Mara nerf - why?

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Posts: 19

Mara nerf - why?

Post#1 » Thu Aug 06, 2020 12:56 pm

Order crying about mara for a few weeks and mara gets a 24% net on demolition and 33% nerf on wrecking balls.

So I also want to start to QQ for WL and SW

Please nerf WL cause:
- to big burst combined with that mobility (no other class has it)
- I get rekt in PUG city against fully geared WL in organized WB

Please nerf SW cause:
- OP + fotm
- I get rekted by a full sov SW in 3s when not healed

Considering the impact on the mara, I expect a 20% nerf on the one dmg skill of WL and a 30% dmg nerf on the SW

Find the trolls!
Last edited by Chuba on Thu Aug 06, 2020 5:05 pm, edited 2 times in total.

Posts: 9

Re: Mara nerf - why?

Post#2 » Thu Aug 06, 2020 1:01 pm

I agree a bit. This feels really heavy handed and without much cause or reciprocating nerf.

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Re: Mara nerf - why?

Post#3 » Thu Aug 06, 2020 1:02 pm

salty tears. AoE skills should have never hit as hard in a "defensive" stance in the first place.
-= Agony =-

Posts: 153

Re: Mara nerf - why?

Post#4 » Thu Aug 06, 2020 1:05 pm

Wait what? Further nerf to SW? You're joking right...

Also, AoE got tuned down a bit. You kept your bugged monstro proc, you kept your absurd cc pressure (that is somehow **** up with the current way immunities get applied) and you kept all your ST damage.

Don't worry, you still gonna be auto 3-4 off in every non "choppa FMJ deathball" organised destro city group.
Crazy Salvation WP Guernios - rr82, full Sov

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Posts: 135

Re: Mara nerf - why?

Post#5 » Thu Aug 06, 2020 1:07 pm

aoe damage should be nowhere near as good as single target

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Posts: 681

Re: Mara nerf - why?

Post#6 » Thu Aug 06, 2020 1:09 pm

This doesn't sound like a very constructive topic, espcially with the whole "what about X" start, but whatever, lets go.

Gonna repeat myself from patch notes:

The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.

The damage scaling values were objectively average when compared to other classes, while Monstro proc Armorpen protection is a big outlier - especially for a damage dealer class.
Tuning down Monstro proc should've been the priority.

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Posts: 92

Re: Mara nerf - why?

Post#7 » Thu Aug 06, 2020 1:20 pm

Great damage, great utility, great survivability.

Pick two.
Ramlaen, Longhaul, Wolfnrock, Grashop

Posts: 12

Re: Mara nerf - why?

Post#8 » Thu Aug 06, 2020 1:24 pm

Oh is the GTDC-Spamming AE in clumped melee ball-Everything Dead while knocked down- tactic not working anymore.?

The distribution of skills gives Destro a clear advantage, so Mara is still strong with CC´s.

Devs have to do something, the city winrate and faction ratio offers some clear facts.

Posts: 163

Re: Mara nerf - why?

Post#9 » Thu Aug 06, 2020 1:25 pm

I got a question, do you think demolition does 24% and wrecking ball 33% less damage now?

Posts: 35

Re: Mara nerf - why?

Post#10 » Thu Aug 06, 2020 1:26 pm

my main is a mara (ruaz).

but who cares about pulls/bufs and nerfs when we have massive xrealm trade to equip sov gear

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