge you for items already matching the selected colors.


User Interface

- Guild roster now correctly updates group status.


Tome of Knowledge

- Fortress tome unlocks are now realm-specific. The six related unlocks have been reset and can be reacquired by speaking to your realm’s fortress lords.

- Tome Unlock reward for killing 100,000 Ghouls fixed.


Abilities and Effects

- Cull the Weak tooltip damage corrected (Bug 24990).

- Vehement Blades now properly triggers when the target uses a melee ability (Bug 25013).

- Gift of Savagery proc now correctly labeled as damage over time (Bug 25001).

- Bloodfang Brew and Green Ooze now correctly belong to the Liniments and Stat Potions group instead of the Armor Potion group.


Bolster and UI

- Fixed an issue causing bolster level to not display on the player frame.

- Fixed the weapon DPS formula for bolster and debolster to correctly match client calculations.

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ReturnOfReckoning
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Re: Patch Notes 16/1/2025

Post#2 » Fri Jan 16, 2026 2:03 pm

Reserved

Han
Posts: 48

Re: Patch Notes 16/1/2025

Post#3 » Fri Jan 16, 2026 2:05 pm

yearly reminder (actually it was reported in 2023 first time) that the staff appearances are facing the wrong way https://bugs.returnofreckoning.com/view.php?id=14981

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Akalukz
Posts: 1876

Re: Patch Notes 16/1/2025

Post#4 » Fri Jan 16, 2026 2:18 pm

This seems very weird. Can we get an explanation. Currently if I drop down as a level 40 to help someone make mayhem or ruin farm i can at least get war tokens as a reward. now it seems there is little to no reason outside of being nice to help anyone run lower level pqs.

Players can no longer receive PQ rewards from outside their level range.
-= Agony =-

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kpihuss
Posts: 28

Re: Patch Notes 16/1/2025

Post#5 » Fri Jan 16, 2026 2:24 pm

Hi,

After reading the latest patch notes, I’d like to ask for some clarification regarding purple cultivating seeds, as the wording is not entirely clear and this has a big impact on crafting and dungeon farming.

Specifically:
-Will the purple seeds that already exist before the patch remain infinite/replantable? At the moment, existing purple seeds obtained from dungeon heroes/lords can be replanted indefinitely (until it bugged :( ). Is this behaviour going to stay the same for seeds that players already own, or will they be converted/changed by the new system?

-Are new purple seeds meant to coexist with the current Eternal ones? From the patch notes, it sounds like purple seeds may become available in more dungeons. Does this mean:

-There will be new purple seeds that are finite, while old ones remain Eternal? Or are the new seeds intended to replace the old system entirely?

-All the classisc eternal seeds drops will be replaced on all dungeons with this new one seeds?

-In the patch notes you say that the new seeds can be cultivated roughly 250 times and that this will yield 1,000 liniments, but the current purple seeds give 1 ingredient per growing cycle, so if they can be cultivated 250 times, that would only yield 500 liniments.

Is this a mistake, or will the new purple seeds give 2 ingredients per cycle like the green seeds, including the chance to crit and get 3 ingredients per growing cycle?

A clear confirmation would be very helpful, since this directly affects:
-The value of existing liniment ingredients
-Dungeon incentives
-Liniment availability and crafting economy

-The new limited seeds are tradeable?

Thanks in advance for the clarification, and for the continued work on the game.
Last edited by kpihuss on Fri Jan 16, 2026 3:07 pm, edited 3 times in total.
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Re: Patch Notes 16/1/2025

Post#6 » Fri Jan 16, 2026 2:47 pm

ReturnOfReckoning wrote: Fri Jan 16, 2026 2:02 pm - Fell Landing fortress boundary slightly expanded to prevent legitimate players from being incorrectly removed.
Nice to see fast response time on such fixes. It not only 7 days ago since i gave screenshots of locations near the Reapers BO in Fell landing where both Order & Destro got ported out for fighting near the fortress zone border, but it was too punishing as it was actually on the flag.
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Natherul
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Re: Patch Notes 16/1/2025

Post#7 » Fri Jan 16, 2026 3:04 pm

wonshot wrote: Fri Jan 16, 2026 2:47 pm
ReturnOfReckoning wrote: Fri Jan 16, 2026 2:02 pm - Fell Landing fortress boundary slightly expanded to prevent legitimate players from being incorrectly removed.
Nice to see fast response time on such fixes. It not only 7 days ago since i gave screenshots of locations near the Reapers BO in Fell landing where both Order & Destro got ported out for fighting near the fortress zone border, but it was too punishing as it was actually on the flag.
Ty RvR-team!
well it was a no-brain must be fixed imho :) was a little strange that it was not reported (at least to my knowledge) before

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Rydiak
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Re: Patch Notes 16/1/2025

Post#8 » Fri Jan 16, 2026 3:11 pm

kpihuss wrote: Fri Jan 16, 2026 2:24 pm Hi,

After reading the latest patch notes, I’d like to ask for some clarification regarding purple cultivating seeds, as the wording is not entirely clear and this has a big impact on crafting and dungeon farming.

Specifically:
-Will the purple seeds that already exist before the patch remain infinite/replantable? At the moment, existing purple seeds obtained from dungeon heroes/lords can be replanted indefinitely (until it bugged :( ). Is this behaviour going to stay the same for seeds that players already own, or will they be converted/changed by the new system?

-Are new purple seeds meant to coexist with the current Eternal ones? From the patch notes, it sounds like purple seeds may become available in more dungeons. Does this mean:

-There will be new purple seeds that are finite, while old ones remain Eternal? Or are the new seeds intended to replace the old system entirely?

-All the classisc eternal seeds drops will be replaced on all dungeons with this new one seeds?

-In the patch notes you say that the new seeds can be cultivated roughly 250 times and that this will yield 1,000 liniments, but the current purple seeds give 1 ingredient per growing cycle, so if they can be cultivated 250 times, that would only yield 500 liniments.

Is this a mistake, or will the new purple seeds give 2 ingredients per cycle like the green seeds, including the chance to crit and get 3 ingredients per growing cycle?

A clear confirmation would be very helpful, since this directly affects:
-The value of existing liniment ingredients
-Dungeon incentives
-Liniment availability and crafting economy

-The new limited seeds are tradeable?

Thanks in advance for the clarification, and for the continued work on the game.
I might be wrong, but I believe this is how the crafting limit works for the new seeds:

250 Grows --> 250 "Bunched" Materials (item box that turns into two) ---> Opens into 500 total materials ---> turns into 1,000 Liniments with multiplier
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kpihuss
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Re: Patch Notes 16/1/2025

Post#9 » Fri Jan 16, 2026 3:32 pm

Rydiak wrote: Fri Jan 16, 2026 3:11 pm
kpihuss wrote: Fri Jan 16, 2026 2:24 pm Hi,

After reading the latest patch notes, I’d like to ask for some clarification regarding purple cultivating seeds, as the wording is not entirely clear and this has a big impact on crafting and dungeon farming.

Specifically:
-Will the purple seeds that already exist before the patch remain infinite/replantable? At the moment, existing purple seeds obtained from dungeon heroes/lords can be replanted indefinitely (until it bugged :( ). Is this behaviour going to stay the same for seeds that players already own, or will they be converted/changed by the new system?

-Are new purple seeds meant to coexist with the current Eternal ones? From the patch notes, it sounds like purple seeds may become available in more dungeons. Does this mean:

-There will be new purple seeds that are finite, while old ones remain Eternal? Or are the new seeds intended to replace the old system entirely?

-All the classisc eternal seeds drops will be replaced on all dungeons with this new one seeds?

-In the patch notes you say that the new seeds can be cultivated roughly 250 times and that this will yield 1,000 liniments, but the current purple seeds give 1 ingredient per growing cycle, so if they can be cultivated 250 times, that would only yield 500 liniments.

Is this a mistake, or will the new purple seeds give 2 ingredients per cycle like the green seeds, including the chance to crit and get 3 ingredients per growing cycle?

A clear confirmation would be very helpful, since this directly affects:
-The value of existing liniment ingredients
-Dungeon incentives
-Liniment availability and crafting economy

-The new limited seeds are tradeable?

Thanks in advance for the clarification, and for the continued work on the game.
I might be wrong, but I believe this is how the crafting limit works for the new seeds:

250 Grows --> 250 "Bunched" Materials (item box that turns into two) ---> Opens into 500 total materials ---> turns into 1,000 Liniments with multiplier
Thank you! Does this mean there will be no chance of a critical hit that grants 3 ingredients per round, like with green seeds?
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Keula
Posts: 141

Re: Patch Notes 16/1/2025

Post#10 » Fri Jan 16, 2026 5:00 pm

ReturnOfReckoning wrote: Fri Jan 16, 2026 2:02 pmPlayers can no longer receive PQ rewards from outside their level range.
Why?
Yea It doesn't affect that much, sure, but like... I don't get why you'd make this change in the 1st place at all. Also what is the "level range", seems very vague, surely you don't mean the the 2 level range(ie: 26-27) shown on the PQ on the map UI right?
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