Post#2 » Tue Mar 24, 2026 12:38 pm
I can't help but feel these options do not accurately express what it is I get out of the lakes.
It's not about just killing. It's not about just sieging. It's not about just winning the zone, or even a mix of that. If you take all these in a vaccuum, I could explain the importance of each individual aspect to you, but none of these explanations would be successful at expressing what's actually important.
What's actually important to me, is getting the feeling that two sides are stubbornly fighting a war with utmost fervor and passion. I want to feel like I'm gritting my teeth even if the lakes are not favorable for my realm today, and fighting to the last breath. I want to feel like the enemy does the same. To achieve this, kills are important, sieges are important, defending sieges is important, winning zones is important, but the most important thing is feeling the struggle, whether from the enemy when my realm has an advantage, or from myself, when theirs does. I would like to know that both sides are doing everything in their power to win, and perhaps in an ideal, unrealistic world, that doesn't result in one side getting comepletely stomped, nor does it require for any side to hold back to avoid that. I want people to care enough about this WAR of ours to resist out of sheer spite, and to fight to the bitter end, whether they win or lose, then do it all over again.
And I hope that this will be the state of ROR one day.
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But to return down to something specific:
I will however say that sieges feel too slow to me sometimes; and that's primarily because 99% of the time, those who are under siege just sit inside and wait for the door to go down, and do not attempt to actively interact with the ram or such. So because of that, I enjoy open fights more, which I guess lands me in the camp of "killing".
Giladar - rr 82 DPS AM