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A reflection on stealth classes

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Sever1n
Posts: 425

Re: A reflection on stealth classes

Post#11 » Mon Dec 08, 2025 4:43 pm

Moonbiter wrote: Mon Dec 08, 2025 3:18 pm
4. Ruin fair duels
They dont exist in this game, classes not balanced for 1vs1. They are almost any time are rock, paper, scissors, Spock (regenbots). I want to puke when i see snb reflect kotbs/chosen, or caster heal that run to me for their "fair" duels. Any solo player in this game abuses some toxic mechanic at some point to be successful. And its really hard to say whats fair and whats not in world of instadots with 1k ticks, pulls, dropdabashas, 70% detaunts, 50%block channels with 5sec cd, gork sez stops, talons, pets that shoot trough wall etc.

Only real dif between vanish and charge is target drop, that allows you to drop atention of dumb zerg with tunnel syndrome. Strong? Yes. Broken? Absolutely not.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Sinisterror
Posts: 1234

Re: A reflection on stealth classes

Post#12 » Mon Dec 08, 2025 5:29 pm

Sever1n wrote: Mon Dec 08, 2025 4:43 pm
Moonbiter wrote: Mon Dec 08, 2025 3:18 pm
4. Ruin fair duels
They dont exist in this game, classes not balanced for 1vs1. They are almost any time are rock, paper, scissors, Spock (regenbots). I want to puke when i see snb reflect kotbs/chosen, or caster heal that run to me for their "fair" duels. Any solo player in this game abuses some toxic mechanic at some point to be successful. And its really hard to say whats fair and whats not in world of instadots with 1k ticks, pulls, dropdabashas, 70% detaunts, 50%block channels with 5sec cd, gork sez stops, talons, pets that shoot trough wall etc.

Only real dif between vanish and charge is target drop, that allows you to drop atention of dumb zerg with tunnel syndrome. Strong? Yes. Broken? Absolutely not.
Difference between Vanish and charge is that Vanish is OFF GCD and that makes it the best interrupt in the game as well, you can interrupt the skill you want to. It is also Charge+3s Stealth so there are quite alot of differences and Vanish is so much better than normal charge. Remove the 50% Speed buff from this skill and then its acceptable lvl of power. Its off gcd insta stealth/target drop and it didnt exist in aor at all.

Pls bring back in normal skills not just morales cast time increase skills that work on Melee abilities. Does rp have one actually? i noticed i had cast time increase on melee abilities vs Dps rp and it wasnt Morale i think because it happened not in a row but at different points of the fight one ability suddenly had 1 s cast.

That is something that WAR shouldnt have never changed to % from 05-2s cast time increases. Though perma 2s cast time increase on melee or any skill is a bit too much but 1s every now and then is very nice.

Bring back Procs on Tier 4 epic wpn quests and the rr38 influence wpns!!! Magi/DDzeal/engi/Rp had access to 50% cast time increase 10% on hit to proc for 7s. Change it it to 05-1s. Bring back Taunt proc And Boost Iv-Vi on those low lvl wpns. Every class should have access to procs like these and not gatekeep them at all.

Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points - Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds - Boost IV - On hit: 10% chance to increase your critical hit rate by 6% and critical dmg by 9% -
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds - + Snare proc and speed buff proc etc
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Behnkrijk
Posts: 3

Re: A reflection on stealth classes

Post#13 » Mon Dec 08, 2025 5:56 pm

When playing dps DoK WH seems quite okay to duel. When playing WH on live I remember 30 seconds stealth which was harder to play but also perhaps better balanced. WH is very squishy and a team of them is not fun. But why should they not team up? No one wants them in WBs (only play destro so can't comment on WE regen or otherwise) and noone wants WEs in WBs either. Perhaps some tuning for these classes in certain areas (perhaps 30s stealth, make "vanish" speed buff not so long). All in all these are classes that should be able to go 1v1 and chose when to do it. They have no other role since they are not wanted in smallscale or RVR. That is the feeling I get anywho.
Depending on what class you play and gearing it might be harder or easier to counter them. When I play DW DoK it is very hard to tell the outcome. I much rather face a WH than AM since to my class it is harder to counter.

To me WH needs perhaps a slight change to abilities but not a nerf, instead something else for what would be taken away.

Can't comment on WE but in my experience, are the lakes really "full" of them. Kind of discredits the many WE that do not go the regen route.

This is just my reflections that are perhaps wrong, only from my limited point of view.

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anstalt
Posts: 165

Re: A reflection on stealth classes

Post#14 » Mon Dec 08, 2025 6:47 pm

I don't really have any problem with WEs or WHs.

Are they a pain in the ass? Of course they are.......if you're playing a class that can't beat them. Getting jumped on my gobbos usually means death unless I can somehow get back at range and start kiting. But getting jumped on my BO usually means some easy renown for me.


That's just the fun and joy of a rock-paper-scissors method of balance. Every single class / role can win against some, lose against others, and draw with the rest.

It's no different to me getting annoyed with SWs kiting me to death when im playing mdps. Or me getting annoyed with healers when im playing DPS tank because I can't even dent their health.
Spitt - RR83 BO | Scrotling - RR82 Squig Herder | Scabrous - RR81 Shaman

magus666
Posts: 5

Re: A reflection on stealth classes

Post#15 » Mon Dec 08, 2025 6:53 pm

Deadpoet wrote: Mon Dec 08, 2025 8:55 am For the over-simplified stealth class-playing individuals that happen to read this, I'll save your time: you just have to read the next line.
"someone is bitter that they died to a WE"

NOW, TO THE MATTER IN HAND:
TLDR:

WEs (and WHs to a lesser degree) need adjustments. Way too tanky and self supporting with no downsides nor sacrifices for a class that choose their fights and then disappear if they don't like the outcome.

At a sociological level, the possibility of no accountability and total impunity leads to an infestation of this extra cheese abomination and total frustration for people who manage to ALMOST win a fight vs them before the WE decides she isnt interested in dying and vanishes.

At the very least remove the vanish+speed+target loss stupidity that wasn't present nor needed in the original version of the game. One of the reasons that roaming is almost dead is that people who are brave or original enough to not play a stealth class will feel constantly cheated of their deserved win by a stupidly over-pampered class godmode state.


ABOUT THE INCOMING DPS PATCH
I don't have any hopes that I can realisticly expect to materialize, but I feel that I would like to express them, just for the record.

I see some problems at various levels regarding the current state of stealth classes in this game.

AT "ARCHETYPE" LEVEL:

At some point the devs will have to decide if they want Witch Elves (and WHs to a lesser degree) to be healers, tanks or dps.

Right now they are all three in one. OK, I am clearly exaggerating here, but there is something to it. The amount of self heal + absorb that a WE can do is already very high as dps go. Objectively. The fact that they don't have to spend any points in weapon skill as they do huge amounts of corporeal damage, (with some of the skills even ignoring toughness) plus spammable 100% armor ignore skill means they can build incredibly tanky without losing much damage power.

OK, you can say the same thing about some other classes, such as magus, SM, chosen, AM/shaman, all very good classes for roaming.

What tips the balance so heavily in WEs' favor (and WHs' to a lesser degree) is the fact that they exist in a different, superior universe, reserved for stealth classes alone, where they can decide when, where, how and whether they want to engage in a fight, and, even more importantly, they can disengage if they don't like an outcome that would be inevitable for all classes except for them.

That's why
AT A "SOCIOLOGICAL" LEVEL

The fact that playing a WE means that, if you are not severelly mentally handicapped, you can kill almost anything without breaking a sweat and you don't have to die, like ever, is a temptation that is really hard to resist for most people. And that has consequences for the class balance and population distribution in the game.

Of course there are people who like a support role, or who just want to contribute to their realm and don't mind sacrificing themselves for the greater good etc. But many players, maybe most people, look for a game experience that allows them to kill as much as they can and dying as unfrequently as possible. Many players try to join organized warbands where they can be relatively safe and have greater odds to kill and not die. Or at least die less than in a pug context.

Others, with a hungrier ego, want to shine individually without having to obey orders or be accountable to any higher team structure, and choose the classes that are best suited to oppress stragglers and randoms.

At the top of this marginal food chain are the stealth classes. The zero accountability and extreme killing power with total impunity has an irresistible attraction.

Many things have happened throughout the years that have enhanced this situation for the stealth classes.

At some point WEs got ranged KD

At some point ppl dying in RvR didnt teleport to besieged keep, so they had to keep trying to get to rez range from walls and were now free kills for gankers.

At some point stealth classes got yet another disengagement tool: elixir of shadows/sanctified oil. As if the stun wasn't enough.

While the general tendency of latest patches have been toward more coordination and synergy, depriving solos of some valuable tools of self survival (BG/IB self heal ability for example), stealth classes have retained their amazing survival tools. The toning down of self heal bullets/kisses and the witchbrew change to rely on str have proved vastly insufficient.

I have talked to many people who like to try their hand at solo/duo roaming exp and don't even try to fight WEs anymore, because even if they, with a lot of careful speccing, fighting skill, gear grinding, etc, manage to survive the always unequal start of the fight and somehow miraculously turn the tables and get the upper hand, the WE or WH will just decide theyre not interested in dying and will vanish.
This has been th situation for many years, but it builds up to a point where many people are really fed up with it.

Please give WE back the crit tactic, make them pure dps, increase their damage so that very few will survive their jump, like it was at the beginning of the game, but once they have commited to a fight the WE/WH chose, let them face the consequences. The stun is more than enough. Vanish+speed+lose target midfight is an abomination. Tanky self healing dps that can escape whenever they want is an abomination.
Deftard / regen WE is absolute atrocity.
1v1 tankier then tank and open it like a can in no time.

WE and WH [which tbf is nowhere close to WE] need to be turned back to assassin style burst mdps and completely get rid of deftard atrocity.

What they need is spec that will make them viable in 12 / 18 / WB.
Sorry, dragon gun / oyk spec with 1 skill [targetable] that hit 3 targets is not rly what you can call WB viable toon...

...also leap on WE from shadows which is awesome gap closer while WH have nothing like it is total bs.

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warlover
Posts: 416

Re: A reflection on stealth classes

Post#16 » Mon Dec 08, 2025 7:37 pm

Looks like open season on WE hating, and they are telling me I'm Tanky f-ing news to me, stop crying and play the game!

M0rw47h
Posts: 906

Re: A reflection on stealth classes

Post#17 » Mon Dec 08, 2025 9:58 pm

Stealth is and always was toxic, bad WoW design that got copy pasted into AoR.

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