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A reflection on stealth classes

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Sever1n
Posts: 425

Re: A reflection on stealth classes

Post#11 » Mon Dec 08, 2025 4:43 pm

Moonbiter wrote: Mon Dec 08, 2025 3:18 pm
4. Ruin fair duels
They dont exist in this game, classes not balanced for 1vs1. They are almost any time are rock, paper, scissors, Spock (regenbots). I want to puke when i see snb reflect kotbs/chosen, or caster heal that run to me for their "fair" duels. Any solo player in this game abuses some toxic mechanic at some point to be successful. And its really hard to say whats fair and whats not in world of instadots with 1k ticks, pulls, dropdabashas, 70% detaunts, 50%block channels with 5sec cd, gork sez stops, talons, pets that shoot trough wall etc.

Only real dif between vanish and charge is target drop, that allows you to drop atention of dumb zerg with tunnel syndrome. Strong? Yes. Broken? Absolutely not.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Sinisterror
Posts: 1234

Re: A reflection on stealth classes

Post#12 » Mon Dec 08, 2025 5:29 pm

Sever1n wrote: Mon Dec 08, 2025 4:43 pm
Moonbiter wrote: Mon Dec 08, 2025 3:18 pm
4. Ruin fair duels
They dont exist in this game, classes not balanced for 1vs1. They are almost any time are rock, paper, scissors, Spock (regenbots). I want to puke when i see snb reflect kotbs/chosen, or caster heal that run to me for their "fair" duels. Any solo player in this game abuses some toxic mechanic at some point to be successful. And its really hard to say whats fair and whats not in world of instadots with 1k ticks, pulls, dropdabashas, 70% detaunts, 50%block channels with 5sec cd, gork sez stops, talons, pets that shoot trough wall etc.

Only real dif between vanish and charge is target drop, that allows you to drop atention of dumb zerg with tunnel syndrome. Strong? Yes. Broken? Absolutely not.
Difference between Vanish and charge is that Vanish is OFF GCD and that makes it the best interrupt in the game as well, you can interrupt the skill you want to. It is also Charge+3s Stealth so there are quite alot of differences and Vanish is so much better than normal charge. Remove the 50% Speed buff from this skill and then its acceptable lvl of power. Its off gcd insta stealth/target drop and it didnt exist in aor at all.

Pls bring back in normal skills not just morales cast time increase skills that work on Melee abilities. Does rp have one actually? i noticed i had cast time increase on melee abilities vs Dps rp and it wasnt Morale i think because it happened not in a row but at different points of the fight one ability suddenly had 1 s cast.

That is something that WAR shouldnt have never changed to % from 05-2s cast time increases. Though perma 2s cast time increase on melee or any skill is a bit too much but 1s every now and then is very nice.

Bring back Procs on Tier 4 epic wpn quests and the rr38 influence wpns!!! Magi/DDzeal/engi/Rp had access to 50% cast time increase 10% on hit to proc for 7s. Change it it to 05-1s. Bring back Taunt proc And Boost Iv-Vi on those low lvl wpns. Every class should have access to procs like these and not gatekeep them at all.

Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points - Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds - Boost IV - On hit: 10% chance to increase your critical hit rate by 6% and critical dmg by 9% -
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds - + Snare proc and speed buff proc etc
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Behnkrijk
Posts: 3

Re: A reflection on stealth classes

Post#13 » Mon Dec 08, 2025 5:56 pm

When playing dps DoK WH seems quite okay to duel. When playing WH on live I remember 30 seconds stealth which was harder to play but also perhaps better balanced. WH is very squishy and a team of them is not fun. But why should they not team up? No one wants them in WBs (only play destro so can't comment on WE regen or otherwise) and noone wants WEs in WBs either. Perhaps some tuning for these classes in certain areas (perhaps 30s stealth, make "vanish" speed buff not so long). All in all these are classes that should be able to go 1v1 and chose when to do it. They have no other role since they are not wanted in smallscale or RVR. That is the feeling I get anywho.
Depending on what class you play and gearing it might be harder or easier to counter them. When I play DW DoK it is very hard to tell the outcome. I much rather face a WH than AM since to my class it is harder to counter.

To me WH needs perhaps a slight change to abilities but not a nerf, instead something else for what would be taken away.

Can't comment on WE but in my experience, are the lakes really "full" of them. Kind of discredits the many WE that do not go the regen route.

This is just my reflections that are perhaps wrong, only from my limited point of view.

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