Kotbs Arcing Swing suggestion and about 2h spec
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- vanbuinen77
- Posts: 301
Re: Kotbs Arcing Swing suggestion and about 2h spec
Kotbs can have armor debuff instead of 10% crit buff on tactic
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Armor debuff on SM makes little sense, kotbs have physical attacks so it makes more sense. But this tank was designed with Mighty soul in mind.Battlefield wrote: ↑Mon May 12, 2025 1:57 pm We talk more about now and what devs did with Kotbs or why Chosen's Relentless does spirital damage but Myrmidia's Fury not deal elemental.... I remember playing on the Chosen at the time of this update and I was happy, well, okay, I thought, Kotbs has Vigilance, which he can use with a two-handed weapon, but right now not and even Runefang nerfed and even requires to invest mastery points to get it (previously it was a core tactic or class feature) !
That's right, Stay Focused aura does not give action points now and it's too nerfed
Mighty Soul with Shatter Confidence looks too strong, sadly I haven't played Knight on official servers
Maybe because the RoR developers don't want to go back ? In any case, all options are described in the very first post.Sinisterror wrote: ↑Mon May 12, 2025 1:27 pm Why would you even want armour debuff and not these old and gold version of the class??
And cause Order tanks need a second armor debuff to maintain balance. I don't know if it will be SM or Knight but if SM then give to Knight magic tactic and make also Myrmidia's Fury to deal elemental damage with great weapon.
Even with elemental myrmidias Kotbs would still have the weakest dps, which is fine tbh. Besides the tactic under Myrmidias is begging for this effect to be added, since it seems pretty obvious they wont add mighty soul back, at least some compensation.Sinisterror wrote: ↑Mon May 12, 2025 5:45 pm
I fully agree that elemental dmg for myrmidias fury, its useless atm. Or 2,5x its dmg.
Re: Kotbs Arcing Swing suggestion and about 2h spec
I think it's pretty clear from all the conversations here that there is a significant area of lack for the KotBS class. We can all agree that it performs very well in one area (defensive spec), but is lacking in significant ways. This leads to non-dynamic play, and the ability to predict what you are up against, which leads to simple counters. The way to fix this is to make more of the other builds viable enough to where you won't know what you're facing when going up against an enemy.
- Panzerkasper
- Posts: 580
Re: Kotbs Arcing Swing suggestion and about 2h spec
I disagree.ShadowWar wrote: ↑Thu May 15, 2025 2:06 pm I think it's pretty clear from all the conversations here that there is a significant area of lack for the KotBS class. We can all agree that it performs very well in one area (defensive spec), but is lacking in significant ways. This leads to non-dynamic play, and the ability to predict what you are up against, which leads to simple counters. The way to fix this is to make more of the other builds viable enough to where you won't know what you're facing when going up against an enemy.
The only thing the knight is really lacking is on his damage output. Everything else is fine.
And even that is questionable. While the Chosen itself can do more damage on its own, the knight is more designed to increase the dmg output of the whole group. In def and more so in his off spec. While also having the option of giving the whole group flat out 15% more heal, this tactic alone is super strong with the overtuned healing we have right now.
I find this whole discussion pretty ridiculous tbh. This game doesn't have mirrored classes and thus you are always better advised to play with the strenght of your faction instead of trying to counter the ones of your opponents.

- Battlefield
- Posts: 466
Re: Kotbs Arcing Swing suggestion and about 2h spec
Panzerkasper wrote: ↑Thu May 15, 2025 6:20 pmI disagree.ShadowWar wrote: ↑Thu May 15, 2025 2:06 pm I think it's pretty clear from all the conversations here that there is a significant area of lack for the KotBS class. We can all agree that it performs very well in one area (defensive spec), but is lacking in significant ways. This leads to non-dynamic play, and the ability to predict what you are up against, which leads to simple counters. The way to fix this is to make more of the other builds viable enough to where you won't know what you're facing when going up against an enemy.
The only thing the knight is really lacking is on his damage output. Everything else is fine.
And even that is questionable. While the Chosen itself can do more damage on its own, the knight is more designed to increase the dmg output of the whole group. In def and more so in his off spec. While also having the option of giving the whole group flat out 15% more heal, this tactic alone is super strong with the overtuned healing we have right now.
I find this whole discussion pretty ridiculous tbh. This game doesn't have mirrored classes and thus you are always better advised to play with the strenght of your faction instead of trying to counter the ones of your opponents.
I have already made a comparison, it is tiresome to repeat it as if many are blind or deliberately miss it
Knight's Traits
Focus Mending tactic cause groupmates get more healing by 15%
Dirty Tricks tactic when blocking party members gain +5% crit chance or for 2h tactic 10% crit debuff
Chosen's Traits
Oppression ability now also reduce damage taken by group members too by 15%
Tzeentch's Reflection now gives absorb to all party members that absorbs 1100 of ALL magic damage in the game for 10 seconds and 30 seconds cooldown
Besides equal auras, wounds debuff, the same cc
- Panzerkasper
- Posts: 580
Re: Kotbs Arcing Swing suggestion and about 2h spec
And what's the point now? That Chosen and Knight have similarities and differences?Battlefield wrote: ↑Thu May 15, 2025 7:23 pm
I have already made a comparison, it is tiresome to repeat it as if many are blind or deliberately miss it
Knight's Traits
Focus Mending tactic cause groupmates get more healing by 15%
Dirty Tricks tactic when blocking party members gain +5% crit chance or for 2h tactic 10% crit debuff
Chosen's Traits
Oppression ability now also reduce damage taken by group members too by 15%
Tzeentch's Reflection now gives absorb to all party members that absorbs 1100 of ALL magic damage in the game for 10 seconds and 30 seconds cooldown
Besides equal auras, wounds debuff, the same cc
Congratulations! you are a genious!
Honestly the only point that you have made very very clear is that you lack fundamental game knowledge and the intelectual capacity to grasp the bigger concept of class interactions.
To put it simply, if the majority of people disagree with your statements, you should consider the possibility that your are just wrong.
Oh and btw, Tzenntch's Reflection was never worth the investment at any point in time.

Re: Kotbs Arcing Swing suggestion and about 2h spec
Except it is not how it was designed so posters like yourself should educate themselves on the subject. It is however how it was nerfed related to the dps by the ror devs. Which is what is being discussed in here for the last pages FYI. The design was different before it got messed with. This current ror knight is not it.Panzerkasper wrote: ↑Thu May 15, 2025 6:20 pmthe knight is more designed to increase the dmg output of the whole group. In def and more so in his off spec. While also having the option of giving the whole group flat out 15% more heal, this tactic alone is super strong with the overtuned healing we have right now.
I find this whole discussion pretty ridiculous tbh. This game doesn't have mirrored classes and thus you are always better advised to play with the strenght of your faction instead of trying to counter the ones of your opponents.
As it is , logically the kotbs makes little sense and is not consistent from a design point of view compared to the rest of the game.
A phys based 2h tree without an armor shred ability like other phys based 2H tanks? Check. Designed originally with viable focus in elemental dps which is lore friendly , then removed from the game ( mighty soul) without any compensating? Check.
Instead the mirror Chosen got a better version of runefang. Elemental conversion on the channel attack which is not the original design. I have even linked a direct quote from a ror team member a few pages back how the Mighty soul nerf was justified back when it happened, except of course this doesn't make any sense with the current kotbs. But who cares, right? Everyone can just play their regen 2H chosens instead like most of the server seems to do( i wonder why? dps 'fun'' build options and versatility '' something

A 15% heal effect? If knight players wanted to focus on healing buffs they would have rolled a warrior priest, not a knight, this should never be an excuse for removing a key element of the the martial output of the class, which the whole definition ''knight'' stems from. I don't believe any real player interested in a knight would ever type that, but then they tell others how they ''should '' play and accept, lol.
So finally, the utility argument of the kotbs does not justify the nerfs to damage by any means, These are separate things. If the utility was too good, that should naturally have been addressed. Mind you , kotbs utility was also nerfed with the the destruction of the Slice through tactic previously.
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