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Keula
Posts: 138

Re: [blob]

Post#41 » Tue Nov 25, 2025 5:51 pm

Alubert wrote: Tue Nov 25, 2025 11:36 am
Keula wrote: Tue Nov 25, 2025 10:58 am
Alubert wrote: Sun Nov 23, 2025 7:07 am 2. All heals in the game must go directly and exclusively to the healer party so as not to strengthen the zerg.
Possibly one of the dumbest thing I've read I've read on the forums. So in your "ideal" scenario when one healer is KD:d only the other healer in the same PT can help them al the others in the WB/scenario/hanging around just have to watch them die and can't do anything about it, but unlike in an actual 6v6 they might be getting hit by more than 2/3 dps.

How do you even come up with stuff like this?
You didn't read to the end.
Take another look.
It was about a few random aoe heals that everyone in the blob uses.

I would like them to be only within your party, but have a stronger effect.

You can still use ST hots/heals if you want.
So "all heals" and "exclusively" doesn't actually mean "all heals" and "exclusively"? Interesting wording to say the least, kinda makes you believe that it would actually mean all heals, but I guess the same suggestion also means changes to the language as well. And really those few abilities are the make or break of "blob" healing?

Also in the next post you say "the game should aim to make it impossible to kill anything without ST assistance, even in a wb environment." doesn't that go directly against nerfing heals? and using Impossible... pretty strong word, I'm guessing again we're changing the meaning of language and impossible means "slightly inconvenienced" or something like that cause otherwise how you take a well defended keep or fort then if aoe dmg is so heavily nerfed that it is "impossible" to kill with it.

So I don't really get your points at all as they flipflop between what they mean and essentially you could've just said, -10-20% aoe dmg, 9 cap, pl0x. Cause that's kinda what i'm getting you want. And i doubt that'll happen, the most broken slayer/choppa aoe skill already got nerfed a while ago so aoe is nerfed, sort of.
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PROsiak
Posts: 63

Re: [blob]

Post#42 » Tue Nov 25, 2025 7:44 pm

I think it has been discussed over and over so many times on this forums already. Many suggestions have been made, some bad, some interesting, its for devs to decide if the wanna pick up on some ideas.

The thing is this problem isn't as black and white as some people think. It's not the problem of balance, nor rvr system, nor playerbase. It's the combination of all these things that has led to the state we are curently in.

When it comes to balance, the game was never really balanced in small scale scenarios, be it 1v1, 2v2, 6v6. There's simply too many matchups with clear winners from the get go or boring stalemates. Yet this has never prevented people enjoying small scale content and joining the lakes be it solo or in small groups. 12v12 or WBvWB enviroment wasn;t any better either, it was heavily shaped by meta and always heavily influenced by comps and whatever more broken was on either side. But there always was skill factor involed in either of those things that could turn the tides, that kept people playing.
Now i don't think anyone can say that any of these playstyles is the 'correct' way of playing the game. Some people like to play in WB's, some people like to play in small parties and some people like to solo. I think the more versatility there is in team comps and party sizes the better it is for the server. In my opinion there were plenty of changes in past couple of years that went againt this type of versatility and server population took a direct hit as a consequence of that.
Current playerbase is just a reflection of what the changes from the past couple of years have done to the game. To stop this stagnation i think more courage would have to come from the devs to push some small changes, instead of focusing on 'big reworks' that in the end might not even matter.

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