So my question to the DEVs - what changes ARE possible with guard?Akalukz wrote: guard is probably the most OP skill in the game.
It seems that guard is so important, people must build their entire class around focusing on guard. It gives premades an immense advantage over PUG groups and is one of the MOST rewarding/punishing things in the game. A player who can guard swap, essentially seals the deal for their team. In RVR guard is almost mandatory to break through keep doors to overcome massive RVR AOE...
Now maybe there are a bunch of people who thing "Guard is fine as it is bro" but I just keep going back to this idea that Guard creates a "skill gap" and is not as much fun for many players and causes issues in PVP when players DONT use it -> kinda like DPS Shaman/AM who are not healing. We recently had some changes to DSP AM/Shammy because of this to make it much easier.
I would like to have a conversation here if you guys think there should be some modifications, or if we even CAN have any modifications to guard.
One proposal that come up from the last thread was this:
I dont know if its possible, but some other interesting suggestions such as an increased range on guard, or a DECREASED effectiveness on guard without a shield (which would require a buff to 2H tanks DPS as they would be more a hybrid now) or even if guard were given a bigger range with less % shared? Say a 60 foot range but at 30% (instead of 50%).Telen wrote:The one change I would do to guard is change the harshness of it.
50% reduction at 30ft 0% at 31ft makes tanks pretty much feed the melee train mentality and overvalue kb cc.
Id like to see some sort of diminished effectiveness
I play tanks, I love playing tanks. I focus my entire build around guard and sometimes it feels boring as if I am "glued" to that target. Its painful when you PUG and see no other tanks using guard because its an inconvenience to them.
My goal with any change would be:
- Make it easier and more attractive for all tanks to use (both 2h and shield).
- Make it require less "sticky-ness" to your guarded target
- Make it more FUN
- Make it so any of the tank classes are not pigeon holed into a "guard bot".
Any thoughts? CAN guard even be modified?