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Why the GCD Change?

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saiho
Posts: 59

Re: Why the GCD Change?

Post#31 » Sun Jun 22, 2025 3:41 pm

Endari wrote: Sun Jun 22, 2025 11:30 am The 1.5 GCD is fine, it seems to have made it slightly better for those of us in high ping areas but more abilities need to be off the GCD. Pots, Morales, self-buffs(witchbrew, leonine frenzy, ect) Really need a working ability que as that would make the game flow better.
The game already has an ability queue system, but Im glad you agree with things off gcd, please leave a comment in the other thread where I outlined a ton of feedback for the devs as I believe if anything that has a higher chance of getting a potential change to happen. The thhread has been linked multiple times in this one

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gisborne
Posts: 21

Re: Why the GCD Change?

Post#32 » Sun Jun 22, 2025 4:20 pm

salazarn wrote: Sat Jun 21, 2025 6:50 pm I'd support something that made damage high in 6man / sc / solo.
It is far too hard to get a kill there vs healers
That's because there are 2 tanks and 2 healers for every 2 dps. When 2/3 of your party is dedicated to mitigating damage, of course it's going to be hard to kill.

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Panzer80
Posts: 226

Re: Why the GCD Change?

Post#33 » Sun Jun 22, 2025 6:02 pm

No. This games performance is too poor for that. It was a good change. It was explained in detail by the developers so don't make wasteful posts asking why.
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saiho
Posts: 59

Re: Why the GCD Change?

Post#34 » Sun Jun 22, 2025 6:15 pm

Panzer80 wrote: Sun Jun 22, 2025 6:02 pm No. This games performance is too poor for that. It was a good change. It was explained in detail by the developers so don't make wasteful posts asking why.
Hey, feel free to actually read through the thread before making condescending replies like this. The games performance is in fact not too poor to remove certain things off of global cooldown, and as you wouldve seen in this thread we already went through the post regarding their global cooldown change philosophy, and a lot of the things mentioned in that post never came to pass now even three years later. The biggest factor is still ping, and its the most reasonable one. Nearly every other change mentioned has had none to negligible impact, and the ability queue system couldve been implemented with 1.1 just the same way it couldve implemented into 1.5 to avoid the fluctuation in the GCDs aswell as aid people with ping. All which is besides the point due to discussions having lead us to reach a halfway point regarding feedback to the developers that does not concern reverting the GCD at all, so your reply is absolutely useless, pointless & completely unnecessary especially with the tone of "dont make wasteful posts"

Once again this post has been moved to viewtopic.php?f=15&t=56159

Nice try though, thank you for the reply still

Endari
Posts: 105

Re: Why the GCD Change?

Post#35 » Sun Jun 22, 2025 9:06 pm

saiho wrote: Sun Jun 22, 2025 3:41 pm
The game already has an ability queue system, but Im glad you agree with things off gcd, please leave a comment in the other thread where I outlined a ton of feedback for the devs as I believe if anything that has a higher chance of getting a potential change to happen. The thhread has been linked multiple times in this one
I said working ability que as what we have now mostly does not work, especially in high ping areas.

salazarn
Posts: 205

Re: Why the GCD Change?

Post#36 » Sun Jun 22, 2025 10:09 pm

gisborne wrote: Sun Jun 22, 2025 4:20 pm
salazarn wrote: Sat Jun 21, 2025 6:50 pm I'd support something that made damage high in 6man / sc / solo.
It is far too hard to get a kill there vs healers
That's because there are 2 tanks and 2 healers for every 2 dps. When 2/3 of your party is dedicated to mitigating damage, of course it's going to be hard to kill.
It begs the question why that is the optimal way of playing. Possibly because burst damage is too low in small scale.

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yoluigi
Posts: 498

Re: Why the GCD Change?

Post#37 » Mon Jun 23, 2025 12:31 pm

Every body know 1.5 is garbage if they wanted to balance it they had too boost every melee dps ability at least 15%. No point getting better at macro when the game is freaking slow. Balance is pretty much around :If you got dmg that does passive dmg that's the meta. (DOTS, PETS , AUTO ATTACK etc)
There really no way to improve as a player i cant really press buttom faster (using differant abilities at the right moment like pots, detaunt switch target punt etc) and have better faster reaction time because the game is too slow.

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Sinisterror
Posts: 1109

Re: Why the GCD Change?

Post#38 » Mon Jun 23, 2025 12:47 pm

yoluigi wrote: Mon Jun 23, 2025 12:31 pm Every body know 1.5 is garbage if they wanted to balance it they had too boost every melee dps ability at least 15%. No point getting better at macro when the game is freaking slow. Balance is pretty much around :If you got dmg that does passive dmg that's the meta. (DOTS, PETS , AUTO ATTACK etc)
There really no way to improve as a player i cant really press buttom faster (using differant abilities at the right moment like pots, detaunt switch target punt etc) and have better faster reaction time because the game is too slow.
100% This is one of the Deep/Core issues. Correct me if I remember this wrong but hidden part of the GcD change was someone didn't like to be timestamped by Bw/Sorc :D That was the rumour at least and the nerf of Sorc/Bw critical DMG to 85% is totally unnecessary.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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