My experience and review of RoR

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Jabba
Posts: 346

Re: My experience and review of RoR

Post#61 » Sat May 24, 2025 7:06 pm

ShadowWar wrote: Sat May 24, 2025 3:55 pm
Shogun4138 wrote: Fri May 23, 2025 6:02 pm The game was meant for 6 man groups.
This declaration is based on what?
Literally the whole way the game is designed lol.

The entire game is basically designed around a balanced 6 man party, with a mix of tanks/healers/dps
Most friendly buffs/skills are limited to party members.
Dungeons are for 6 man groups
You can only queue for scenarios as a 6 man max
Warbands are just 4 6 man groups mashed together, but the abilities within those groups is still largely limited to their own immediate group.
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Sinisterror
Posts: 1093

Re: My experience and review of RoR

Post#62 » Sat May 24, 2025 10:38 pm

I mean how else would you even measure anything except 6v6?? 24v24 as well when cap wasnt 24:/ but 9=) 9aoe cap makes perfect sense, with 50 % aoe heal debuff tactics on both side, there was magus/engineer pulling 4 people 75ft from keep/fort walls i mean everywhere. I played Choppa and i didnt even know about gtdc bak in aor:D because why would i? Engi/magus/Wl/Mara can pull people so much better so i focused on full dpsing.

9 ae cap makes perfect sense when there is no morale dmg cap. Some think this would just make bigger forces stomp smaller forces even more But this is not the truth. RoR used to have 2 more instant abilities to use in 10 seconds than now! When gcd was 1.15s vs 1.5s harcapped so that is like 25% Slower gameplay? will quite literally make the experience slower, clunky and not rewarding in any way, not in how it feels or the effects of the change.

The justification for this change : D It was none and there was none. Why people dont understand this? When you remove every possibility to smaller force 12v30 and 12 can easily win. Dps dok and Bright Wizard used to have Morale 2 that Aoe Stunned(knockdown) people for 5 seconds!

That M2 was removed ofc. Kotbs/Chosen used to have 65ft aoe 3s Knockdown. This was also changed to 9s 65ft aoe Stagger. During that 9s 12 people vs 30, you can do so much wreckage during that 9s. Kill 1/3 of them, pull back kiting waiting for right morales,cooldowns and Positioning!! you could kill them 30 with 12.

Nowadays there is no scenario where 12 will beat 30. pls tell how in current ror with morale dmg cap, 25% slower gameplay, 50% Aoe heal debuffs, and super powerful CC all removed all the insanely unique things this gem had to offer.

Timed cities and lotd.... wth really. Who thinks current RoR is top 3 bestest version of warhammer online? If you think live had worse balance when rr 80 was max than RoR has i dont know what to say to you : D About fun, if you havent played shaman with no icd Run Away tactic, Run Away renown + Odjira proc, those all stacked to 115% Speed buff : D About fun, If you havent played white lion with no cooldown on pounce, not restricting tactics of WL literally. Revenge/Loner/AA haste/Crit dmg tactic was better, and much more fun. But now you cant summon Lion if you slot loner meaning if your pet dies and it will, you will be useless 15 seconds. With that tactic setup, i was very useful for 10s because it was automatic 75% dmg increase from revenge and loner, which obviously stacked with Primal fury to 100% Dmg increase for 10s. And you only had to be useless for 5s instead of 15, and before that 5s of uselessness you did very high dmg for 10s!

Why would you remove that playstyle option when im basically using 2 tactics when my pet is alive, and 2 tactics when it dies so i can HURT for 10s. Dont you think thats a quite big investment????

You know u could just not kill the pet and there would be no reason to restrict tactics. Oh actually with 24 ae cap you will kill the pet even if your not trying : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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