Should be like this even on ROR ... Postby Bruglir » 20 December 2013, 19:05Morf wrote: Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.
Just have to await a dev to let us know.
So going full reduced crits should be all goodcritical hit rates are affected by defenders initiative vs attackers rank, in the following way:
(7.5*<attacker effective rank>+50)/<defender initiative>/10
you then add any crit chance modifiers from the attacker, and subtract any crit chance reduction the defender has:
((7.5*<attacker effective rank>+50)/<defender initiative>/10)+(<attacker crit bonus> - <defender crit reduction>)




