Iirc there was info on wiki years ago where it was mentioned that strikethru affects tanks chances to avoid guard damage, according to you picture its valid info. Last guard was messed with was additional checks, afaik it was added back then and havent been removed along with unneccesary checks but for the greater good it should be fixed
Current guard mechanics
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Re: Current guard mechanics
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- leftayparxoun
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Re: Current guard mechanics
I can verify that guard avoidance checks are affected by the original attacker's strikethrough.
I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).
Basically this means that if the attacker has parry strikethrough = SP% and block strikethrough = SB%, then an SnB tank with P% parry and B% block that is doing avoidance checks for the guard damage will have:
The OP's question (which I have no idea how the system works for) is what happens in the case of mages.
Do they substitute their disrupt strikethrough in the parry check for the tank avoidance? Do they use their minimal parry strikethrough from Strength? Or, perhaps, do they have 0% strikethrough in the parry check by default?
I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).
Basically this means that if the attacker has parry strikethrough = SP% and block strikethrough = SB%, then an SnB tank with P% parry and B% block that is doing avoidance checks for the guard damage will have:
- For block:
B% - SB% or B%/2 chance to block the guard damage (whichever is higher)
- And for parry:
P% - SP% or P%/2 chance to parry the guard damage (whichever is higher)
The OP's question (which I have no idea how the system works for) is what happens in the case of mages.
Do they substitute their disrupt strikethrough in the parry check for the tank avoidance? Do they use their minimal parry strikethrough from Strength? Or, perhaps, do they have 0% strikethrough in the parry check by default?
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"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Current guard mechanics
Thank you for clarify this. I don´t understand why strikethru should work that way, because for me it doesn´t make any sence. Having strikethru vs character you don´t hit. Maybe from balance reasons? I dont know.leftayparxoun wrote: Mon Oct 06, 2025 9:34 am I can verify that guard avoidance checks are affected by the original attacker's strikethrough.
I have confirmation both from a member of the balance team and from an actual in-game experiment (N~1000 hits).
Basically this means that if the attacker has parry strikethrough = SP% and block strikethrough = SB%, then an SnB tank with P% parry and B% block that is doing avoidance checks for the guard damage will have:
- For block:
B% - SB% or B%/2 chance to block the guard damage (whichever is higher)Up until here things are known and confirmed.
- And for parry:
P% - SP% or P%/2 chance to parry the guard damage (whichever is higher)
The OP's question (which I have no idea how the system works for) is what happens in the case of mages.
Do they substitute their disrupt strikethrough in the parry check for the tank avoidance? Do they use their minimal parry strikethrough from Strength? Or, perhaps, do they have 0% strikethrough in the parry check by default?
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