Sever1n wrote: Mon Dec 08, 2025 4:43 pm
Moonbiter wrote: Mon Dec 08, 2025 3:18 pm
4. Ruin fair duels
They dont exist in this game, classes not balanced for 1vs1. They are almost any time are rock, paper, scissors, Spock (regenbots). I want to puke when i see snb reflect kotbs/chosen, or caster heal that run to me for their "fair" duels. Any solo player in this game abuses some toxic mechanic at some point to be successful. And its really hard to say whats fair and whats not in world of instadots with 1k ticks, pulls, dropdabashas, 70% detaunts, 50%block channels with 5sec cd, gork sez stops, talons, pets that shoot trough wall etc.
Only real dif between vanish and charge is target drop, that allows you to drop atention of dumb zerg with tunnel syndrome. Strong? Yes. Broken? Absolutely not.
Difference between Vanish and charge is that Vanish is OFF GCD and that makes it the best interrupt in the game as well, you can interrupt the skill you want to. It is also Charge+3s Stealth so there are quite alot of differences and Vanish is so much better than normal charge. Remove the 50% Speed buff from this skill and then its acceptable lvl of power. Its off gcd insta stealth/target drop and it didnt exist in aor at all.
Pls bring back in normal skills not just morales cast time increase skills that work on Melee abilities. Does rp have one actually? i noticed i had cast time increase on melee abilities vs Dps rp and it wasnt Morale i think because it happened not in a row but at different points of the fight one ability suddenly had 1 s cast.
That is something that WAR shouldnt have never changed to % from 05-2s cast time increases. Though perma 2s cast time increase on melee or any skill is a bit too much but 1s every now and then is very nice.
Bring back Procs on Tier 4 epic wpn quests and the rr38 influence wpns!!! Magi/DDzeal/engi/Rp had access to 50% cast time increase 10% on hit to proc for 7s. Change it it to 05-1s. Bring back Taunt proc And Boost Iv-Vi on those low lvl wpns. Every class should have access to procs like these and not gatekeep them at all.
Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points - Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds - Boost IV - On hit: 10% chance to increase your critical hit rate by 6% and critical dmg by 9% -
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds - + Snare proc and speed buff proc etc
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz