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My experience and review of RoR

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Jabba
Posts: 346

Re: My experience and review of RoR

Post#61 » Sat May 24, 2025 7:06 pm

ShadowWar wrote: Sat May 24, 2025 3:55 pm
Shogun4138 wrote: Fri May 23, 2025 6:02 pm The game was meant for 6 man groups.
This declaration is based on what?
Literally the whole way the game is designed lol.

The entire game is basically designed around a balanced 6 man party, with a mix of tanks/healers/dps
Most friendly buffs/skills are limited to party members.
Dungeons are for 6 man groups
You can only queue for scenarios as a 6 man max
Warbands are just 4 6 man groups mashed together, but the abilities within those groups is still largely limited to their own immediate group.
Tushi Splats Tush Emoalbino Podge

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Sinisterror
Posts: 1093

Re: My experience and review of RoR

Post#62 » Sat May 24, 2025 10:38 pm

I mean how else would you even measure anything except 6v6?? 24v24 as well when cap wasnt 24:/ but 9=) 9aoe cap makes perfect sense, with 50 % aoe heal debuff tactics on both side, there was magus/engineer pulling 4 people 75ft from keep/fort walls i mean everywhere. I played Choppa and i didnt even know about gtdc bak in aor:D because why would i? Engi/magus/Wl/Mara can pull people so much better so i focused on full dpsing.

9 ae cap makes perfect sense when there is no morale dmg cap. Some think this would just make bigger forces stomp smaller forces even more But this is not the truth. RoR used to have 2 more instant abilities to use in 10 seconds than now! When gcd was 1.15s vs 1.5s harcapped so that is like 25% Slower gameplay? will quite literally make the experience slower, clunky and not rewarding in any way, not in how it feels or the effects of the change.

The justification for this change : D It was none and there was none. Why people dont understand this? When you remove every possibility to smaller force 12v30 and 12 can easily win. Dps dok and Bright Wizard used to have Morale 2 that Aoe Stunned(knockdown) people for 5 seconds!

That M2 was removed ofc. Kotbs/Chosen used to have 65ft aoe 3s Knockdown. This was also changed to 9s 65ft aoe Stagger. During that 9s 12 people vs 30, you can do so much wreckage during that 9s. Kill 1/3 of them, pull back kiting waiting for right morales,cooldowns and Positioning!! you could kill them 30 with 12.

Nowadays there is no scenario where 12 will beat 30. pls tell how in current ror with morale dmg cap, 25% slower gameplay, 50% Aoe heal debuffs, and super powerful CC all removed all the insanely unique things this gem had to offer.

Timed cities and lotd.... wth really. Who thinks current RoR is top 3 bestest version of warhammer online? If you think live had worse balance when rr 80 was max than RoR has i dont know what to say to you : D About fun, if you havent played shaman with no icd Run Away tactic, Run Away renown + Odjira proc, those all stacked to 115% Speed buff : D About fun, If you havent played white lion with no cooldown on pounce, not restricting tactics of WL literally. Revenge/Loner/AA haste/Crit dmg tactic was better, and much more fun. But now you cant summon Lion if you slot loner meaning if your pet dies and it will, you will be useless 15 seconds. With that tactic setup, i was very useful for 10s because it was automatic 75% dmg increase from revenge and loner, which obviously stacked with Primal fury to 100% Dmg increase for 10s. And you only had to be useless for 5s instead of 15, and before that 5s of uselessness you did very high dmg for 10s!

Why would you remove that playstyle option when im basically using 2 tactics when my pet is alive, and 2 tactics when it dies so i can HURT for 10s. Dont you think thats a quite big investment????

You know u could just not kill the pet and there would be no reason to restrict tactics. Oh actually with 24 ae cap you will kill the pet even if your not trying : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Martok
Posts: 2073
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Re: My experience and review of RoR

Post#63 » Sun May 25, 2025 2:45 pm

ShadowWar wrote: Sat May 24, 2025 4:23 pmI don't think they want "blob" play.

At this point I don't think 'they' have any other choice.

ShadowWar wrote: Sat May 24, 2025 4:23 pmSo maybe I didn't articulate well enough.

Not sure why you truncated my post but when I said a 'high profile' player recently stated the player base at large asked for this (current meta), I wasn't referring to you.

ShadowWar wrote: Sat May 24, 2025 4:23 pmLarge scale warfare is what they want, not small scale 6-man skirmishes. Large scale is what this game does that makes it unique, and they should lean into that.

Yeah, ok. I, like a few others here, have been a participant on the server since 2016. Which means I have witnessed the evolution of the server over time first hand. There was a time when the mechanics in play quite effectively supported warband, multiple warband, small-scale and solo play, all at the same time. Solo and small-scale players were very active; the hunting was good and the fights the stuff of MMO legend. The server was fun to play on, for everyone seeking whatever playstyle. Large scale warfare was a part of the overall milieu, one players could phase in and out of as they desired.

Now we have the blob, and combat is governed by the school of fish mentality. Its boring, and a complete waste of both game and server potential.

ShadowWar wrote: Sat May 24, 2025 4:23 pmIt's why the recent changes to Keep and BO holding is good, because it gives more weight to the rest of the map, and decentralizes the focus of the war at certain points of the campaign.

Yeah well that system has been tried before and failed. Perhaps this time will be different.
Welcome to Warhammer, No Fun Allowed!!

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Gortoon
Posts: 52

Re: My experience and review of RoR

Post#64 » Sun May 25, 2025 5:45 pm

The essence/flavor of food is based of the maintainer/crafter of the food not of the one that taste the food.

Nothing will change and nothing will be the same as before.
Nothing to see or read here, already known.
Playing as solo for 3 years now always on rvr, and what fun that is. But it is not what it was and its not going to be.
It will be what the crafter wants. If you do not like the taste he will tell ya to eat something else plain and simple. Because he builds the food as he likes it not as you like it.
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Martok
Posts: 2073
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Re: My experience and review of RoR

Post#65 » Sun May 25, 2025 6:50 pm

Gortoon wrote: Sun May 25, 2025 5:45 pmIt will be what the crafter wants. If you do not like the taste he will tell ya to eat something else plain and simple.

I want to be sure I understand the point you are making. Your claim is the Devs here have, embrace, and promote the Indiana Frosk position of "if you don't like it, don't play it" mentality, and that's it? If the players don't like something just GTFO? Again, I am just trying to be sure of your meaning.

Gortoon wrote: Sun May 25, 2025 5:45 pmBecause he builds the food as he likes it not as you like it.

Obviously you never tried to run a restaurant.
Welcome to Warhammer, No Fun Allowed!!

salazarn
Posts: 189

Re: My experience and review of RoR

Post#66 » Sun May 25, 2025 7:13 pm

Martok wrote: Sun May 25, 2025 6:50 pm Obviously you never tried to run a restaurant.
I suppose they don't need to cater to the clientele as we are not paying customers :D

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Gortoon
Posts: 52

Re: My experience and review of RoR

Post#67 » Sun May 25, 2025 7:19 pm

When you have the only restorant man you care not for what others say.

As for your question man it being like that for many many years now. Its the reason most players quited a couple of years back
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