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Patch Notes 12/02/2026

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ReturnOfReckoning
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Patch Notes 12/02/2026

Post#1 » Thu Feb 12, 2026 7:45 am


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February Patch Highlights
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- It's a huge patch this month with a brand new Live Event, the new Scenario Matchmaker, Dungeon Updates, Class Balance changes, and more!

- The new Scenario Matchmaker is finally here! Special thanks to all players who helped us test and improve it over the last few months.

- A brand new Mentor System has been added to the game, rewarding players who spend time helping lower levels.

- Five new cosmetic Masks, a new cape design, new Rose Trophies, and two new Mounts are arriving in the new Night of Masks Live Event!

- Bastion Stair has a new secret boss, and Sigmar's Crypts has been improved for Order with new Boss 1 mechanics and other QoL fixes!

- Slayer and Choppa, Shield DoKs/Warrior Priests, and various classes are all getting some new changes.

Live Event: Night of Masks

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In the distant lands of Estalia, one night every year peasant and noble alike don masks to hide their identities. For one night passion knows no rank, class, or social taboo. Servant locks arms with master, peasant tumbles with lord, priest woos thief. While for most the Night of Masks is a time for passion, for others it is an opportunity to strike political deals and plan conniving plots. All is acceptable during the Night of Masks.

The Night of Masks is an Estalian holiday which has been culturally appropriated by Reiklanders, who use it as a pretext to light bonfires in the hills of Reikland, dance around them, and make passionate love. Though the date of the celebration is wrong, the spirit of the Estalian holiday is somewhat maintained. Join your realm in showing your love of WAR.

The Night of Masks will start on February 13th and last until February 23rd.

[Rewards]
Basic reward: [Estalian Dye Sampler] or [Estalian Turron Sampler]
Advanced reward: [Potion of Acclaim], or an [Estalian Real], a currency used to purchase live event items.
Elite reward: [Estalian Armored Bull] You can check out the mounts here and the magus discs here.

Completing a Riddle-filled Event Quest - Estalian Corrida Cape

Live Event Heralds and merchants are located at the Emperor's Circle of Altdorf or the Emissary of Change the Inevitable City.

[Masks of Estalia]
It wouldn't be the Night of Masks without any masks. Players can purchase masks from vendors in their capital cities, or be lucky enough to earn one from a gold bag in the Scourge of Vedenza public quest. While these masks are equipped, players will have access to a granted ability. Newly designed masks can be seen here at the bottom of the gallery.

[Bonfire Boons]
Located at every battlefield objective in the Tier 2-4 maps are Lovers' Bonfires. Players can purchase Kindling from vendors in the cities to light the bonfires and let the dance of love ensue, and as every elder will tell you - the longer the dance, the greater the love. As long as the bonfire is lit, all players in the radius of the bonfire will be affected by the "Make Love, Not War" buff. This buff will decrease the amount of damage players take and negate morale gains, and additionally lower healing slightly so that heals are not too impactful.

Every stack of Kindling will keep the bonfires lit for 6 minutes. Additional stacks can be added to extend the timer up to 30 minutes. Keep the bonfires lit if you want the dance to last longer!

[The Scourge of Vedenza ORvR PQ]
Following the Estalians from Estalia to Reikland is the dreaded pair of manticores known as the Scourge of Vedenza. One of the manticores has landed in a chasm north of Wilhelm's Fist. But where did his mate go?

[Pan de Mian & Estalian Turron]
If there's one thing we know, it is that Estalians like their bread. Every time a player dies, they will drop a Pan de Mian. When you click on the Pan de Mian, you break off a half for yourself, and mail back the other half as a token of your everlasting friendship or love or... confusion. These halves of Pan de Mian can be traded in for a small selection of liniments, known as Estalian Turron, at your vendor in your capital city.

[Achievements and Roses]
Players can earn titles and trophies by participating in the tasks of the Night of Masks. Killing more players around Lovers' Bonfires will progress an action counter towards earning unique titles. Obtaining Pan de Mian (either by sending or receiving) will allow players to earn new Rose trophies in eight colored variants. These trophies are bind on equip, so feel free to share them with someone special. Rose trophies can be viewed here

[Live Event Dyes]
Fourteen limited-time dyes have been added, two of which have specular dyes set. These Estalian dyes are only available during the Night of Masks, so get them while you can! Dyes can be seen here or by using an add-on like Pocket Palette.

[A Special Thanks]
Lastly, we would like to express our immense gratitude to all of our artists and technical assists on the art team for all of their hard work. Thanks to their efforts we were able to implement a new armored bull mount, new discs for the magus community, masks, trophies, cloaks, icons, live event art, and a pair of manticores who'd love to spend some time with you. Perhaps most notably, our work on the Armored Bull led to us expanding our knowledge of NPC animations which we will be able to put to great use in the future (yes, we're looking at you, non-rotating siege ram wheels).

New Scenario Matchmaker
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After many months, the new Scenario Matchmaker is finally here! The new system brings a number of requested features, including:

- Matches now balance Archetypes, so both teams have similar amounts of healers, tanks, and DPS

- Matches now prioritize Premade groups hitting other Premade groups, instead of hitting pugs

- A Renown Bonus is given for players who queue as a role needed to get matches going faster

- The Scenario Lobby UI has been updated, and now displays average Queue Time + highlights Weekend Warfronts

- The Scenario Lobby UI now also lists the amount of DPS, Tanks, and Healers in queue

- Players may now blacklist up to 3 Scenarios. If an entire group shares the same blacklist choices, it will significantly reduce the odds of those scenarios popping for them.

General Scenario Changes

Beyond the advantages of this new system, we're also making the following adjustments to all Scenarios:

- The barrier buff when leaving your spawn in a Scenario has been improved, now granting an additional 50% damage increase and 50% outgoing healing increase for 15 seconds. Players inside the barrier can now also heal and cast outwards past it. Camp the enemy's spawn at your own risk!

- Teams winning on points are no longer able to attempt to surrender the Scenario.

- Teams can no longer surrender until there are 7 minutes 30 seconds left on the scenario timer.

- Ranked Scenarios have been disabled as part of the new Scenario Matchmaker, and are not planned to be restored exactly as their past design. The team is reviewing this system now, and may have more news to share in the future.


City Siege Changes
We're also making the following changes to City Siege Instances:

- City Instances now prioritize organized warbands hitting other warbands.

- City Instances can now backfill players in to spots left open by quitters or players leaving.

- If there are at least 12 players per side leftover in queue when a city begins, they may be added to a unique ~12v12 (scaling) city instead of being denied a pop.

- The Undercroft and the Altdorf War Quarters are no longer open during City Sieges. (These may return someday.)

As we take the system live, we expect to find a number of areas to continue improving upon, so we encourage your feedback on the system and letting us know of any bugs you spot here on the bugtracker.

For additional information, you can also read this thread with more details on the new system.


New Mentor System
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In today's patch we're introducing the first phase of a new Mentor System. Historically, we've seen many players take time to go assist new players who need help. Going forward, we're going to reward helpful players with new Mentor's Marks that can be spent on Fashionhammer™ rewards, like exclusive dyes, titles, and consumable items.

Players can pick up Mentor Quests in Tier 1 Warcamps and near the merchant in their Capital Cities. By completing the quest with a player in their party of a specific level range, they'll be able to acquire Mentor's Marks. Mentor's Quests have now been added for:

- Helping new players complete Tier 1 PQs (Level 1-10)

- Helping new players complete Dragonback Pass (Level 1-15)

- Helping new players complete Sewers / Sacellum (Level 15-20)

- Helping new players kill enemies in RvR (Level 16-39)

Mentor Quests can be repeated daily, and a new Weekly Quest, called Mastor Mentor, will grant bonus Marks once a player completes 5 Mentor Quests total.

For more information, as well as specifics on Mentor Quest givers, check out the new Mentor Quests page on the RoR wiki.

If feedback to this initiative is positive from players, we may add further rewards and quests like this in the future.



RvR
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RvR Events
- Announcements for RvR Random events should now be more obvious, with both a center-screen message as well as a sound playing

Keeps
- Fixed an issue with the lifetap ritualists and re-enabled the upgrade

- Lowered the heal amount of both Ritualist spells

- Ritualists can now heal themselves as well

Stonewatch

- Destruction's second forward camp in the east front of Stonewatch has had its guards removed. With this, we've finished equalizing Forts so both factions always have a single camp with Guards when attacking.



Content
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New Ready Check system
Party and Warband leaders can now trigger a ready check for their groups! Try out the following commands while leading a party or warband to activate it:

- /readycheck (or /rc)
-/bio (to trigger a bio break)
-/vote (to vote on content to do)

You can also customize the duration of these checks by adding the amount of seconds after the command, so if you wanted a Bio break that lasted 10 minutes, you'd type: /bio 600

Dungeons
This patch has some sizable improvements and quality-of-life additions to a number of Dungeons:


Bastion Stair
The Bastion Stair re-work is now finished, and with it, a new Secret Boss can be challenged by parties who make the appropriate offerings of Skulls and Blood. Hints to challenging the secret boss can be found by reading the short unlocks granted by the 3 Game Objects in the lobby room. It is not an easy fight; good luck to all warriors brave enough to try!


Sigmar's Crypts
Sigmar's Crypts has been fully moved over into Lua, allowing us to add improvements and fix up some bugs caused by old code:

- The first Boss in Crypts was a bit too simple and took too long to kill. We've reduced its HP significantly, and added new unique mechanics for each Archetype to do.

- Tobias' Burning Oil can no longer damage Tobias himself, fixing a rare bug where Tobias would die without granting quest credit. Additionally, his enrage distance has been slightly increased so it doesn't trigger in his room.

- The Lector Twins have moved into Lua and now have code ensuring that Verrimus dies first. This should finally squash that bug preventing some players from getting quest credit.


Mount Gunbad

- Garrolath Da Poxbearer's healing from Nurglings has been slowed to make this fight a little faster.

- The 90-Day Eastern Wyvern Mount has been added as a super-rare drop from Mount Gunbad bosses. Like other dungeons, this has ~1% chance of dropping, and any party that hits the jackpot will get two mounts to roll for instead of one.


Lost Vale

- Lost Vale bosses can now drop Purple Seeds. These charge-based Purple Seeds can be grown into ~1,000 Liniments per seed for those lucky enough to get one.

- New Bags of Vale Seeds have also been added to the Champion's Mark vendors in each Capital City. These award 2 random blue seeds from either Lost Vale or Hunter's Vale, and in very rare cases (~1%), may grant a charged Purple Seed from Lost Vale.

- Exclusive Capes for killing Lost Vale Wing Bosses 100 times have been added to the game. (The Trophies for 75 kills will arrive in the future.) Cape designs can be viewed here on the RoR Wiki. These capes (and any future 100 Dungeon Boss kill capes) are account-bound, meaning a player can unlock it on one character and then mail the design to any of their other characters in the same faction, without needing to repeat the 100 kills.


Bilerot Burrows

- The 90-day Rotbeast Mount has been added as a super-rare drop from Bosses within Bilerot Burrows. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one.


Sigmar's Crypts

- The 90-day Zombie Horse Mount has been added as a super-rare drop from Bosses within Sigmar's Crypts. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one. There are five possible color variants for this mount, which are randomly rolled if a party hits this jackpot.


Dragonback Pass

- The 90-Day Battle Ram Mount has been added as a super-rare drop from Bosses within Dragonback Pass. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one.


Chapter 22

- Destruction's Eataine Chapter 22 has been fixed so that Ashtari the Frostheart Phoenix should now properly aggro players on spawning, and will leave the nearby Great Eagles alone.


RvR Random Events

- The Ravenous Rage Random Event in Eataine now spawns more equally centered between the factions.


Exotic Mount Vendor

The Exotic Mount Vendor now also offers a 30-day and 7-day Wild Griffon Mount.



Tome of Knowledge
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Action Counter Achievements

- We have reviewed all achievements related to Action Counters (what tracks how much you do something) and analyzed how much progress players have made towards individual achievements (such as visiting the mailbox 'x' times). Based on the data we have, we have adjusted almost all achievements down to make them more achievable. We apologize to the handful of players who clicked on themselves 5 million times to get an unlock, but we feel that making these unlocks less grindy is more appealing to the general population. Please be sure to check out the RoR wiki for the updated values.

- Critical Hits will once again trigger their Action Counter and make achievements tied to this possible.

- An Action Counter has been added to track your deaths in any PvP content, not just in RvR, so players who play primarily scenarios can also make progress towards this. New titles have been introduced to go with these achievements.

- The Action Counters for killing players anywhere (SCs included); longest kill-streak without dying; killing unarmored players while unarmored; killing players while unarmored; dealing damage while unarmored; receiving damage while unarmored; using abilities while unarmored; dying from falling into water; dying from falling into water while unarmored; dying from falling into lava; dying from falling into lava unarmored - have all been implemented. *We are not responsible for any influx of naked players in RvR.

- Many fixes have been done tying titles to achievements so when you mouse over the title in the rewards section it will link back to the achievement.

- The following Action Counters are not implemented but are on our to-do list (one day) : Joining Unique Guilds; Killing Chickens as a Chicken; Killing Chickens not as a Chicken; Killing Player as a Chicken; Restoring Keeps to their Natural Owners.


Weekend Warfronts and Scenarios

The Weekend Warfront Achievements have been removed from the Live Event section of the Tome of Knowledge and rebuilt in a new section called 'Scenarios'. The old unlocks included tasks that were no longer in use and were unobtainable, and they were only built out for 5 Weekend Warfronts, instead of all 36.

Now every Weekend Warfront will award a title for players who complete all the tasks, thus allowing us to finish adding all the titles Mythic made but weren't hooked up in the database.


Bestiary
- The titles rewarded for completing the 'Complete a [High Elf/Goblin/Dwarf/etc.]scenario' or 'History of the... [Insert race]' have been made realm specific. It didn't make much sense for a dwarf to earn the title 'Foe of the Dawi' or a High Elf to have the 'Scourge of the Asur'.



Combat and Careers
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Introduction
In the patch we are introducing a set of refinements to previous changes. Among them are some adjustments to tanks, mostly focused on a better balance in large scale content. The patch also includes several changes to Slayer and Choppa, including improvements to their two-handed builds. At last, one significant change to Grace Warrior Priest / Sacrifice Disciple of Khaine by having Healing Hand / Soul Infusion scale with Strength while wielding a shield.


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Balance Changes

- Myrmidia’s Fury - Damage changed from 7 * (185 + 0.6*DB + 0.9*WDPS) to 7 * (161 + 0.5*DB + 0.8*WDPS)

The damage of Myrmidia’s Fury was balanced as if it hits 6 instead of 7 times, that has been corrected.


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Balance Changes

- Seasoned Veteran - Damage reduction reduced from 15% to 10%.
- Grudging Blow - Now builds 10 Grudge.

The tankiness of the SnB Ironbreaker is toned down slightly to be more in line with other tank classes. Grudging Blow gains new purpose by it becoming a Grudge builder.


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Balance Changes

- Vaul’s Tempering - Duration reduced from 6 to 5 seconds.

The effectiveness of Vaul's Tempering has been reduced slightly. This change aims at better balancing the tanks for large scale purposes.


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Balance Changes

- We’z Bigger - Duration reduced from 6 to 5 seconds.

The effectiveness of We’z Bigger has been reduced slightly. This change aims at better balancing the tanks for large scale purposes.


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Balance Changes

- Elite Training - Now grants 100% Parry and Disrupt for 3 seconds to yourself and your Dark Protector if they are within 45 feet. You still give Action Points to your group as before, but it will have a standard internal cooldown of 250 ms. The Action Point gain is reduced to 4-8-12 AP (from 5-10-15) for 30-60-90 Rage.
- Hateful Strike - Now builds 10 Hate.

Elite Training has been reworked to become a lot stronger. The team felt that SnB Black Guard was lacking too far behind Black Orc and Chosen.


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Balance Changes

- Cannot cast Incognito while already in stealth from Sanctified Oil.
- Exit Wound - Debuff duration increased from 10 to 15 seconds.
- Purgatory - Can only be cast on targets not already affected by Purgatory.

With the increased duration of Sanctified Oil, the Witch Hunter could cast Incognito whilst already being stealth from Sanctified Oil, leaving practically no counter play. To prevent this, Incognito cannot be cast while already in stealth. Exit Wound's duration has been buffed. At last, Purgatory can no longer be refreshed, preventing players from being permanently unressable.


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Balance Changes

- Furious no longer has a penalty of 25% to Resistances.

- Wild Swing - Action Point cost reduced from 55 to 45.

- Devastate: Wounds debuff applied before damage. Base damage reduced from 262 to 187 and duration increased to 20 seconds.

- Spellbreaker - Now removes all Absorbs and one Enchantment or Blessing. Will deal damage once if any Absorb is removed and damage once if an Enchantment or Blessing is removed.

- Cleft in Twain - If you hit the enemy with an Exhaustive Blow while Furious, the second damage tick of Cleft In Twain will be increased by 50%.

- Short Temper - Now reduces active cooldowns while Furious by half a second and while Berserk by one second. (Was bugged previously to always give the cooldown reduction).

- Relentless Strike - Now in Path of The Giantslayer and builds 5 Rage when wielding a Great Weapon.

- Pulverizing Strike - Now in Path of The Trollslayer.

The Furious reduction in Armor and Resistances has been partially reverted by removing the Resistances debuff. Multiple other improvements have been made to increase the effectiveness of the Trollslayer specilization.


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Balance Changes

- Thunderous Blow - Wounds debuff applied before damage. Base damage reduced from 225 to 150.

Wounds debuffs that also deal direct damage will now apply the Wounds debuff first and the damage second. Damage has been reduced slightly.


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Balance Changes

- Cannot cast Shadow Prowling while already in stealth from Elixir of Shadows.

- Heart Render Toxin - Wounds debuff applied before damage. Base damage reduced from 112 to 75.

- Shadow of Death - Can only be cast on targets not already affected by Shadow of Death.

Wounds debuffs that also deal direct damage will now apply the Wounds debuff first and the damage second. Damage has been reduced slightly. With the increased duration of Elixir of Shadows, the Witch Elf could cast Shadow Prowler whilst already being stealth from Elixir of Shadows, leaving practically no counter play. To prevent this, Shadow Prowler cannot be cast while already in stealth. At last, Shadow of Death can no longer be refreshed, preventing players from being permanently unressable.

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Balance Changes

- Furious no longer has a penalty of 25% to Resistances.

- Furious Stompin’- Swapped position with Git To Da Choppa!

- Wild Choppin’ - Action Point cost reduced from 55 to 45.

- Tired Already? - Removed Great Weapon requirement.

- Big Bad Combo - Now usable while Furious. Rage cost increased from 35 to 50.

- Keep on Choppin’ - Rage cost reduced from 50 to 35.

- Red goes faster! - Now reduces active cooldowns while Furious by half a second and while Berserk by one second. (Was bugged previously to always give the cooldown reduction).

- Throat Slasha - Now in Path of Da’ Hitta and builds 5 Rage when wielding a Great Weapon.

- Slasha - Now in Path of Da’ Savage.

The Furious reduction in Armor and Resistances has been partially reverted by removing the Resistances debuff. Multiple other improvements have been made to increase the effectiveness of the Da' Hitta specilization. Furious Stompin' has been swapped with Git To Da Choppa as the team felt that the Dual Wield build was overperforming in small scale.


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Balance Changes

- Healing Hand - Now scales off Strength when wielding a Shield.

With this change the team continues their effort in adjusting the SnB healers to become more viable.


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Balance Changes

- Searing Touch - Will now consume Tranquility at the end of the channel.


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Balance Changes

- Bunch o' Waaagh - Will now consume Gork's Waaagh! at the end of the channel.

- Yer Not So Bad - Action Point cost reduced from 50 to 30 AP.

- Stop hittin’ me! - Action Point cost reduced from 40 to 30 AP.

Two adjustments to the Action Point cost have been made to equalize their cost with their mirror's counterparts.


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Balance Changes

- Soul Infusion - Now scales off Strength when wielding a Shield.

With this change the team continues their effort in adjusting the SnB healers to become more viable.


Bug Fixes
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- Fixed Step 2 of "Raising Chomp" Quest-Line in Thunder Mountain for Destruction.
- [25103] "Liquid Serenity" is no longer trade/mailable.
- [25105] Fixed Quest map for "Blood on the Steps"
- [25075] Fixed an item for Chapter 14 Dark Elf Influence
- [25044] Fixed text error upon entering Hunters Vale
- [25108] Fixed Nurgle Warhorse
- [25111] Fixed Auction House Rarity Search
- [24982] Fixed Critical Hit Action Counter Achievements
- [24982] Adjusted damage type for "Warprot Brute"
- [24823] Adjusted time to kill for Quest - "History Lessons"
- [25153] Adjusted Elf T4 RvR influence for Chosen
- [25150][25151] Fixed Loot Groups on Game Objects for hidden quests for cloaks
- [24898] Fixed Loot Groups for 'An Audience with the King' in Karaz-a-Karak
- [24933] Try to fix area around Hallenfurt Manor BO so players are flagged inside the walls.
- [25107] Seeker's Blade description fixed
- Fleshborne Jet stat values have been corrected to match the other Fleshborne jewelry
- Imperial Champion's Warhorse (Ranked Empire Mount) has been fixed and no longer summons a Chaos mount.
- The Doomreaver Captain's Crown (WE/Sorc Pirate RR85+) hat has been made dyeable
- Fixed Imperial Warhorse ranked mount for Empire
- Fixed an issue where healing keep ritualists were not properly healing
- [25007] Updated Incapacitate's tooltip.
- [25093] Tooltip on Combustion and Dark Magic now shows correct values for their critical damage bonus.
- [24991] Silence The Heretic can now be used on targets with Unstoppable.
- [25145] Lookit What I Did! no longer showing in Mastery Tree.
- [25070] Whirling Pin and Sticky Squigz will now self knock when hitting an enemy with snare immunity.
- [25143] Hunter's Strike won't trigger on group members when removing Pack Hunting tactic.
- Excommunicate - No longer persists after the target has died.
- Bloodlust & Honor Restored - Now have Unmitigable Healing, therefore can no longer heal crit and are no longer affected by heal (de)buffs.
- Pitiless Strike - No longer stacking with other abilities (and itself).
- Feeding on Weakness - No longer stacking with other abilities (and itself).
- Force of Fury - No longer stacking with other abilities (and itself).
- Crimson Death - No longer stacking with other abilities (and itself).
- Tastes Like Chicken - No longer stacking with other abilities (and itself).
- Armor-piercing Rounds - No longer stacking with other abilities (and itself).
- Seal of Destruction - No longer stacking with other abilities (and itself).
- Elixir of Insane Power - No longer stacking with other abilities (and itself).
- Septic Blade - No longer stacking with other abilities (and itself).
- Kneecapper - No longer stacking with other abilities (and itself).
- Lingering Intimidation - No longer stacking with other abilities (and itself).
- Crush the Weak - No longer stacking with other abilities (and itself).
- Searing Touch - Will now consume Tranquility points when used with Increased Conductivity.
- Searing Touch and Bunch o' Waaagh - Will now consume mechanic points when used while jumping.
- The following knockbacks will no longer be prevented by snare/root immunity: Repel, Repel Darkness, Git Out!, Mighty Gale.
- Ignored players can no longer send Alliance Requests, or trade requests, to the player who is ignoring them.

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ReturnOfReckoning
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Re: Patch Notes 12/02/2026

Post#2 » Thu Feb 12, 2026 7:45 am

Reserved

User avatar
Mortgrimm
Posts: 95

Re: Patch Notes 12/02/2026

Post#3 » Thu Feb 12, 2026 8:20 am

Yeah, finally another turn down for IB.
The only advantage he has compared to the other tanks is his tankyness. Is this a joke?
IB is single target tank. All his buffs are for him and his oathfriend. Knight has groepwide auras, SM has groupwide enchantments, whispering wind.
Seems you wanna get rid of IB. This is disappointing.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz

fatelvis
Posts: 100

Re: Patch Notes 12/02/2026

Post#4 » Thu Feb 12, 2026 8:51 am

Interesting changes, hope grace spec will see some more improvements in the future.

regarding slayers cleft in twains 50% dmg increase: ingame tooltip says +25% increased damage on exhausting blows while furious.

User avatar
Florian90210
Posts: 215

Re: Patch Notes 12/02/2026

Post#5 » Thu Feb 12, 2026 8:53 am

Why you nerf kotbs instead of bringing other 2H tanks dps to that level?
All those balance changes since big rework become even more ugly, you change so much with zero result making completely different game.

nocturnalguest
Posts: 843

Re: Patch Notes 12/02/2026

Post#6 » Thu Feb 12, 2026 9:00 am

No longer stacking with other abilities (and itself)
Peter explains the Joke?!


As for the rest, good job guys, highly appreaciated that now at least oneliners are there. Definitely required, more info the better.
Mortgrimm wrote: Thu Feb 12, 2026 8:20 am Yeah, finally another turn down for IB.
The only advantage he has compared to the other tanks is his tankyness. Is this a joke?
IB is single target tank. All his buffs are for him and his oathfriend. Knight has groepwide auras, SM has groupwide enchantments, whispering wind.
Seems you wanna get rid of IB. This is disappointing.
Change was drastically required for highly competetive organised gameplay. Pugs wont even notice.

User avatar
Mortgrimm
Posts: 95

Re: Patch Notes 12/02/2026

Post#7 » Thu Feb 12, 2026 9:02 am

Florian90210 wrote: Thu Feb 12, 2026 8:53 am Why you nerf kotbs instead of bringing other 2H tanks dps to that level?
All those balance changes since big rework become even more ugly, you change so much with zero result making completely different game.
Cause he finally deals dmg and there was someone who couldn´t handle it.
I also would like to see other tanks do the same. But look at IB now. He was tooooo tanky, lmao.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz

nocturnalguest
Posts: 843

Re: Patch Notes 12/02/2026

Post#8 » Thu Feb 12, 2026 9:24 am

Florian90210 wrote: Thu Feb 12, 2026 8:53 am Why you nerf kotbs instead of bringing other 2H tanks dps to that level?
All those balance changes since big rework become even more ugly, you change so much with zero result making completely different game.
Now fully in line with BG.
viewtopic.php?t=60144&start=100#p590888

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Sulorie
Posts: 7465

Re: Patch Notes 12/02/2026

Post#9 » Thu Feb 12, 2026 9:30 am

Scenario barrier changes going into the right direction at least, thanks.
Dying is no option.

User avatar
Ruin
Posts: 313

Re: Patch Notes 12/02/2026

Post#10 » Thu Feb 12, 2026 9:40 am

ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am
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Balance Changes

- Elite Training - Now grants 100% Parry and Disrupt for 3 seconds to yourself and your Dark Protector if they are within 45 feet. You still give Action Points to your group as before, but it will have a standard internal cooldown of 250 ms. The Action Point gain is reduced to 4-8-12 AP (from 5-10-15) for 30-60-90 Rage.
Can the buff range be normalize to 50ft like all other skills affected by dark protector?

will this: "Wounds debuffs that also deal direct damage will now apply the Wounds debuff first and the damage second. Damage has been reduced slightly."

aplly to all other Wounds debuffs like BG/Kobs?
Last edited by Ruin on Thu Feb 12, 2026 9:44 am, edited 2 times in total.

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