Order crying about mara for a few weeks and mara gets a 24% net on demolition and 33% nerf on wrecking balls.
So I also want to start to QQ for WL and SW
Please nerf WL cause:
- to big burst combined with that mobility (no other class has it)
- I get rekt in PUG city against fully geared WL in organized WB
Please nerf SW cause:
- OP + fotm
- I get rekted by a full sov SW in 3s when not healed
Considering the impact on the mara, I expect a 20% nerf on the one dmg skill of WL and a 30% dmg nerf on the SW
Find the trolls!
Mara nerf - why?
Mara nerf - why?
Last edited by Chuba on Thu Aug 06, 2020 5:05 pm, edited 2 times in total.
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- Posts: 9
Re: Mara nerf - why?
I agree a bit. This feels really heavy handed and without much cause or reciprocating nerf.
Re: Mara nerf - why?
salty tears. AoE skills should have never hit as hard in a "defensive" stance in the first place.
-= Agony =-
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- Posts: 226
Re: Mara nerf - why?
Wait what? Further nerf to SW? You're joking right...
Also, AoE got tuned down a bit. You kept your bugged monstro proc, you kept your absurd cc pressure (that is somehow **** up with the current way immunities get applied) and you kept all your ST damage.
Don't worry, you still gonna be auto 3-4 off in every non "choppa FMJ deathball" organised destro city group.
Also, AoE got tuned down a bit. You kept your bugged monstro proc, you kept your absurd cc pressure (that is somehow **** up with the current way immunities get applied) and you kept all your ST damage.
Don't worry, you still gonna be auto 3-4 off in every non "choppa FMJ deathball" organised destro city group.
Raid boss Salv WP Guernios - rr83, full Sov
DPS SnB SM Valianoris - rr81, full Sov
DPS SnB SM Valianoris - rr81, full Sov
Re: Mara nerf - why?
This doesn't sound like a very constructive topic, espcially with the whole "what about X" start, but whatever, lets go.
Gonna repeat myself from patch notes:
The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
The damage scaling values were objectively average when compared to other classes, while Monstro proc Armorpen protection is a big outlier - especially for a damage dealer class.
Tuning down Monstro proc should've been the priority.
Gonna repeat myself from patch notes:
The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
The damage scaling values were objectively average when compared to other classes, while Monstro proc Armorpen protection is a big outlier - especially for a damage dealer class.
Tuning down Monstro proc should've been the priority.
Orkni 85+ (in-game Grock is not me...)
Re: Mara nerf - why?
Great damage, great utility, great survivability.
Pick two.
Pick two.
Ramlaen, Longhaul, Wolfnrock, Grashop
Hitzusen, Popori, Mecaster
Nietono, Ebichu, Tofurky
Hitzusen, Popori, Mecaster
Nietono, Ebichu, Tofurky
Re: Mara nerf - why?
Oh is the GTDC-Spamming AE in clumped melee ball-Everything Dead while knocked down- tactic not working anymore.?
The distribution of skills gives Destro a clear advantage, so Mara is still strong with CC´s.
Devs have to do something, the city winrate and faction ratio offers some clear facts.
The distribution of skills gives Destro a clear advantage, so Mara is still strong with CC´s.
Devs have to do something, the city winrate and faction ratio offers some clear facts.
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Re: Mara nerf - why?
I got a question, do you think demolition does 24% and wrecking ball 33% less damage now?
Re: Mara nerf - why?
my main is a mara (ruaz).
but who cares about pulls/bufs and nerfs when we have massive xrealm trade to equip sov gear
but who cares about pulls/bufs and nerfs when we have massive xrealm trade to equip sov gear
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